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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.132 by root, Mon Jun 5 21:10:03 2006 UTC vs.
Revision 1.146 by root, Tue Jun 6 08:35:22 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT; persistent podache 11- IMPORTANT: recording multiple macros results in only one macro recorded
12- IMPORTANT: vidmode change considered harmful 12- IMPORTANT: texture reload not working on scaras machine
13- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 13- IMPORTANT: pickup ratio not settable?
14 together with removing query dialog altogether. 14- IMPORTANT: tooltips that are near the bottom of the screen should be completely visible.
15- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
16- IMPORTANT: history for completer (cursor-up) 15- IMPORTANT: history for completer (cursor-up)
17- IMPORTANT: bind keys using the completer 16- IMPORTANT: bind keys using the completer
17- IMPORTANT: map-clicking is still off-by-one randomly
18- IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog
19- IMPORTANT: pickup, spell-list etc. try to send commands to the server even when $CONN is not available
18 20
21should be solved/investitaged before BETA release:
22- maybe support mb4/mb5 on selected widgets to facilitate scrolling
23 (inventory, spell list, messge log...) => marc
24- add lmb mouse = cast, mmb2 = invoke or so to spell list.
25- maybe open the help viewer on the first start, or a simple dialog that
26 initially lists keybidings for gcfclient converts.
27- add a "serve rinfo" setup page that tells you what the server supports
28 and more importantly what it does not support.
19- message log/textview flickers on update. 29- message log/textview flickers on update.
20- binding window and editor layout broken for long recordings 30- binding window and editor layout broken for long recordings
21- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 31- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
22 (use popups, not buttons) 32 (use popups, not buttons)
23- minor: skill list which shows XP and lets u bind stuff 33- minor: skill list which shows XP and lets u bind stuff
34- adding another notebook page "Debug" that sets debnugging flags might or
35 might not help tracking down bugs in the field?
36- log messages received and commands sent to ~/.crossfire/log.$ip
37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
38 (after starting, press quit)
39- mapmap (overview) - scroll visible area by clicking/dragging
40- maybe move window managing functionality into toplevel: better window management (graphical feedback)
41- the player weight somehow updates strangely when dropping/picking up
42 (update: is this still the case?)
24 43
25should be solved/investitaged before release: 44should be solved/investigated before 1.0 release:
26- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 45- what happened to the dialog being shown when modifiera are pressed, showing
27 and add column titles (also for other tables like inventory and bindings) 46 keybindings for this modifier?
28- log messages received and commands sent to ~/.crossfire/log.$ip 47- slider e.g. in setup/Spells is not updated when becoming visible
29- the binding editor should have a append-record mode or something like that 48- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
49- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
50- enter runmode when cursor-key repeats (maybe not?)
51- better focus management: put focus onto active windows, remove it again later
52 (mainly to speed up gui interaction when map isn't important).
30- cairo/win32 looks like shit (premultiplied alpha bug?) 53- cairo/win32 looks like shit (premultiplied alpha bug?)
31 (despite horrendous efforts, this is likely not fixable except by building a custom 54 (despite horrendous efforts, this is likely not fixable except by building a custom
32 libcairo for win32). 55 libcairo for win32).
33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 56 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
34 (after starting, press quit) 57- the binding editor should have a append-record mode or something like that
35- better focus management: put focus onto active windows, remove it again later 58- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
36 (mainly to speed up gui interaction when map isn't important). 59 and add column titles (also for other tables like inventory and bindings)
37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 60- sliders do not change size after reconfigure.
38- enter runmode when cursor-key repeats (maybe not?)
39- mapmap (overview) - scroll visible area by clicking/dragging
40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41- maybe move window managing functionality into toplevel
42- better window management (graphical feedback)
43- the player weight somehow updates strangely when dropping/picking up
44
45low priority:
46- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 61- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
47- investigate fill widget option. 62- investigate fill widget option.
48- win32, fow_tetxure sometimes nukes other textures 63- win32, fow_tetxure sometimes nukes other textures
49 (mostly fixed, but still there: displays list and texture uploads do not go well together) 64 (mostly fixed, but still there: displays list and texture uploads do not go well together)
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 65- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.

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