--- deliantra/Deliantra-Client/TODO 2006/04/16 07:36:22 1.13 +++ deliantra/Deliantra-Client/TODO 2006/04/18 02:04:22 1.19 @@ -1,8 +1,15 @@ http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html +- mapmap (overview) + - convetr to real window + - draw rectangle around visible area + - scroll visible area + - make size configurable/reesizable +- use real mapmap size in map caching, not hardcoded 250 size +- save only dirty cached maps, and save dirty maps != current map +- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges +- the stats for the gauges which get into the stats_update function are somehow weird - IMPORTANT: map scroll darken code does not work -- IMPORTANT: message window entry widget should defocus automatically when invoked - from the map widget. - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too - message window layout broken (entry too small). - mesa-rendering of textview shows only garbage and/or another texture @@ -14,12 +21,14 @@ (but updates will be slow UPDATE updates are not at all slow). - labels are generally shown too small - labels have an extra " " at the end that affects size calculations(?) -- label needs "expected char size" +- label needs "expected char width" - make font description copy: font size changes hurt A LOT (really?) - toplevel should enforce that windows always be partially visible - maybe move window managing functionality into toplevel - cavehippo wants hashstring to be changed to hash name +- pippij wants playerstealing to work between hostile players +- schmorp wants to rework the who output format "workarounded" but not solved: (- IMPORTANT: move widgets to integer coordinates - fix containers!)