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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.125 by root, Mon Jun 5 01:22:07 2006 UTC vs.
Revision 1.226 by elmex, Sun Jul 30 12:51:31 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- PANGO: create upstream-patch for inclusion into pango
12 together with removing query dialog altogether. 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- IMPORTANT: statusbox tooltip must not go away on updates 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14- IMPORTANT: history for completer (cursor-up) 14- SERVER: document ext/mapinfo and cfplus.ext
15- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 15- SERVER: utf8-ify client-side messages
16- IMPORTANT: stats window looks like shit initially (widget allocation?)
17 16
18- binding window and editor layout broken for long recordings 17- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
19- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 18- skill book - tooltips with description (schmorp)
20- minor: skill list which shows XP and lets u bind stuff 19- IMPORTANT: server-protocol/upgrade etc.
20- IMPORTANT: good installation instructions/problem faq.
21 21
22should be solved/investitaged before release: 22should be solved/investigated before 1.0 release:
23- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 23- offer common options such as use_skill sense xxx etc. in inventory via menu?
24 and add column titles (also for other tables like inventory and bindings) 24- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
25- log messages received and commands sent to ~/.crossfire/log.$ip 25- buttons should support hovering visually
26- the binding editor should have a append-record mode or something like that 26- notebooks should provide visual feedback (support from button class?)
27- rethink message display in lower left corner 27- floorbox out-of-screen after resizing (schmorp)
28- cairo/win32 looks like shit (premultiplied alpha bug?) 28- identify inventory hover slowness and fix it (schmorp)
29- use more graphical frames/separators to make dialogs more eye-pleasing/clean
30- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
31- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
32- playerbook/skills should have sensible tooltips with skill descriptions
33- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
34- NPC dialog box should have close button which finishes the dialog
35- mapmap (overview) - scroll visible area by clicking/dragging
36- binding window and editor layout broken for long recordings => use scroller
37- maybe open the help viewer on the first start, or a simple dialog that
38 initially lists keybidings for gcfclient converts.
39- maybe support mb4/mb5 on selected widgets to facilitate scrolling
40 (inventory, spell list, messge log...) => marc
41- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
42- but fullscreen => minimize (alt-esc) => no way to go back [windows]
43- spell list => scroll down => "Pickup" => scrollbar not updated
44- what happened to the dialog being shown when modifiers are pressed, showing
45 keybindings for this modifier?
46- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
47
48post-1.0:
29- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 49- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
30 (after starting, press quit) 50 (after starting, press quit)
31- better focus management: put focus onto active windows, remove it again later 51- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
32- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 52- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
33- enter runmode when cursor-key repeats (maybe not?) 53 affect neighbouring visible pixels (border bleeding).
34- mapmap (overview) - scroll visible area by clicking/dragging 54- examine etc., should use extendeddrawinfo or sth. similar
35- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 55- player list from server for tell etc. commands
36- maybe move window managing functionality into toplevel 56- save only dirty cached maps, and save dirty maps != current map
37- better window management (graphical feedback) 57- look into extendedmapinfo
38- the player weight somehow updates strangely when dropping/picking up
39
40low priority:
41- win32, fow_tetxure sometimes nukes other textures
42 (mostly fixed, but still there: displays list and texture uploads do not go well together)
43- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
44- completer should know more about arguments, e.g. cast summon pet monster, 58- completer should know more about arguments, e.g. cast summon pet monster,
45 or that some commands do not take arguments ("drop all"). 59 or that some commands do not take arguments ("drop all").
46- textview should not snap to bottom on resize. 60- sliders do not change size after reconfigure.
47- alt+cursor == diagonal 61- enter runmode when cursor-key repeats (maybe not?)
48- look into extendedmapinfo
49- save only dirty cached maps, and save dirty maps != current map
50- try to synchronize local animation speed with server updates to save on screen refreshes.
51- player list from server for tell etc. commands
52- examine etc., should use extendeddrawinfo or sth. similar
53- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
54- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
55- performance: use texture collections for upstream server data instead if gobs 63- performance: use texture collections for upstream server data instead if gobs
56 of small textures. 64 of small textures.
57- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
58 affect neighbouring visible pixels (border bleeding).
59- pango fontsize measure and decrease to achieve real pixel height
60 65
61TEMPORARY SERVER TODO: 66TEMPORARY SERVER TODO:
67- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
62- palyer peaceful setting should be independen of game peaceful setting 68- palyer peaceful setting should be independen of game peaceful setting
63 (i.e. one should be able to become hostile against guards but still 69 (i.e. one should be able to become hostile against guards but still
64 be peaceful - the palyer peaceful would be toggled by priests and shown 70 be peaceful - the palyer peaceful would be toggled by priests and shown
65 in who, the game peaceful steting would be toggled by the peaceful command 71 in who, the game peaceful steting would be toggled by the peaceful command
66 but not otherwise shown). 72 but not otherwise shown).
72- 3) jumping into monsters does no damage, even though it's supposed to 78- 3) jumping into monsters does no damage, even though it's supposed to
73 be an attack (mentioned before). You also get no exp for this 79 be an attack (mentioned before). You also get no exp for this
74- 10) (feature request): bug/typo/idea commands to automatically log 80- 10) (feature request): bug/typo/idea commands to automatically log
75 your comments, with the mentioning of the current map (and perhaps an 81 your comments, with the mentioning of the current map (and perhaps an
76 item, if you do 'bug <item>'). 82 item, if you do 'bug <item>').
83
84
85 #TODO#d# display texture cache
86 {
87 glEnable GL_TEXTURE_2D;
88 glBindTexture GL_TEXTURE_2D, 41;
89 glColor 1, 1, 1, 1;
90 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
91 glEnable GL_BLEND;
92 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
93 glBegin GL_QUADS;
94 glTexCoord 0,1; glVertex 0,0;
95 glTexCoord 1,1; glVertex 255,0;
96 glTexCoord 1,0; glVertex 255,255;
97 glTexCoord 0,0; glVertex 0,255;
98 glEnd;
99 glDisable GL_BLEND;
100 glDisable GL_TEXTURE_2D;
101 }
77 102
78set_face 4783 => 70 103set_face 4783 => 70
79libpng warning: Ignoring gAMA chunk with gamma=0 104libpng warning: Ignoring gAMA chunk with gamma=0
80allocating id 71 105allocating id 71
81OK 106OK

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