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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.128 by root, Mon Jun 5 03:06:04 2006 UTC vs.
Revision 1.212 by root, Wed Jul 19 23:00:07 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- PANGO: create upstream-patch for inclusion into pango
12 together with removing query dialog altogether. 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
14- IMPORTANT: history for completer (cursor-up)
15 13
16- message log/textview flickers on update. 14- the inventory needs separate scrollbars. unfortunately, that means
17- binding window and editor layout broken for long recordings 15 addign a manual scrollbar to the other panes (skills and spells :()
18- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 16- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
19 (use popups, not buttons) 17- spells ordering for complete different for different users (maybe stored in hash?)
18- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
19 => either using bg attribute, or something else. neither way is currently implementable, imho
20 => or maybe using an extra icon for curses/magic items?)
21 maybe drag&drop, otherwise two containers side-by-side makes little sense.
22 show player weight/max weight in inventory
23 offer common options such as use_skill sense xxx etc. in inventory via menu?
24 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
25 make simple inventory filters: most recently added/changed, normal, only unlocked
26- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
27- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
28- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
29- all dialogs should be closable with "Esc"
30- close completer when connection dies
31- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
32- notebook should provide a visual feedback (support from button class?)
33- buttons should support hovering visually
34- experience change messages should include skill experience
20- minor: skill list which shows XP and lets u bind stuff 35- minor: skill list which lets u bind stuff
36- floorbox should show currently open container
37- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
38- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
39 (after starting, press quit)
40- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
21 41
22should be solved/investitaged before release: 42should be solved/investigated before 1.0 release:
23- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 43- playerbook/skills should have sensible tooltips with skill descriptions
24 and add column titles (also for other tables like inventory and bindings) 44- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
25- log messages received and commands sent to ~/.crossfire/log.$ip 45- NPC dialog box should have close button which finishes the dialog
26- the binding editor should have a append-record mode or something like that 46- mapmap (overview) - scroll visible area by clicking/dragging
47- binding window and editor layout broken for long recordings => use scroller
48- maybe open the help viewer on the first start, or a simple dialog that
49 initially lists keybidings for gcfclient converts.
50- maybe support mb4/mb5 on selected widgets to facilitate scrolling
51 (inventory, spell list, messge log...) => marc
52- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
53- but fullscreen => minimize (alt-esc) => no way to go back [windows]
54- spell list => scroll down => "Pickup" => scrollbar not updated
55- what happened to the dialog being shown when modifiers are pressed, showing
56 keybindings for this modifier?
57- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
58
59post-1.0:
60- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
61 (maybe sth. else causes the slowness, such as database?)
62- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
63- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
64 affect neighbouring visible pixels (border bleeding).
65- examine etc., should use extendeddrawinfo or sth. similar
66- player list from server for tell etc. commands
67- save only dirty cached maps, and save dirty maps != current map
68- look into extendedmapinfo
69- completer should know more about arguments, e.g. cast summon pet monster,
70 or that some commands do not take arguments ("drop all").
71- sliders do not change size after reconfigure.
72- enter runmode when cursor-key repeats (maybe not?)
27- cairo/win32 looks like shit (premultiplied alpha bug?) 73- cairo/win32 looks like shit (premultiplied alpha bug?)
28 (despite horrendous efforts, this is likely not fixable except by building a custom 74 (despite horrendous efforts, this is likely not fixable except by building a custom
29 libcairo for win32). 75 libcairo for win32).
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 76 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
31 (after starting, press quit)
32- better focus management: put focus onto active windows, remove it again later
33 (mainly to speed up gui interaction when map isn't important).
34- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
35- enter runmode when cursor-key repeats (maybe not?)
36- mapmap (overview) - scroll visible area by clicking/dragging
37- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
38- maybe move window managing functionality into toplevel
39- better window management (graphical feedback)
40- the player weight somehow updates strangely when dropping/picking up
41
42low priority:
43- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
44- investigate fill widget option.
45- win32, fow_tetxure sometimes nukes other textures
46 (mostly fixed, but still there: displays list and texture uploads do not go well together)
47- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
48- completer should know more about arguments, e.g. cast summon pet monster,
49 or that some commands do not take arguments ("drop all").
50- textview should not snap to bottom on resize.
51- alt+cursor == diagonal
52- look into extendedmapinfo
53- save only dirty cached maps, and save dirty maps != current map
54- try to synchronize local animation speed with server updates to save on screen refreshes.
55- player list from server for tell etc. commands
56- examine etc., should use extendeddrawinfo or sth. similar
57- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 77- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
58- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
59- performance: use texture collections for upstream server data instead if gobs 78- performance: use texture collections for upstream server data instead if gobs
60 of small textures. 79 of small textures.
61- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
62 affect neighbouring visible pixels (border bleeding).
63- pango fontsize measure and decrease to achieve real pixel height
64 80
65TEMPORARY SERVER TODO: 81TEMPORARY SERVER TODO:
82- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
66- palyer peaceful setting should be independen of game peaceful setting 83- palyer peaceful setting should be independen of game peaceful setting
67 (i.e. one should be able to become hostile against guards but still 84 (i.e. one should be able to become hostile against guards but still
68 be peaceful - the palyer peaceful would be toggled by priests and shown 85 be peaceful - the palyer peaceful would be toggled by priests and shown
69 in who, the game peaceful steting would be toggled by the peaceful command 86 in who, the game peaceful steting would be toggled by the peaceful command
70 but not otherwise shown). 87 but not otherwise shown).
76- 3) jumping into monsters does no damage, even though it's supposed to 93- 3) jumping into monsters does no damage, even though it's supposed to
77 be an attack (mentioned before). You also get no exp for this 94 be an attack (mentioned before). You also get no exp for this
78- 10) (feature request): bug/typo/idea commands to automatically log 95- 10) (feature request): bug/typo/idea commands to automatically log
79 your comments, with the mentioning of the current map (and perhaps an 96 your comments, with the mentioning of the current map (and perhaps an
80 item, if you do 'bug <item>'). 97 item, if you do 'bug <item>').
98
99
100 #TODO#d# display texture cache
101 {
102 glEnable GL_TEXTURE_2D;
103 glBindTexture GL_TEXTURE_2D, 41;
104 glColor 1, 1, 1, 1;
105 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
106 glEnable GL_BLEND;
107 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
108 glBegin GL_QUADS;
109 glTexCoord 0,1; glVertex 0,0;
110 glTexCoord 1,1; glVertex 255,0;
111 glTexCoord 1,0; glVertex 255,255;
112 glTexCoord 0,0; glVertex 0,255;
113 glEnd;
114 glDisable GL_BLEND;
115 glDisable GL_TEXTURE_2D;
116 }
81 117
82set_face 4783 => 70 118set_face 4783 => 70
83libpng warning: Ignoring gAMA chunk with gamma=0 119libpng warning: Ignoring gAMA chunk with gamma=0
84allocating id 71 120allocating id 71
85OK 121OK

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