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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.125 by root, Mon Jun 5 01:22:07 2006 UTC vs.
Revision 1.186 by root, Sun Jul 2 18:52:04 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
12 together with removing query dialog altogether. 12 bind action stays open when closing theamcro recorder
13- IMPORTANT: statusbox tooltip must not go away on updates 13- IMPORTANT: discuss topmost menu, minor issues
14- IMPORTANT: history for completer (cursor-up) 14- enable autopickup/disable in right-click menĂ¼ for map
15- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 15- help window close button
16- IMPORTANT: stats window looks like shit initially (widget allocation?) 16- floorbox should show currently open container
17 17- make simple inventory filters: most recently added/changed, normal, only unlocked
18- binding window and editor layout broken for long recordings 18- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
19- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
20- minor: skill list which shows XP and lets u bind stuff 19- minor: skill list which shows XP and lets u bind stuff
21
22should be solved/investitaged before release:
23- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
24 and add column titles (also for other tables like inventory and bindings)
25- log messages received and commands sent to ~/.crossfire/log.$ip
26- the binding editor should have a append-record mode or something like that
27- rethink message display in lower left corner
28- cairo/win32 looks like shit (premultiplied alpha bug?)
29- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 20- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
30 (after starting, press quit) 21 (after starting, press quit)
31- better focus management: put focus onto active windows, remove it again later 22- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
23
24should be solved/investigated before 1.0 release:
25- mapmap (overview) - scroll visible area by clicking/dragging
26- binding window and editor layout broken for long recordings
27- maybe open the help viewer on the first start, or a simple dialog that
28 initially lists keybidings for gcfclient converts.
29- maybe support mb4/mb5 on selected widgets to facilitate scrolling
30 (inventory, spell list, messge log...) => marc
31- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
32- but fullscreen => minimize (alt-esc) => no way to go back [windows]
33- spell list => scroll down => "Pickup" => scrollbar not updated
34- what happened to the dialog being shown when modifiera are pressed, showing
35 keybindings for this modifier?
32- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
33- enter runmode when cursor-key repeats (maybe not?)
34- mapmap (overview) - scroll visible area by clicking/dragging
35- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
36- maybe move window managing functionality into toplevel
37- better window management (graphical feedback)
38- the player weight somehow updates strangely when dropping/picking up
39 37
40low priority: 38post-1.0:
41- win32, fow_tetxure sometimes nukes other textures 39- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
42 (mostly fixed, but still there: displays list and texture uploads do not go well together) 40 affect neighbouring visible pixels (border bleeding).
43- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 41- examine etc., should use extendeddrawinfo or sth. similar
42- player list from server for tell etc. commands
43- save only dirty cached maps, and save dirty maps != current map
44- look into extendedmapinfo
44- completer should know more about arguments, e.g. cast summon pet monster, 45- completer should know more about arguments, e.g. cast summon pet monster,
45 or that some commands do not take arguments ("drop all"). 46 or that some commands do not take arguments ("drop all").
46- textview should not snap to bottom on resize. 47- sliders do not change size after reconfigure.
47- alt+cursor == diagonal 48- enter runmode when cursor-key repeats (maybe not?)
48- look into extendedmapinfo 49- cairo/win32 looks like shit (premultiplied alpha bug?)
49- save only dirty cached maps, and save dirty maps != current map 50 (despite horrendous efforts, this is likely not fixable except by building a custom
50- try to synchronize local animation speed with server updates to save on screen refreshes. 51 libcairo for win32).
51- player list from server for tell etc. commands 52 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
52- examine etc., should use extendeddrawinfo or sth. similar
53- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 53- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
54- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
55- performance: use texture collections for upstream server data instead if gobs 54- performance: use texture collections for upstream server data instead if gobs
56 of small textures. 55 of small textures.
57- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
58 affect neighbouring visible pixels (border bleeding).
59- pango fontsize measure and decrease to achieve real pixel height
60 56
61TEMPORARY SERVER TODO: 57TEMPORARY SERVER TODO:
62- palyer peaceful setting should be independen of game peaceful setting 58- palyer peaceful setting should be independen of game peaceful setting
63 (i.e. one should be able to become hostile against guards but still 59 (i.e. one should be able to become hostile against guards but still
64 be peaceful - the palyer peaceful would be toggled by priests and shown 60 be peaceful - the palyer peaceful would be toggled by priests and shown

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