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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.132 by root, Mon Jun 5 21:10:03 2006 UTC vs.
Revision 1.192 by root, Tue Jul 4 23:23:31 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT; persistent podache 11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579.
12- IMPORTANT: vidmode change considered harmful 12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
13- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 13 => either using bg attribute, or something else. neither way is currently implementable, imho
14 together with removing query dialog altogether. 14 => or maybe using an extra icon for curses/magic items?)
15- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 15 maybe drag&drop, otherwise two containers side-by-side makes little sense.
16- IMPORTANT: history for completer (cursor-up) 16 show player weight/max weight in inventory
17- IMPORTANT: bind keys using the completer 17 offer common options such as use_skill sense xxx etc. in inventory via menu?
18 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
19- notebook should provide a visual feedback (support form button class?)
20- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
21- skill page in playerbook
22- enable autopickup/disable in right-click menĂ¼ for map
23- help window close button
24- floorbox should show currently open container
25- make simple inventory filters: most recently added/changed, normal, only unlocked
26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
27- minor: skill list which shows XP and lets u bind stuff
28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
29 (after starting, press quit)
30- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
18 31
19- message log/textview flickers on update. 32should be solved/investigated before 1.0 release:
33- mapmap (overview) - scroll visible area by clicking/dragging
20- binding window and editor layout broken for long recordings 34- binding window and editor layout broken for long recordings
21- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 35- maybe open the help viewer on the first start, or a simple dialog that
22 (use popups, not buttons) 36 initially lists keybidings for gcfclient converts.
23- minor: skill list which shows XP and lets u bind stuff 37- maybe support mb4/mb5 on selected widgets to facilitate scrolling
38 (inventory, spell list, messge log...) => marc
39- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
40- but fullscreen => minimize (alt-esc) => no way to go back [windows]
41- spell list => scroll down => "Pickup" => scrollbar not updated
42- what happened to the dialog being shown when modifiera are pressed, showing
43 keybindings for this modifier?
44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
24 45
25should be solved/investitaged before release: 46post-1.0:
26- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 47- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
27 and add column titles (also for other tables like inventory and bindings) 48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
28- log messages received and commands sent to ~/.crossfire/log.$ip 49 affect neighbouring visible pixels (border bleeding).
29- the binding editor should have a append-record mode or something like that 50- examine etc., should use extendeddrawinfo or sth. similar
51- player list from server for tell etc. commands
52- save only dirty cached maps, and save dirty maps != current map
53- look into extendedmapinfo
54- completer should know more about arguments, e.g. cast summon pet monster,
55 or that some commands do not take arguments ("drop all").
56- sliders do not change size after reconfigure.
57- enter runmode when cursor-key repeats (maybe not?)
30- cairo/win32 looks like shit (premultiplied alpha bug?) 58- cairo/win32 looks like shit (premultiplied alpha bug?)
31 (despite horrendous efforts, this is likely not fixable except by building a custom 59 (despite horrendous efforts, this is likely not fixable except by building a custom
32 libcairo for win32). 60 libcairo for win32).
33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 61 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
34 (after starting, press quit)
35- better focus management: put focus onto active windows, remove it again later
36 (mainly to speed up gui interaction when map isn't important).
37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
38- enter runmode when cursor-key repeats (maybe not?)
39- mapmap (overview) - scroll visible area by clicking/dragging
40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41- maybe move window managing functionality into toplevel
42- better window management (graphical feedback)
43- the player weight somehow updates strangely when dropping/picking up
44
45low priority:
46- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
47- investigate fill widget option.
48- win32, fow_tetxure sometimes nukes other textures
49 (mostly fixed, but still there: displays list and texture uploads do not go well together)
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all").
53- textview should not snap to bottom on resize.
54- alt+cursor == diagonal
55- look into extendedmapinfo
56- save only dirty cached maps, and save dirty maps != current map
57- try to synchronize local animation speed with server updates to save on screen refreshes.
58- player list from server for tell etc. commands
59- examine etc., should use extendeddrawinfo or sth. similar
60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
62- performance: use texture collections for upstream server data instead if gobs 63- performance: use texture collections for upstream server data instead if gobs
63 of small textures. 64 of small textures.
64- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
65 affect neighbouring visible pixels (border bleeding).
66- pango fontsize measure and decrease to achieve real pixel height
67 65
68TEMPORARY SERVER TODO: 66TEMPORARY SERVER TODO:
69- palyer peaceful setting should be independen of game peaceful setting 67- palyer peaceful setting should be independen of game peaceful setting
70 (i.e. one should be able to become hostile against guards but still 68 (i.e. one should be able to become hostile against guards but still
71 be peaceful - the palyer peaceful would be toggled by priests and shown 69 be peaceful - the palyer peaceful would be toggled by priests and shown

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