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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.129 by root, Mon Jun 5 05:06:21 2006 UTC vs.
Revision 1.173 by elmex, Wed Jun 21 12:59:22 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: vidmode change considered harmful 11- IMPORTANT: bind to key in complete has no effect
12- IMPORTANT: why is windows many times faster at displaying the documentation? 12 + fixed
13- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 13 - (and should be verbose) (elmex: what is meant by 'verbose' ?)
14 together with removing query dialog altogether. 14- IMPORTANT: new key bindings not shown,
15- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 15 + key bindings do refresh now correctly
16- IMPORTANT: history for completer (cursor-up) 16 - please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
17- IMPORTANT: recording multiple macros results in only one macro recorded
18 - how to 'record multiple macros'? (elmex: please explain)
19- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour?
20 (or maybe even better: not have an Arm value anymore if its not used in the protocol?)
21- IMPORTANT: texture reload not working on scaras machine (maybe now)
22- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
17 23
18- message log/textview flickers on update. 24should be solved/investitaged before BETA release:
25- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
26- the binding dialog is sometimes behind all windows
27- maybe support mb4/mb5 on selected widgets to facilitate scrolling
28 (inventory, spell list, messge log...) => marc
29- add lmb mouse = cast, mmb2 = invoke or so to spell list.
30- maybe open the help viewer on the first start, or a simple dialog that
31 initially lists keybidings for gcfclient converts.
19- binding window and editor layout broken for long recordings 32- binding window and editor layout broken for long recordings
20- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
21 (use popups, not buttons)
22- minor: skill list which shows XP and lets u bind stuff 33- minor: skill list which shows XP and lets u bind stuff
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit)
36- mapmap (overview) - scroll visible area by clicking/dragging
37- maybe move window managing functionality into toplevel: better window management (graphical feedback)
38- the player weight somehow updates strangely when dropping/picking up
39 (update: is this still the case?)
23 40
24should be solved/investitaged before release: 41should be solved/investigated before 1.0 release:
25- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 42- what happened to the dialog being shown when modifiera are pressed, showing
26 and add column titles (also for other tables like inventory and bindings) 43 keybindings for this modifier?
27- log messages received and commands sent to ~/.crossfire/log.$ip 44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
28- the binding editor should have a append-record mode or something like that 45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
46- enter runmode when cursor-key repeats (maybe not?)
47- better focus management: put focus onto active windows, remove it again later
48 (mainly to speed up gui interaction when map isn't important).
29- cairo/win32 looks like shit (premultiplied alpha bug?) 49- cairo/win32 looks like shit (premultiplied alpha bug?)
30 (despite horrendous efforts, this is likely not fixable except by building a custom 50 (despite horrendous efforts, this is likely not fixable except by building a custom
31 libcairo for win32). 51 libcairo for win32).
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 52 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
33 (after starting, press quit) 53- the binding editor should have a append-record mode or something like that
34- better focus management: put focus onto active windows, remove it again later 54- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
35 (mainly to speed up gui interaction when map isn't important). 55 and add column titles (also for other tables like inventory and bindings)
36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 56- sliders do not change size after reconfigure.
37- enter runmode when cursor-key repeats (maybe not?)
38- mapmap (overview) - scroll visible area by clicking/dragging
39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
40- maybe move window managing functionality into toplevel
41- better window management (graphical feedback)
42- the player weight somehow updates strangely when dropping/picking up
43
44low priority:
45- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 57- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
46- investigate fill widget option. 58- investigate fill widget option.
47- win32, fow_tetxure sometimes nukes other textures 59- win32, fow_tetxure sometimes nukes other textures
48 (mostly fixed, but still there: displays list and texture uploads do not go well together) 60 (mostly fixed, but still there: displays list and texture uploads do not go well together)
49- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 61- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.

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