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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.128 by root, Mon Jun 5 03:06:04 2006 UTC vs.
Revision 1.137 by root, Mon Jun 5 21:45:00 2006 UTC

10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed
12 together with removing query dialog altogether. 12 together with removing query dialog altogether.
13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
14- IMPORTANT: history for completer (cursor-up) 14- IMPORTANT: history for completer (cursor-up)
15- IMPORTANT: bind keys using the completer
15 16
17should be solved/investitaged before BETA release:
18- maybe open the help viewer on the first start, or a simple dialog that
19 initially lists keybidings for gcfclient converts.
20- put metaserver list into scrolled viewport, move Use button to back,
21 add tooltips, close together with setup dialog or even notebook page
22 becoming invisible.
16- message log/textview flickers on update. 23- message log/textview flickers on update.
17- binding window and editor layout broken for long recordings 24- binding window and editor layout broken for long recordings
18- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 25- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
19 (use popups, not buttons) 26 (use popups, not buttons)
20- minor: skill list which shows XP and lets u bind stuff 27- minor: skill list which shows XP and lets u bind stuff
28- adding another notebook page "Debug" that sets debnugging flags might or
29 might not help tracking down bugs in the field?
30- log messages received and commands sent to ~/.crossfire/log.$ip
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit)
33- mapmap (overview) - scroll visible area by clicking/dragging
34- maybe move window managing functionality into toplevel: better window management (graphical feedback)
35- the player weight somehow updates strangely when dropping/picking up
36 (update: is this still the case?)
21 37
22should be solved/investitaged before release: 38should be solved/investigated before 1.0 release:
23- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 39- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
24 and add column titles (also for other tables like inventory and bindings) 40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
25- log messages received and commands sent to ~/.crossfire/log.$ip 41- enter runmode when cursor-key repeats (maybe not?)
26- the binding editor should have a append-record mode or something like that 42- better focus management: put focus onto active windows, remove it again later
43 (mainly to speed up gui interaction when map isn't important).
27- cairo/win32 looks like shit (premultiplied alpha bug?) 44- cairo/win32 looks like shit (premultiplied alpha bug?)
28 (despite horrendous efforts, this is likely not fixable except by building a custom 45 (despite horrendous efforts, this is likely not fixable except by building a custom
29 libcairo for win32). 46 libcairo for win32).
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 47 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
31 (after starting, press quit) 48- the binding editor should have a append-record mode or something like that
32- better focus management: put focus onto active windows, remove it again later 49- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
33 (mainly to speed up gui interaction when map isn't important). 50 and add column titles (also for other tables like inventory and bindings)
34- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 51- sliders do not change size after reconfigure.
35- enter runmode when cursor-key repeats (maybe not?)
36- mapmap (overview) - scroll visible area by clicking/dragging
37- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
38- maybe move window managing functionality into toplevel
39- better window management (graphical feedback)
40- the player weight somehow updates strangely when dropping/picking up
41
42low priority:
43- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 52- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
44- investigate fill widget option. 53- investigate fill widget option.
45- win32, fow_tetxure sometimes nukes other textures 54- win32, fow_tetxure sometimes nukes other textures
46 (mostly fixed, but still there: displays list and texture uploads do not go well together) 55 (mostly fixed, but still there: displays list and texture uploads do not go well together)
47- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 56- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.

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