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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.136 by root, Mon Jun 5 21:43:54 2006 UTC vs.
Revision 1.186 by root, Sun Jul 2 18:52:04 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
12 together with removing query dialog altogether. 12 bind action stays open when closing theamcro recorder
13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 13- IMPORTANT: discuss topmost menu, minor issues
14- IMPORTANT: history for completer (cursor-up) 14- enable autopickup/disable in right-click menĂ¼ for map
15- IMPORTANT: bind keys using the completer 15- help window close button
16 16- floorbox should show currently open container
17should be solved/investitaged before BETA release: 17- make simple inventory filters: most recently added/changed, normal, only unlocked
18- put metaserver list into scrolled viewport, move Use button to back, 18- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
19 add tooltips, close together with setup dialog or even notebook page
20 becoming invisible.
21- message log/textview flickers on update.
22- binding window and editor layout broken for long recordings
23- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
24 (use popups, not buttons)
25- minor: skill list which shows XP and lets u bind stuff 19- minor: skill list which shows XP and lets u bind stuff
26- adding another notebook page "Debug" that sets debnugging flags might or
27 might not help tracking down bugs in the field?
28- log messages received and commands sent to ~/.crossfire/log.$ip
29- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 20- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
30 (after starting, press quit) 21 (after starting, press quit)
31- mapmap (overview) - scroll visible area by clicking/dragging 22- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
32- maybe move window managing functionality into toplevel: better window management (graphical feedback)
33- the player weight somehow updates strangely when dropping/picking up
34 (update: is this still the case?)
35 23
36should be solved/investigated before 1.0 release: 24should be solved/investigated before 1.0 release:
25- mapmap (overview) - scroll visible area by clicking/dragging
26- binding window and editor layout broken for long recordings
27- maybe open the help viewer on the first start, or a simple dialog that
28 initially lists keybidings for gcfclient converts.
29- maybe support mb4/mb5 on selected widgets to facilitate scrolling
30 (inventory, spell list, messge log...) => marc
31- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
32- but fullscreen => minimize (alt-esc) => no way to go back [windows]
33- spell list => scroll down => "Pickup" => scrollbar not updated
34- what happened to the dialog being shown when modifiera are pressed, showing
35 keybindings for this modifier?
37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
38- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 37
38post-1.0:
39- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
40 affect neighbouring visible pixels (border bleeding).
41- examine etc., should use extendeddrawinfo or sth. similar
42- player list from server for tell etc. commands
43- save only dirty cached maps, and save dirty maps != current map
44- look into extendedmapinfo
45- completer should know more about arguments, e.g. cast summon pet monster,
46 or that some commands do not take arguments ("drop all").
47- sliders do not change size after reconfigure.
39- enter runmode when cursor-key repeats (maybe not?) 48- enter runmode when cursor-key repeats (maybe not?)
40- better focus management: put focus onto active windows, remove it again later
41 (mainly to speed up gui interaction when map isn't important).
42- cairo/win32 looks like shit (premultiplied alpha bug?) 49- cairo/win32 looks like shit (premultiplied alpha bug?)
43 (despite horrendous efforts, this is likely not fixable except by building a custom 50 (despite horrendous efforts, this is likely not fixable except by building a custom
44 libcairo for win32). 51 libcairo for win32).
45 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 52 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
46- the binding editor should have a append-record mode or something like that
47- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
48 and add column titles (also for other tables like inventory and bindings)
49- sliders do not change size after reconfigure.
50- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
51- investigate fill widget option.
52- win32, fow_tetxure sometimes nukes other textures
53 (mostly fixed, but still there: displays list and texture uploads do not go well together)
54- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
55- completer should know more about arguments, e.g. cast summon pet monster,
56 or that some commands do not take arguments ("drop all").
57- textview should not snap to bottom on resize.
58- alt+cursor == diagonal
59- look into extendedmapinfo
60- save only dirty cached maps, and save dirty maps != current map
61- try to synchronize local animation speed with server updates to save on screen refreshes.
62- player list from server for tell etc. commands
63- examine etc., should use extendeddrawinfo or sth. similar
64- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 53- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
65- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
66- performance: use texture collections for upstream server data instead if gobs 54- performance: use texture collections for upstream server data instead if gobs
67 of small textures. 55 of small textures.
68- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
69 affect neighbouring visible pixels (border bleeding).
70- pango fontsize measure and decrease to achieve real pixel height
71 56
72TEMPORARY SERVER TODO: 57TEMPORARY SERVER TODO:
73- palyer peaceful setting should be independen of game peaceful setting 58- palyer peaceful setting should be independen of game peaceful setting
74 (i.e. one should be able to become hostile against guards but still 59 (i.e. one should be able to become hostile against guards but still
75 be peaceful - the palyer peaceful would be toggled by priests and shown 60 be peaceful - the palyer peaceful would be toggled by priests and shown

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