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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.126 by root, Mon Jun 5 02:00:14 2006 UTC vs.
Revision 1.213 by root, Thu Jul 20 08:47:38 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- PANGO: create upstream-patch for inclusion into pango
12 together with removing query dialog altogether. 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14- IMPORTANT: history for completer (cursor-up)
15- IMPORTANT: stats window looks like shit initially (widget allocation?)
16 14
17- binding window and editor layout broken for long recordings 15- the inventory needs separate scrollbars. unfortunately, that means
18- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 16 addign a manual scrollbar to the other panes (skills and spells :()
17- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
18- spells ordering for complete different for different users (maybe stored in hash?)
19- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
20 => either using bg attribute, or something else. neither way is currently implementable, imho
21 => or maybe using an extra icon for curses/magic items?)
22 maybe drag&drop, otherwise two containers side-by-side makes little sense.
23 show player weight/max weight in inventory
24 offer common options such as use_skill sense xxx etc. in inventory via menu?
25 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
26 make simple inventory filters: most recently added/changed, normal, only unlocked
27- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
28- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
29- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
30- all dialogs should be closable with "Esc"
31- close completer when connection dies
32- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
33- notebook should provide a visual feedback (support from button class?)
34- buttons should support hovering visually
35- experience change messages should include skill experience
19- minor: skill list which shows XP and lets u bind stuff 36- minor: skill list which lets u bind stuff
20 37- floorbox should show currently open container
21should be solved/investitaged before release: 38- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
22- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
23 and add column titles (also for other tables like inventory and bindings)
24- log messages received and commands sent to ~/.crossfire/log.$ip
25- the binding editor should have a append-record mode or something like that
26- rethink message display in lower left corner
27- cairo/win32 looks like shit (premultiplied alpha bug?)
28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 39- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
29 (after starting, press quit) 40 (after starting, press quit)
30- better focus management: put focus onto active windows, remove it again later 41- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
42
43should be solved/investigated before 1.0 release:
44- playerbook/skills should have sensible tooltips with skill descriptions
45- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
46- NPC dialog box should have close button which finishes the dialog
47- mapmap (overview) - scroll visible area by clicking/dragging
48- binding window and editor layout broken for long recordings => use scroller
49- maybe open the help viewer on the first start, or a simple dialog that
50 initially lists keybidings for gcfclient converts.
51- maybe support mb4/mb5 on selected widgets to facilitate scrolling
52 (inventory, spell list, messge log...) => marc
53- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
54- but fullscreen => minimize (alt-esc) => no way to go back [windows]
55- spell list => scroll down => "Pickup" => scrollbar not updated
56- what happened to the dialog being shown when modifiers are pressed, showing
57 keybindings for this modifier?
31- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 58- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
32- enter runmode when cursor-key repeats (maybe not?)
33- mapmap (overview) - scroll visible area by clicking/dragging
34- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
35- maybe move window managing functionality into toplevel
36- better window management (graphical feedback)
37- the player weight somehow updates strangely when dropping/picking up
38 59
39low priority: 60post-1.0:
40- win32, fow_tetxure sometimes nukes other textures 61- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
41 (mostly fixed, but still there: displays list and texture uploads do not go well together) 62 (maybe sth. else causes the slowness, such as database?)
42- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 63- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
64- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
65 affect neighbouring visible pixels (border bleeding).
66- examine etc., should use extendeddrawinfo or sth. similar
67- player list from server for tell etc. commands
68- save only dirty cached maps, and save dirty maps != current map
69- look into extendedmapinfo
43- completer should know more about arguments, e.g. cast summon pet monster, 70- completer should know more about arguments, e.g. cast summon pet monster,
44 or that some commands do not take arguments ("drop all"). 71 or that some commands do not take arguments ("drop all").
45- textview should not snap to bottom on resize. 72- sliders do not change size after reconfigure.
46- alt+cursor == diagonal 73- enter runmode when cursor-key repeats (maybe not?)
47- look into extendedmapinfo 74- cairo/win32 looks like shit (premultiplied alpha bug?)
48- save only dirty cached maps, and save dirty maps != current map 75 (despite horrendous efforts, this is likely not fixable except by building a custom
49- try to synchronize local animation speed with server updates to save on screen refreshes. 76 libcairo for win32).
50- player list from server for tell etc. commands 77 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
51- examine etc., should use extendeddrawinfo or sth. similar
52- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 78- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
53- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
54- performance: use texture collections for upstream server data instead if gobs 79- performance: use texture collections for upstream server data instead if gobs
55 of small textures. 80 of small textures.
56- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
57 affect neighbouring visible pixels (border bleeding).
58- pango fontsize measure and decrease to achieve real pixel height
59 81
60TEMPORARY SERVER TODO: 82TEMPORARY SERVER TODO:
83- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
61- palyer peaceful setting should be independen of game peaceful setting 84- palyer peaceful setting should be independen of game peaceful setting
62 (i.e. one should be able to become hostile against guards but still 85 (i.e. one should be able to become hostile against guards but still
63 be peaceful - the palyer peaceful would be toggled by priests and shown 86 be peaceful - the palyer peaceful would be toggled by priests and shown
64 in who, the game peaceful steting would be toggled by the peaceful command 87 in who, the game peaceful steting would be toggled by the peaceful command
65 but not otherwise shown). 88 but not otherwise shown).
71- 3) jumping into monsters does no damage, even though it's supposed to 94- 3) jumping into monsters does no damage, even though it's supposed to
72 be an attack (mentioned before). You also get no exp for this 95 be an attack (mentioned before). You also get no exp for this
73- 10) (feature request): bug/typo/idea commands to automatically log 96- 10) (feature request): bug/typo/idea commands to automatically log
74 your comments, with the mentioning of the current map (and perhaps an 97 your comments, with the mentioning of the current map (and perhaps an
75 item, if you do 'bug <item>'). 98 item, if you do 'bug <item>').
99
100
101 #TODO#d# display texture cache
102 {
103 glEnable GL_TEXTURE_2D;
104 glBindTexture GL_TEXTURE_2D, 41;
105 glColor 1, 1, 1, 1;
106 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
107 glEnable GL_BLEND;
108 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
109 glBegin GL_QUADS;
110 glTexCoord 0,1; glVertex 0,0;
111 glTexCoord 1,1; glVertex 255,0;
112 glTexCoord 1,0; glVertex 255,255;
113 glTexCoord 0,0; glVertex 0,255;
114 glEnd;
115 glDisable GL_BLEND;
116 glDisable GL_TEXTURE_2D;
117 }
76 118
77set_face 4783 => 70 119set_face 4783 => 70
78libpng warning: Ignoring gAMA chunk with gamma=0 120libpng warning: Ignoring gAMA chunk with gamma=0
79allocating id 71 121allocating id 71
80OK 122OK

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