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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.134 by root, Mon Jun 5 21:14:53 2006 UTC vs.
Revision 1.223 by elmex, Fri Jul 28 10:15:28 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- PANGO: create upstream-patch for inclusion into pango
12 together with removing query dialog altogether. 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14- IMPORTANT: history for completer (cursor-up)
15- IMPORTANT: bind keys using the completer
16 14
17- message log/textview flickers on update. 15- REPRODUCTION: mousebutton-down on a corner of the inventory => press tab to hide the window => mousebutton-up => press tab to get the inv. window again => there it is
18- binding window and editor layout broken for long recordings
19- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
20 (use popups, not buttons)
21- minor: skill list which shows XP and lets u bind stuff
22 16
17- utf8-ify client-side messages
18
19- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
20- spells ordering completely different for different users (maybe stored in hash?)
21- identify inventory hover slowness and fix it (schmorp)
22- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!)
23 => either using bg attribute, or something else. neither way is currently implementable, imho
24 => or maybe using an extra icon for curses/magic items?)
25 offer common options such as use_skill sense xxx etc. in inventory via menu?
26 make simple inventory filters: most recently added/changed, normal, only unlocked
27- floorbox out-of-screen after resizing (schmorp)
28- skill book - tooltips with description and bind-to-key (schmorp)
29- all dialogs should be closable with "Esc"
30- notebooks should provide visual feedback (support from button class?)
31- buttons should support hovering visually
32- minor: skill list which lets u bind stuff
33- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
34
23should be solved/investitaged before release: 35should be solved/investigated before 1.0 release:
24- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 36- use more graphical frames/separators to make dialogs more eye-pleasing/clean
25 and add column titles (also for other tables like inventory and bindings) 37- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
26- log messages received and commands sent to ~/.crossfire/log.$ip 38- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
27- the binding editor should have a append-record mode or something like that 39- playerbook/skills should have sensible tooltips with skill descriptions
28- cairo/win32 looks like shit (premultiplied alpha bug?) 40- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
29 (despite horrendous efforts, this is likely not fixable except by building a custom 41- NPC dialog box should have close button which finishes the dialog
30 libcairo for win32). 42- mapmap (overview) - scroll visible area by clicking/dragging
43- binding window and editor layout broken for long recordings => use scroller
44- maybe open the help viewer on the first start, or a simple dialog that
45 initially lists keybidings for gcfclient converts.
46- maybe support mb4/mb5 on selected widgets to facilitate scrolling
47 (inventory, spell list, messge log...) => marc
48- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
49- but fullscreen => minimize (alt-esc) => no way to go back [windows]
50- spell list => scroll down => "Pickup" => scrollbar not updated
51- what happened to the dialog being shown when modifiers are pressed, showing
52 keybindings for this modifier?
53- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
54
55post-1.0:
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 56- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit) 57 (after starting, press quit)
33- better focus management: put focus onto active windows, remove it again later 58- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
34 (mainly to speed up gui interaction when map isn't important). 59- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
35- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 60 affect neighbouring visible pixels (border bleeding).
36- enter runmode when cursor-key repeats (maybe not?) 61- examine etc., should use extendeddrawinfo or sth. similar
37- mapmap (overview) - scroll visible area by clicking/dragging 62- player list from server for tell etc. commands
38- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 63- save only dirty cached maps, and save dirty maps != current map
39- maybe move window managing functionality into toplevel 64- look into extendedmapinfo
40- better window management (graphical feedback)
41- the player weight somehow updates strangely when dropping/picking up
42
43low priority:
44- sliders do not change size after reconfigure.
45- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
46- investigate fill widget option.
47- win32, fow_tetxure sometimes nukes other textures
48 (mostly fixed, but still there: displays list and texture uploads do not go well together)
49- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
50- completer should know more about arguments, e.g. cast summon pet monster, 65- completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all"). 66 or that some commands do not take arguments ("drop all").
52- textview should not snap to bottom on resize. 67- sliders do not change size after reconfigure.
53- alt+cursor == diagonal 68- enter runmode when cursor-key repeats (maybe not?)
54- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map
56- try to synchronize local animation speed with server updates to save on screen refreshes.
57- player list from server for tell etc. commands
58- examine etc., should use extendeddrawinfo or sth. similar
59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 69- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
61- performance: use texture collections for upstream server data instead if gobs 70- performance: use texture collections for upstream server data instead if gobs
62 of small textures. 71 of small textures.
63- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
64 affect neighbouring visible pixels (border bleeding).
65- pango fontsize measure and decrease to achieve real pixel height
66 72
67TEMPORARY SERVER TODO: 73TEMPORARY SERVER TODO:
74- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
68- palyer peaceful setting should be independen of game peaceful setting 75- palyer peaceful setting should be independen of game peaceful setting
69 (i.e. one should be able to become hostile against guards but still 76 (i.e. one should be able to become hostile against guards but still
70 be peaceful - the palyer peaceful would be toggled by priests and shown 77 be peaceful - the palyer peaceful would be toggled by priests and shown
71 in who, the game peaceful steting would be toggled by the peaceful command 78 in who, the game peaceful steting would be toggled by the peaceful command
72 but not otherwise shown). 79 but not otherwise shown).
78- 3) jumping into monsters does no damage, even though it's supposed to 85- 3) jumping into monsters does no damage, even though it's supposed to
79 be an attack (mentioned before). You also get no exp for this 86 be an attack (mentioned before). You also get no exp for this
80- 10) (feature request): bug/typo/idea commands to automatically log 87- 10) (feature request): bug/typo/idea commands to automatically log
81 your comments, with the mentioning of the current map (and perhaps an 88 your comments, with the mentioning of the current map (and perhaps an
82 item, if you do 'bug <item>'). 89 item, if you do 'bug <item>').
90
91
92 #TODO#d# display texture cache
93 {
94 glEnable GL_TEXTURE_2D;
95 glBindTexture GL_TEXTURE_2D, 41;
96 glColor 1, 1, 1, 1;
97 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
98 glEnable GL_BLEND;
99 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
100 glBegin GL_QUADS;
101 glTexCoord 0,1; glVertex 0,0;
102 glTexCoord 1,1; glVertex 255,0;
103 glTexCoord 1,0; glVertex 255,255;
104 glTexCoord 0,0; glVertex 0,255;
105 glEnd;
106 glDisable GL_BLEND;
107 glDisable GL_TEXTURE_2D;
108 }
83 109
84set_face 4783 => 70 110set_face 4783 => 70
85libpng warning: Ignoring gAMA chunk with gamma=0 111libpng warning: Ignoring gAMA chunk with gamma=0
86allocating id 71 112allocating id 71
87OK 113OK

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