1 | http://www.vionline.com/sound.html |
1 | http://www.vionline.com/sound.html |
2 | http://www.stonewashed.net/2.html |
2 | http://www.stonewashed.net/2.html |
3 | |
3 | |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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5 | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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10 | |
11 | - IMPORTANT: password-entry dialog (query!) not hidden, should be fixed |
11 | - IPORTANT³: server crashes |
12 | together with removing query dialog altogether. |
12 | >In the ruins of Narcopin lies the tomb of Aljwaf. |
13 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
13 | ... |
14 | - IMPORTANT: history for completer (cursor-up) |
14 | .. |
15 | - IMPORTANT: bind keys using the completer |
15 | many dangers, great rew< |
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16 | - IMPORTANT: wreight doesn't get updated on taking something, only when dropping. |
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17 | - IMPORTANT: running over or pickung up large stacks is etxremely slow |
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18 | = it still takes "long", but is orders of magnitude faster |
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19 | - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) |
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20 | - IMPORTANT: texture reload not working on scaras machine (maybe now) |
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21 | tetxure reload works. but fullscreen => minimize => no way to go back |
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22 | - IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls |
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23 | - IMPORTANT: discuss topmost menu, minor issues |
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24 | 01:17 <Scara> ich habs grad nochmal getestet, es ist so das wenn ein item mit shift + |
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25 | leftclick gedropped wird verbliebt ein bild davon im inventory, anders |
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26 | wenn man mit dem befehl "drop *" etwas dropped verschwindet es aus dem |
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27 | inventory, wird etwas mit middle click gegessen bleibt es auch im |
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28 | inventory, auch wenn es eigendlich nicht dort ist |
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29 | |
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30 | |
17 | should be solved/investitaged before BETA release: |
31 | should be solved/investitaged before BETA release: |
18 | - message log/textview flickers on update. |
32 | - floorbox should show currently open container |
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33 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
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34 | - binding keys is too complicated in the general case => disucss |
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35 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
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36 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
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37 | (inventory, spell list, messge log...) => marc |
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38 | - add lmb mouse = cast, mmb2 = invoke or so to spell list. |
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39 | - maybe open the help viewer on the first start, or a simple dialog that |
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40 | initially lists keybidings for gcfclient converts. |
19 | - binding window and editor layout broken for long recordings |
41 | - binding window and editor layout broken for long recordings |
20 | - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
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21 | (use popups, not buttons) |
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22 | - minor: skill list which shows XP and lets u bind stuff |
42 | - minor: skill list which shows XP and lets u bind stuff |
23 | - adding another notebook page "Debug" that sets debnugging flags might or |
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24 | might not help tracking down bugs in the field? |
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25 | - log messages received and commands sent to ~/.crossfire/log.$ip |
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26 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
43 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
27 | (after starting, press quit) |
44 | (after starting, press quit) |
28 | - mapmap (overview) - scroll visible area by clicking/dragging |
45 | - mapmap (overview) - scroll visible area by clicking/dragging |
29 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
46 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
30 | - the player weight somehow updates strangely when dropping/picking up |
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31 | (update: is this still the case?) |
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32 | |
47 | |
33 | should be solved/investigated before 1.0 release: |
48 | should be solved/investigated before 1.0 release: |
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49 | - spell list => scroll down => "Pickup" => scrollbar not updated |
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50 | - what happened to the dialog being shown when modifiera are pressed, showing |
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51 | keybindings for this modifier? |
34 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
52 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
35 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
53 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
36 | - enter runmode when cursor-key repeats (maybe not?) |
54 | - enter runmode when cursor-key repeats (maybe not?) |
37 | - better focus management: put focus onto active windows, remove it again later |
55 | - better focus management: put focus onto active windows, remove it again later |
38 | (mainly to speed up gui interaction when map isn't important). |
56 | (mainly to speed up gui interaction when map isn't important). |