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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.123 by root, Mon Jun 5 00:17:47 2006 UTC vs.
Revision 1.239 by root, Fri Sep 29 01:03:53 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- PANGO: create upstream-patch for inclusion into pango
12 together with removing query dialog altogether. 12- SERVER: document ext/mapinfo and cfplus.ext
13- IMPORTANT: message log window often loses contents after refreshes/res switches 13- SERVER: memleak like hell: probably event-related?
14 (m,aybe not, maybe after loging out and in again?) 14- LONG-TERM: party member health etc. status (needs player list, then trivial)
15 also: message log window now visibly flickers, must be soem horrid bug 15- LONG-TERM: map landmark labels
16- IMPORTANT: statusbox update timer 16- LONG-TERM: player on map name
17- IMPORTANT: statusbox tooltip must not go away on updates
18- IMPORTANT: history for completer (cursor-up)
19- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
20- IMPORTANT: stats window looks like shit initially (widget allocation?)
21 17
22- binding window and editor layout broken for long recordings 18- fog-of-war is off by one, (elmex; i've seen this the last time i played)
23- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 19- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
24- minor: skill list which shows XP and lets u bind stuff 20- IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
21- IMPORTANT: server-protocol/upgrade etc.
22- IMPORTANT: good installation instructions/problem faq.
23- IMPORTANT: database creation parameters borked - fix and find upgrad epath
24- FEATURE: beside the floorbox, have a recent inventory items box
25- fix the pod referencing - L<glossary/space> does not get you anywhere.
26 * possibly look into auto-marking (wiki-style) certain key sequences.
25 27
26should be solved/investitaged before release: 28should be solved/investigated before 1.0 release:
27- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 29- should not segfault when no soundcard installed.
28 and add column titles (also for other tables like inventory and bindings) 30- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
29- log messages received and commands sent to ~/.crossfire/log.$ip 31- when in history "mode", completer cannot access completions at all
30- the binding editor should have a append-record mode or something like that 32- <tt> not working on windows ?!
31- rethink message display in lower left corner 33- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
32- cairo/win32 looks like shit (premultiplied alpha bug?) 34- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
35 ^^^^ when pressing shift-insert
36- offer common options such as use_skill sense xxx etc. in inventory via menu?
37- buttons should support hovering visually
38- notebooks should provide visual feedback (support from button class?)
39- floorbox out-of-screen after resizing (schmorp)
40- identify inventory hover slowness and fix it (schmorp)
41- use more graphical frames/separators to make dialogs more eye-pleasing/clean
42- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
43- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
44- playerbook/skills should have sensible tooltips with skill descriptions
45- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
46- NPC dialog box should have close button which finishes the dialog
47- mapmap (overview) - scroll visible area by clicking/dragging
48- binding window and editor layout broken for long recordings => use scroller
49- maybe open the help viewer on the first start, or a simple dialog that
50 initially lists keybidings for gcfclient converts.
51- maybe support mb4/mb5 on selected widgets to facilitate scrolling
52 (inventory, spell list, messge log...) => marc
53- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
54- but fullscreen => minimize (alt-esc) => no way to go back [windows]
55- spell list => scroll down => "Pickup" => scrollbar not updated
56- what happened to the dialog being shown when modifiers are pressed, showing
57 keybindings for this modifier?
58- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
59
60post-1.0:
33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 61- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
34 (after starting, press quit) 62 (after starting, press quit)
35- better focus management: put focus onto active windows, remove it again later 63- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 64- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
37- enter runmode when cursor-key repeats (maybe not?) 65 affect neighbouring visible pixels (border bleeding).
38- mapmap (overview) - scroll visible area by clicking/dragging 66- examine etc., should use extendeddrawinfo or sth. similar
39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 67- player list from server for tell etc. commands
40- maybe move window managing functionality into toplevel 68- save only dirty cached maps, and save dirty maps != current map
41- better window management (graphical feedback) 69- look into extendedmapinfo
42- the player weight somehow updates strangely when dropping/picking up
43
44low priority:
45- win32, fow_tetxure sometimes nukes other textures
46 (mostly fixed, but still there: displays list and texture uploads do not go well together)
47- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
48- completer should know more about arguments, e.g. cast summon pet monster, 70- completer should know more about arguments, e.g. cast summon pet monster,
49 or that some commands do not take arguments ("drop all"). 71 or that some commands do not take arguments ("drop all").
50- textview should not snap to bottom on resize. 72- sliders do not change size after reconfigure.
51- alt+cursor == diagonal 73- enter runmode when cursor-key repeats (maybe not?)
52- look into extendedmapinfo
53- save only dirty cached maps, and save dirty maps != current map
54- try to synchronize local animation speed with server updates to save on screen refreshes.
55- player list from server for tell etc. commands
56- examine etc., should use extendeddrawinfo or sth. similar
57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 74- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
58- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
59- performance: use texture collections for upstream server data instead if gobs 75- performance: use texture collections for upstream server data instead if gobs
60 of small textures. 76 of small textures.
61- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
62 affect neighbouring visible pixels (border bleeding).
63- pango fontsize measure and decrease to achieve real pixel height
64 77
65TEMPORARY SERVER TODO: 78TEMPORARY SERVER TODO:
79- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
66- palyer peaceful setting should be independen of game peaceful setting 80- palyer peaceful setting should be independen of game peaceful setting
67 (i.e. one should be able to become hostile against guards but still 81 (i.e. one should be able to become hostile against guards but still
68 be peaceful - the palyer peaceful would be toggled by priests and shown 82 be peaceful - the palyer peaceful would be toggled by priests and shown
69 in who, the game peaceful steting would be toggled by the peaceful command 83 in who, the game peaceful steting would be toggled by the peaceful command
70 but not otherwise shown). 84 but not otherwise shown).
76- 3) jumping into monsters does no damage, even though it's supposed to 90- 3) jumping into monsters does no damage, even though it's supposed to
77 be an attack (mentioned before). You also get no exp for this 91 be an attack (mentioned before). You also get no exp for this
78- 10) (feature request): bug/typo/idea commands to automatically log 92- 10) (feature request): bug/typo/idea commands to automatically log
79 your comments, with the mentioning of the current map (and perhaps an 93 your comments, with the mentioning of the current map (and perhaps an
80 item, if you do 'bug <item>'). 94 item, if you do 'bug <item>').
95
96
97 #TODO#d# display texture cache
98 {
99 glEnable GL_TEXTURE_2D;
100 glBindTexture GL_TEXTURE_2D, 41;
101 glColor 1, 1, 1, 1;
102 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
103 glEnable GL_BLEND;
104 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
105 glBegin GL_QUADS;
106 glTexCoord 0,1; glVertex 0,0;
107 glTexCoord 1,1; glVertex 255,0;
108 glTexCoord 1,0; glVertex 255,255;
109 glTexCoord 0,0; glVertex 0,255;
110 glEnd;
111 glDisable GL_BLEND;
112 glDisable GL_TEXTURE_2D;
113 }
81 114
82set_face 4783 => 70 115set_face 4783 => 70
83libpng warning: Ignoring gAMA chunk with gamma=0 116libpng warning: Ignoring gAMA chunk with gamma=0
84allocating id 71 117allocating id 71
85OK 118OK

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