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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.124 by root, Mon Jun 5 00:56:44 2006 UTC vs.
Revision 1.183 by root, Thu Jun 29 21:47:48 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- IPORTANT³: server crashes
12 together with removing query dialog altogether. 12>In the ruins of Narcopin lies the tomb of Aljwaf.
13- IMPORTANT: statusbox update timer 13...
14- IMPORTANT: statusbox tooltip must not go away on updates 14..
15- IMPORTANT: history for completer (cursor-up) 15many dangers, great rew<
16- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 16- IMPORTANT: wreight doesn't get updated on taking something, only when dropping.
17- IMPORTANT: stats window looks like shit initially (widget allocation?) 17- IMPORTANT: running over or pickung up large stacks is etxremely slow
18 = it still takes "long", but is orders of magnitude faster
19- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
20- IMPORTANT: texture reload not working on scaras machine (maybe now)
21 tetxure reload works. but fullscreen => minimize => no way to go back
22- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
23- IMPORTANT: discuss topmost menu, minor issues
2401:17 <Scara> ich habs grad nochmal getestet, es ist so das wenn ein item mit shift +
25 leftclick gedropped wird verbliebt ein bild davon im inventory, anders
26 wenn man mit dem befehl "drop *" etwas dropped verschwindet es aus dem
27 inventory, wird etwas mit middle click gegessen bleibt es auch im
28 inventory, auch wenn es eigendlich nicht dort ist
18 29
30
31should be solved/investitaged before BETA release:
32- floorbox should show currently open container
33- make simple inventory filters: most recently added/changed, normal, only unlocked
34- binding keys is too complicated in the general case => disucss
35- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
36- maybe support mb4/mb5 on selected widgets to facilitate scrolling
37 (inventory, spell list, messge log...) => marc
38- add lmb mouse = cast, mmb2 = invoke or so to spell list.
39- maybe open the help viewer on the first start, or a simple dialog that
40 initially lists keybidings for gcfclient converts.
19- binding window and editor layout broken for long recordings 41- binding window and editor layout broken for long recordings
20- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
21- minor: skill list which shows XP and lets u bind stuff 42- minor: skill list which shows XP and lets u bind stuff
43- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
44 (after starting, press quit)
45- mapmap (overview) - scroll visible area by clicking/dragging
46- maybe move window managing functionality into toplevel: better window management (graphical feedback)
22 47
23should be solved/investitaged before release: 48should be solved/investigated before 1.0 release:
49- spell list => scroll down => "Pickup" => scrollbar not updated
50- what happened to the dialog being shown when modifiera are pressed, showing
51 keybindings for this modifier?
52- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
53- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
54- enter runmode when cursor-key repeats (maybe not?)
55- better focus management: put focus onto active windows, remove it again later
56 (mainly to speed up gui interaction when map isn't important).
57- cairo/win32 looks like shit (premultiplied alpha bug?)
58 (despite horrendous efforts, this is likely not fixable except by building a custom
59 libcairo for win32).
60 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
61- the binding editor should have a append-record mode or something like that
24- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 62- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
25 and add column titles (also for other tables like inventory and bindings) 63 and add column titles (also for other tables like inventory and bindings)
26- log messages received and commands sent to ~/.crossfire/log.$ip 64- sliders do not change size after reconfigure.
27- the binding editor should have a append-record mode or something like that 65- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
28- rethink message display in lower left corner 66- investigate fill widget option.
29- cairo/win32 looks like shit (premultiplied alpha bug?)
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, press quit)
32- better focus management: put focus onto active windows, remove it again later
33- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
34- enter runmode when cursor-key repeats (maybe not?)
35- mapmap (overview) - scroll visible area by clicking/dragging
36- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
37- maybe move window managing functionality into toplevel
38- better window management (graphical feedback)
39- the player weight somehow updates strangely when dropping/picking up
40
41low priority:
42- win32, fow_tetxure sometimes nukes other textures 67- win32, fow_tetxure sometimes nukes other textures
43 (mostly fixed, but still there: displays list and texture uploads do not go well together) 68 (mostly fixed, but still there: displays list and texture uploads do not go well together)
44- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 69- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
45- completer should know more about arguments, e.g. cast summon pet monster, 70- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all"). 71 or that some commands do not take arguments ("drop all").

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