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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.126 by root, Mon Jun 5 02:00:14 2006 UTC vs.
Revision 1.132 by root, Mon Jun 5 21:10:03 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT; persistent podache
12- IMPORTANT: vidmode change considered harmful
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 13- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed
12 together with removing query dialog altogether. 14 together with removing query dialog altogether.
13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 15- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
14- IMPORTANT: history for completer (cursor-up) 16- IMPORTANT: history for completer (cursor-up)
15- IMPORTANT: stats window looks like shit initially (widget allocation?) 17- IMPORTANT: bind keys using the completer
16 18
19- message log/textview flickers on update.
17- binding window and editor layout broken for long recordings 20- binding window and editor layout broken for long recordings
18- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 21- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
22 (use popups, not buttons)
19- minor: skill list which shows XP and lets u bind stuff 23- minor: skill list which shows XP and lets u bind stuff
20 24
21should be solved/investitaged before release: 25should be solved/investitaged before release:
22- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 26- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
23 and add column titles (also for other tables like inventory and bindings) 27 and add column titles (also for other tables like inventory and bindings)
24- log messages received and commands sent to ~/.crossfire/log.$ip 28- log messages received and commands sent to ~/.crossfire/log.$ip
25- the binding editor should have a append-record mode or something like that 29- the binding editor should have a append-record mode or something like that
26- rethink message display in lower left corner
27- cairo/win32 looks like shit (premultiplied alpha bug?) 30- cairo/win32 looks like shit (premultiplied alpha bug?)
31 (despite horrendous efforts, this is likely not fixable except by building a custom
32 libcairo for win32).
28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
29 (after starting, press quit) 34 (after starting, press quit)
30- better focus management: put focus onto active windows, remove it again later 35- better focus management: put focus onto active windows, remove it again later
36 (mainly to speed up gui interaction when map isn't important).
31- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
32- enter runmode when cursor-key repeats (maybe not?) 38- enter runmode when cursor-key repeats (maybe not?)
33- mapmap (overview) - scroll visible area by clicking/dragging 39- mapmap (overview) - scroll visible area by clicking/dragging
34- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
35- maybe move window managing functionality into toplevel 41- maybe move window managing functionality into toplevel
36- better window management (graphical feedback) 42- better window management (graphical feedback)
37- the player weight somehow updates strangely when dropping/picking up 43- the player weight somehow updates strangely when dropping/picking up
38 44
39low priority: 45low priority:
46- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
47- investigate fill widget option.
40- win32, fow_tetxure sometimes nukes other textures 48- win32, fow_tetxure sometimes nukes other textures
41 (mostly fixed, but still there: displays list and texture uploads do not go well together) 49 (mostly fixed, but still there: displays list and texture uploads do not go well together)
42- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
43- completer should know more about arguments, e.g. cast summon pet monster, 51- completer should know more about arguments, e.g. cast summon pet monster,
44 or that some commands do not take arguments ("drop all"). 52 or that some commands do not take arguments ("drop all").

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