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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.127 by root, Mon Jun 5 02:25:10 2006 UTC vs.
Revision 1.228 by elmex, Mon Jul 31 20:40:26 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- <tt> not working on windows ?!
12 together with removing query dialog altogether. 12- PANGO: create upstream-patch for inclusion into pango
13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 13- SERVER: on shtudown: wanted to save map with player => map not being saved?
14- IMPORTANT: history for completer (cursor-up) 14- SERVER: document ext/mapinfo and cfplus.ext
15- SERVER: memleak like hell: probably event-related?
15 16
16- binding window and editor layout broken for long recordings 17- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
17- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 18- skill book - tooltips with description (schmorp)
18- minor: skill list which shows XP and lets u bind stuff 19- IMPORTANT: server-protocol/upgrade etc.
20- IMPORTANT: good installation instructions/problem faq.
19 21
20should be solved/investitaged before release: 22should be solved/investigated before 1.0 release:
21- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 23- offer common options such as use_skill sense xxx etc. in inventory via menu?
22 and add column titles (also for other tables like inventory and bindings) 24- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
23- log messages received and commands sent to ~/.crossfire/log.$ip 25- buttons should support hovering visually
24- the binding editor should have a append-record mode or something like that 26- notebooks should provide visual feedback (support from button class?)
25- rethink message display in lower left corner 27- floorbox out-of-screen after resizing (schmorp)
26- cairo/win32 looks like shit (premultiplied alpha bug?) 28- identify inventory hover slowness and fix it (schmorp)
27 (despite horrendous efforts, this is likely not fixable except by building a custom 29- use more graphical frames/separators to make dialogs more eye-pleasing/clean
28 libcairo for win32). 30- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
31- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
32- playerbook/skills should have sensible tooltips with skill descriptions
33- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
34- NPC dialog box should have close button which finishes the dialog
35- mapmap (overview) - scroll visible area by clicking/dragging
36- binding window and editor layout broken for long recordings => use scroller
37- maybe open the help viewer on the first start, or a simple dialog that
38 initially lists keybidings for gcfclient converts.
39- maybe support mb4/mb5 on selected widgets to facilitate scrolling
40 (inventory, spell list, messge log...) => marc
41- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
42- but fullscreen => minimize (alt-esc) => no way to go back [windows]
43- spell list => scroll down => "Pickup" => scrollbar not updated
44- what happened to the dialog being shown when modifiers are pressed, showing
45 keybindings for this modifier?
46- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
47
48post-1.0:
29- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 49- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
30 (after starting, press quit) 50 (after starting, press quit)
31- better focus management: put focus onto active windows, remove it again later 51- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
32 (mainly to speed up gui interaction when map isn't important). 52- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
33- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 53 affect neighbouring visible pixels (border bleeding).
34- enter runmode when cursor-key repeats (maybe not?) 54- examine etc., should use extendeddrawinfo or sth. similar
35- mapmap (overview) - scroll visible area by clicking/dragging 55- player list from server for tell etc. commands
36- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 56- save only dirty cached maps, and save dirty maps != current map
37- maybe move window managing functionality into toplevel 57- look into extendedmapinfo
38- better window management (graphical feedback)
39- the player weight somehow updates strangely when dropping/picking up
40
41low priority:
42- win32, fow_tetxure sometimes nukes other textures
43 (mostly fixed, but still there: displays list and texture uploads do not go well together)
44- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
45- completer should know more about arguments, e.g. cast summon pet monster, 58- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all"). 59 or that some commands do not take arguments ("drop all").
47- textview should not snap to bottom on resize. 60- sliders do not change size after reconfigure.
48- alt+cursor == diagonal 61- enter runmode when cursor-key repeats (maybe not?)
49- look into extendedmapinfo
50- save only dirty cached maps, and save dirty maps != current map
51- try to synchronize local animation speed with server updates to save on screen refreshes.
52- player list from server for tell etc. commands
53- examine etc., should use extendeddrawinfo or sth. similar
54- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
55- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
56- performance: use texture collections for upstream server data instead if gobs 63- performance: use texture collections for upstream server data instead if gobs
57 of small textures. 64 of small textures.
58- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
59 affect neighbouring visible pixels (border bleeding).
60- pango fontsize measure and decrease to achieve real pixel height
61 65
62TEMPORARY SERVER TODO: 66TEMPORARY SERVER TODO:
67- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
63- palyer peaceful setting should be independen of game peaceful setting 68- palyer peaceful setting should be independen of game peaceful setting
64 (i.e. one should be able to become hostile against guards but still 69 (i.e. one should be able to become hostile against guards but still
65 be peaceful - the palyer peaceful would be toggled by priests and shown 70 be peaceful - the palyer peaceful would be toggled by priests and shown
66 in who, the game peaceful steting would be toggled by the peaceful command 71 in who, the game peaceful steting would be toggled by the peaceful command
67 but not otherwise shown). 72 but not otherwise shown).
73- 3) jumping into monsters does no damage, even though it's supposed to 78- 3) jumping into monsters does no damage, even though it's supposed to
74 be an attack (mentioned before). You also get no exp for this 79 be an attack (mentioned before). You also get no exp for this
75- 10) (feature request): bug/typo/idea commands to automatically log 80- 10) (feature request): bug/typo/idea commands to automatically log
76 your comments, with the mentioning of the current map (and perhaps an 81 your comments, with the mentioning of the current map (and perhaps an
77 item, if you do 'bug <item>'). 82 item, if you do 'bug <item>').
83
84
85 #TODO#d# display texture cache
86 {
87 glEnable GL_TEXTURE_2D;
88 glBindTexture GL_TEXTURE_2D, 41;
89 glColor 1, 1, 1, 1;
90 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
91 glEnable GL_BLEND;
92 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
93 glBegin GL_QUADS;
94 glTexCoord 0,1; glVertex 0,0;
95 glTexCoord 1,1; glVertex 255,0;
96 glTexCoord 1,0; glVertex 255,255;
97 glTexCoord 0,0; glVertex 0,255;
98 glEnd;
99 glDisable GL_BLEND;
100 glDisable GL_TEXTURE_2D;
101 }
78 102
79set_face 4783 => 70 103set_face 4783 => 70
80libpng warning: Ignoring gAMA chunk with gamma=0 104libpng warning: Ignoring gAMA chunk with gamma=0
81allocating id 71 105allocating id 71
82OK 106OK

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