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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.124 by root, Mon Jun 5 00:56:44 2006 UTC vs.
Revision 1.137 by root, Mon Jun 5 21:45:00 2006 UTC

812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed
12 together with removing query dialog altogether. 12 together with removing query dialog altogether.
13- IMPORTANT: statusbox update timer 13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
14- IMPORTANT: statusbox tooltip must not go away on updates
15- IMPORTANT: history for completer (cursor-up) 14- IMPORTANT: history for completer (cursor-up)
16- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 15- IMPORTANT: bind keys using the completer
17- IMPORTANT: stats window looks like shit initially (widget allocation?)
18 16
17should be solved/investitaged before BETA release:
18- maybe open the help viewer on the first start, or a simple dialog that
19 initially lists keybidings for gcfclient converts.
20- put metaserver list into scrolled viewport, move Use button to back,
21 add tooltips, close together with setup dialog or even notebook page
22 becoming invisible.
23- message log/textview flickers on update.
19- binding window and editor layout broken for long recordings 24- binding window and editor layout broken for long recordings
20- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 25- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
26 (use popups, not buttons)
21- minor: skill list which shows XP and lets u bind stuff 27- minor: skill list which shows XP and lets u bind stuff
28- adding another notebook page "Debug" that sets debnugging flags might or
29 might not help tracking down bugs in the field?
30- log messages received and commands sent to ~/.crossfire/log.$ip
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit)
33- mapmap (overview) - scroll visible area by clicking/dragging
34- maybe move window managing functionality into toplevel: better window management (graphical feedback)
35- the player weight somehow updates strangely when dropping/picking up
36 (update: is this still the case?)
22 37
23should be solved/investitaged before release: 38should be solved/investigated before 1.0 release:
39- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41- enter runmode when cursor-key repeats (maybe not?)
42- better focus management: put focus onto active windows, remove it again later
43 (mainly to speed up gui interaction when map isn't important).
44- cairo/win32 looks like shit (premultiplied alpha bug?)
45 (despite horrendous efforts, this is likely not fixable except by building a custom
46 libcairo for win32).
47 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
48- the binding editor should have a append-record mode or something like that
24- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 49- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
25 and add column titles (also for other tables like inventory and bindings) 50 and add column titles (also for other tables like inventory and bindings)
26- log messages received and commands sent to ~/.crossfire/log.$ip 51- sliders do not change size after reconfigure.
27- the binding editor should have a append-record mode or something like that 52- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
28- rethink message display in lower left corner 53- investigate fill widget option.
29- cairo/win32 looks like shit (premultiplied alpha bug?)
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, press quit)
32- better focus management: put focus onto active windows, remove it again later
33- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
34- enter runmode when cursor-key repeats (maybe not?)
35- mapmap (overview) - scroll visible area by clicking/dragging
36- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
37- maybe move window managing functionality into toplevel
38- better window management (graphical feedback)
39- the player weight somehow updates strangely when dropping/picking up
40
41low priority:
42- win32, fow_tetxure sometimes nukes other textures 54- win32, fow_tetxure sometimes nukes other textures
43 (mostly fixed, but still there: displays list and texture uploads do not go well together) 55 (mostly fixed, but still there: displays list and texture uploads do not go well together)
44- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 56- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
45- completer should know more about arguments, e.g. cast summon pet monster, 57- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all"). 58 or that some commands do not take arguments ("drop all").

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