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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.132 by root, Mon Jun 5 21:10:03 2006 UTC vs.
Revision 1.238 by root, Fri Sep 29 00:56:05 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT; persistent podache 11- PANGO: create upstream-patch for inclusion into pango
12- IMPORTANT: vidmode change considered harmful 12- SERVER: document ext/mapinfo and cfplus.ext
13- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 13- SERVER: memleak like hell: probably event-related?
14 together with removing query dialog altogether. 14- LONG-TERM: party member health etc. status
15- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 15- LONG-TERM: map landmark labels
16- IMPORTANT: history for completer (cursor-up) 16- LONG-TERM: player on map name
17- IMPORTANT: bind keys using the completer 17- LONG-TERM: monster health-bars on map
18 18
19- message log/textview flickers on update. 19- fog-of-war is off by one, (elmex; i've seen this the last time i played)
20- binding window and editor layout broken for long recordings 20- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
21- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 21- IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
22 (use popups, not buttons) 22- IMPORTANT: server-protocol/upgrade etc.
23- minor: skill list which shows XP and lets u bind stuff 23- IMPORTANT: good installation instructions/problem faq.
24- IMPORTANT: database creation parameters borked - fix and find upgrad epath
25- FEATURE: beside the floorbox, have a recent inventory items box
24 26
25should be solved/investitaged before release: 27should be solved/investigated before 1.0 release:
26- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 28- should not segfault when no soundcard installed.
27 and add column titles (also for other tables like inventory and bindings) 29- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
28- log messages received and commands sent to ~/.crossfire/log.$ip 30- when in history "mode", completer cannot access completions at all
29- the binding editor should have a append-record mode or something like that 31- <tt> not working on windows ?!
30- cairo/win32 looks like shit (premultiplied alpha bug?) 32- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
31 (despite horrendous efforts, this is likely not fixable except by building a custom 33- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
32 libcairo for win32). 34 ^^^^ when pressing shift-insert
35- offer common options such as use_skill sense xxx etc. in inventory via menu?
36- buttons should support hovering visually
37- notebooks should provide visual feedback (support from button class?)
38- floorbox out-of-screen after resizing (schmorp)
39- identify inventory hover slowness and fix it (schmorp)
40- use more graphical frames/separators to make dialogs more eye-pleasing/clean
41- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
42- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
43- playerbook/skills should have sensible tooltips with skill descriptions
44- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
45- NPC dialog box should have close button which finishes the dialog
46- mapmap (overview) - scroll visible area by clicking/dragging
47- binding window and editor layout broken for long recordings => use scroller
48- maybe open the help viewer on the first start, or a simple dialog that
49 initially lists keybidings for gcfclient converts.
50- maybe support mb4/mb5 on selected widgets to facilitate scrolling
51 (inventory, spell list, messge log...) => marc
52- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
53- but fullscreen => minimize (alt-esc) => no way to go back [windows]
54- spell list => scroll down => "Pickup" => scrollbar not updated
55- what happened to the dialog being shown when modifiers are pressed, showing
56 keybindings for this modifier?
57- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
58
59post-1.0:
33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 60- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
34 (after starting, press quit) 61 (after starting, press quit)
35- better focus management: put focus onto active windows, remove it again later 62- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
36 (mainly to speed up gui interaction when map isn't important). 63- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 64 affect neighbouring visible pixels (border bleeding).
38- enter runmode when cursor-key repeats (maybe not?) 65- examine etc., should use extendeddrawinfo or sth. similar
39- mapmap (overview) - scroll visible area by clicking/dragging 66- player list from server for tell etc. commands
40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 67- save only dirty cached maps, and save dirty maps != current map
41- maybe move window managing functionality into toplevel 68- look into extendedmapinfo
42- better window management (graphical feedback)
43- the player weight somehow updates strangely when dropping/picking up
44
45low priority:
46- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
47- investigate fill widget option.
48- win32, fow_tetxure sometimes nukes other textures
49 (mostly fixed, but still there: displays list and texture uploads do not go well together)
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
51- completer should know more about arguments, e.g. cast summon pet monster, 69- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all"). 70 or that some commands do not take arguments ("drop all").
53- textview should not snap to bottom on resize. 71- sliders do not change size after reconfigure.
54- alt+cursor == diagonal 72- enter runmode when cursor-key repeats (maybe not?)
55- look into extendedmapinfo
56- save only dirty cached maps, and save dirty maps != current map
57- try to synchronize local animation speed with server updates to save on screen refreshes.
58- player list from server for tell etc. commands
59- examine etc., should use extendeddrawinfo or sth. similar
60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 73- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
62- performance: use texture collections for upstream server data instead if gobs 74- performance: use texture collections for upstream server data instead if gobs
63 of small textures. 75 of small textures.
64- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
65 affect neighbouring visible pixels (border bleeding).
66- pango fontsize measure and decrease to achieve real pixel height
67 76
68TEMPORARY SERVER TODO: 77TEMPORARY SERVER TODO:
78- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
69- palyer peaceful setting should be independen of game peaceful setting 79- palyer peaceful setting should be independen of game peaceful setting
70 (i.e. one should be able to become hostile against guards but still 80 (i.e. one should be able to become hostile against guards but still
71 be peaceful - the palyer peaceful would be toggled by priests and shown 81 be peaceful - the palyer peaceful would be toggled by priests and shown
72 in who, the game peaceful steting would be toggled by the peaceful command 82 in who, the game peaceful steting would be toggled by the peaceful command
73 but not otherwise shown). 83 but not otherwise shown).
79- 3) jumping into monsters does no damage, even though it's supposed to 89- 3) jumping into monsters does no damage, even though it's supposed to
80 be an attack (mentioned before). You also get no exp for this 90 be an attack (mentioned before). You also get no exp for this
81- 10) (feature request): bug/typo/idea commands to automatically log 91- 10) (feature request): bug/typo/idea commands to automatically log
82 your comments, with the mentioning of the current map (and perhaps an 92 your comments, with the mentioning of the current map (and perhaps an
83 item, if you do 'bug <item>'). 93 item, if you do 'bug <item>').
94
95
96 #TODO#d# display texture cache
97 {
98 glEnable GL_TEXTURE_2D;
99 glBindTexture GL_TEXTURE_2D, 41;
100 glColor 1, 1, 1, 1;
101 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
102 glEnable GL_BLEND;
103 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
104 glBegin GL_QUADS;
105 glTexCoord 0,1; glVertex 0,0;
106 glTexCoord 1,1; glVertex 255,0;
107 glTexCoord 1,0; glVertex 255,255;
108 glTexCoord 0,0; glVertex 0,255;
109 glEnd;
110 glDisable GL_BLEND;
111 glDisable GL_TEXTURE_2D;
112 }
84 113
85set_face 4783 => 70 114set_face 4783 => 70
86libpng warning: Ignoring gAMA chunk with gamma=0 115libpng warning: Ignoring gAMA chunk with gamma=0
87allocating id 71 116allocating id 71
88OK 117OK

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