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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.131 by root, Mon Jun 5 05:33:18 2006 UTC vs.
Revision 1.180 by root, Wed Jun 28 21:17:01 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT; persistent podache 11- IPORTANT³: server crashes
12- IMPORTANT: vidmode change considered harmful 12>In the ruins of Narcopin lies the tomb of Aljwaf.
13- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 13...
14 together with removing query dialog altogether. 14..
15- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 15many dangers, great rew<
16- IMPORTANT: history for completer (cursor-up) 16- IMPORTANT: running over or pickung up large stacks is etxremely slow.
17- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
18- IMPORTANT: texture reload not working on scaras machine (maybe now)
19 tetxure reload works. but fullscreen => minimize => no way to go back
20- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
21- IMPORTANT: discuss topmost menu, minor issues
17 22
18- message log/textview flickers on update. 23should be solved/investitaged before BETA release:
24- floorbox should show currently open container
25- make simple inventory filters: most recently added/changed, normal, only unlocked
26- binding keys is too complicated in the general case => disucss
27- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
28- maybe support mb4/mb5 on selected widgets to facilitate scrolling
29 (inventory, spell list, messge log...) => marc
30- add lmb mouse = cast, mmb2 = invoke or so to spell list.
31- maybe open the help viewer on the first start, or a simple dialog that
32 initially lists keybidings for gcfclient converts.
19- binding window and editor layout broken for long recordings 33- binding window and editor layout broken for long recordings
20- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
21 (use popups, not buttons)
22- minor: skill list which shows XP and lets u bind stuff 34- minor: skill list which shows XP and lets u bind stuff
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit)
37- mapmap (overview) - scroll visible area by clicking/dragging
38- maybe move window managing functionality into toplevel: better window management (graphical feedback)
23 39
24should be solved/investitaged before release: 40should be solved/investigated before 1.0 release:
25- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 41- spell list => scroll down => "Pickup" => scrollbar not updated
26 and add column titles (also for other tables like inventory and bindings) 42- what happened to the dialog being shown when modifiera are pressed, showing
27- log messages received and commands sent to ~/.crossfire/log.$ip 43 keybindings for this modifier?
28- the binding editor should have a append-record mode or something like that 44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
46- enter runmode when cursor-key repeats (maybe not?)
47- better focus management: put focus onto active windows, remove it again later
48 (mainly to speed up gui interaction when map isn't important).
29- cairo/win32 looks like shit (premultiplied alpha bug?) 49- cairo/win32 looks like shit (premultiplied alpha bug?)
30 (despite horrendous efforts, this is likely not fixable except by building a custom 50 (despite horrendous efforts, this is likely not fixable except by building a custom
31 libcairo for win32). 51 libcairo for win32).
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 52 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
33 (after starting, press quit) 53- the binding editor should have a append-record mode or something like that
34- better focus management: put focus onto active windows, remove it again later 54- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
35 (mainly to speed up gui interaction when map isn't important). 55 and add column titles (also for other tables like inventory and bindings)
36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 56- sliders do not change size after reconfigure.
37- enter runmode when cursor-key repeats (maybe not?)
38- mapmap (overview) - scroll visible area by clicking/dragging
39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
40- maybe move window managing functionality into toplevel
41- better window management (graphical feedback)
42- the player weight somehow updates strangely when dropping/picking up
43
44low priority:
45- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 57- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
46- investigate fill widget option. 58- investigate fill widget option.
47- win32, fow_tetxure sometimes nukes other textures 59- win32, fow_tetxure sometimes nukes other textures
48 (mostly fixed, but still there: displays list and texture uploads do not go well together) 60 (mostly fixed, but still there: displays list and texture uploads do not go well together)
49- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 61- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.

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