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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.124 by root, Mon Jun 5 00:56:44 2006 UTC vs.
Revision 1.244 by root, Sun Nov 19 00:09:16 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 6- PANGO: create upstream-patch for inclusion into pango
712:17 <@schmorp> will have to do that for gce too 7- SERVER: document ext/mapinfo and cfplus.ext
812:17 <@schmorp> remind me of it 8- SERVER: memleak like hell: probably event-related? (probably not real)
912:17 <@schmorp> qwhen i next bundle it 9- LONG-TERM: party member health etc. status (needs player list, then trivial)
10- LONG-TERM: map landmark labels
11- LONG-TERM: player on map name
10 12
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 13- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
12 together with removing query dialog altogether. 14- IMPORTANT: server-protocol/upgrade etc.
13- IMPORTANT: statusbox update timer 15- IMPORTANT: good installation instructions/problem faq.
14- IMPORTANT: statusbox tooltip must not go away on updates 16- IMPORTANT: database creation parameters borked - fix and find upgrad epath
15- IMPORTANT: history for completer (cursor-up) 17- FEATURE: beside the floorbox, have a recent inventory items box
16- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 18- embedded widgets not always shown at corretc position initially.
17- IMPORTANT: stats window looks like shit initially (widget allocation?) 19- fix the pod referencing - L<glossary/space> does not get you anywhere.
20 * possibly look into auto-marking (wiki-style) certain key sequences.
18 21
22should be solved/investigated before 1.0 release:
23- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
24- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
25- when in history "mode", completer cannot access completions at all
26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
27- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
28 ^^^^ when pressing shift-insert
29- offer common options such as use_skill sense xxx etc. in inventory via menu?
30- buttons should support hovering visually
31- notebooks should provide visual feedback (support from button class?)
32- floorbox out-of-screen after resizing (schmorp)
33- identify inventory hover slowness and fix it (schmorp)
34- use more graphical frames/separators to make dialogs more eye-pleasing/clean
35- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
36- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
37- playerbook/skills should have sensible tooltips with skill descriptions
38- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
39- NPC dialog box should have close button which finishes the dialog
40- mapmap (overview) - scroll visible area by clicking/dragging
19- binding window and editor layout broken for long recordings 41- binding window and editor layout broken for long recordings => use scroller
20- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 42- maybe open the help viewer on the first start, or a simple dialog that
21- minor: skill list which shows XP and lets u bind stuff 43 initially lists keybidings for gcfclient converts.
44- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
45- but fullscreen => minimize (alt-esc) => no way to go back [windows]
46- spell list => scroll down => "Pickup" => scrollbar not updated
47- what happened to the dialog being shown when modifiers are pressed, showing
48 keybindings for this modifier?
22 49
23should be solved/investitaged before release: 50post-1.0:
24- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
25 and add column titles (also for other tables like inventory and bindings)
26- log messages received and commands sent to ~/.crossfire/log.$ip
27- the binding editor should have a append-record mode or something like that
28- rethink message display in lower left corner
29- cairo/win32 looks like shit (premultiplied alpha bug?)
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 51- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, press quit) 52 (after starting, press quit)
32- better focus management: put focus onto active windows, remove it again later 53- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
33- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 54- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
34- enter runmode when cursor-key repeats (maybe not?) 55 affect neighbouring visible pixels (border bleeding).
35- mapmap (overview) - scroll visible area by clicking/dragging 56- examine etc., should use extendeddrawinfo or sth. similar
36- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 57- player list from server for tell etc. commands
37- maybe move window managing functionality into toplevel 58- save only dirty cached maps, and save dirty maps != current map
38- better window management (graphical feedback) 59- look into extendedmapinfo
39- the player weight somehow updates strangely when dropping/picking up
40
41low priority:
42- win32, fow_tetxure sometimes nukes other textures
43 (mostly fixed, but still there: displays list and texture uploads do not go well together)
44- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
45- completer should know more about arguments, e.g. cast summon pet monster, 60- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all"). 61 or that some commands do not take arguments ("drop all").
47- textview should not snap to bottom on resize. 62- sliders do not change size after reconfigure.
48- alt+cursor == diagonal 63- enter runmode when cursor-key repeats (maybe not?)
49- look into extendedmapinfo
50- save only dirty cached maps, and save dirty maps != current map
51- try to synchronize local animation speed with server updates to save on screen refreshes.
52- player list from server for tell etc. commands
53- examine etc., should use extendeddrawinfo or sth. similar
54- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 64- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
55- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
56- performance: use texture collections for upstream server data instead if gobs 65- performance: use texture collections for upstream server data instead if gobs
57 of small textures. 66 of small textures.
58- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
59 affect neighbouring visible pixels (border bleeding).
60- pango fontsize measure and decrease to achieve real pixel height
61 67
62TEMPORARY SERVER TODO: 68TEMPORARY SERVER TODO:
69- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
63- palyer peaceful setting should be independen of game peaceful setting 70- palyer peaceful setting should be independen of game peaceful setting
64 (i.e. one should be able to become hostile against guards but still 71 (i.e. one should be able to become hostile against guards but still
65 be peaceful - the palyer peaceful would be toggled by priests and shown 72 be peaceful - the palyer peaceful would be toggled by priests and shown
66 in who, the game peaceful steting would be toggled by the peaceful command 73 in who, the game peaceful steting would be toggled by the peaceful command
67 but not otherwise shown). 74 but not otherwise shown).
73- 3) jumping into monsters does no damage, even though it's supposed to 80- 3) jumping into monsters does no damage, even though it's supposed to
74 be an attack (mentioned before). You also get no exp for this 81 be an attack (mentioned before). You also get no exp for this
75- 10) (feature request): bug/typo/idea commands to automatically log 82- 10) (feature request): bug/typo/idea commands to automatically log
76 your comments, with the mentioning of the current map (and perhaps an 83 your comments, with the mentioning of the current map (and perhaps an
77 item, if you do 'bug <item>'). 84 item, if you do 'bug <item>').
85
86
87 #TODO#d# display texture cache
88 {
89 glEnable GL_TEXTURE_2D;
90 glBindTexture GL_TEXTURE_2D, 41;
91 glColor 1, 1, 1, 1;
92 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
93 glEnable GL_BLEND;
94 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
95 glBegin GL_QUADS;
96 glTexCoord 0,1; glVertex 0,0;
97 glTexCoord 1,1; glVertex 255,0;
98 glTexCoord 1,0; glVertex 255,255;
99 glTexCoord 0,0; glVertex 0,255;
100 glEnd;
101 glDisable GL_BLEND;
102 glDisable GL_TEXTURE_2D;
103 }
78 104
79set_face 4783 => 70 105set_face 4783 => 70
80libpng warning: Ignoring gAMA chunk with gamma=0 106libpng warning: Ignoring gAMA chunk with gamma=0
81allocating id 71 107allocating id 71
82OK 108OK

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