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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.137 by root, Mon Jun 5 21:45:00 2006 UTC vs.
Revision 1.234 by root, Mon Aug 14 04:15:04 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- PANGO: create upstream-patch for inclusion into pango
12 together with removing query dialog altogether. 12- SERVER: document ext/mapinfo and cfplus.ext
13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 13- SERVER: memleak like hell: probably event-related?
14- IMPORTANT: history for completer (cursor-up) 14- LONG-TERM: party member health etc. status
15- IMPORTANT: bind keys using the completer 15- LONG-TERM: map landmark labels
16- LONG-TERM: player on map name
17- LONG-TERM: monster health-bars on map
16 18
19- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
20- skill book - tooltips with description (schmorp)
21- IMPORTANT: server-protocol/upgrade etc.
22- IMPORTANT: good installation instructions/problem faq.
23
17should be solved/investitaged before BETA release: 24should be solved/investigated before 1.0 release:
25- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
26- when in history "mode", completer cannot access completions at all
27- <tt> not working on windows ?!
28- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
29- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
30 ^^^^ when pressing shift-insert
31- offer common options such as use_skill sense xxx etc. in inventory via menu?
32- buttons should support hovering visually
33- notebooks should provide visual feedback (support from button class?)
34- floorbox out-of-screen after resizing (schmorp)
35- identify inventory hover slowness and fix it (schmorp)
36- use more graphical frames/separators to make dialogs more eye-pleasing/clean
37- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
38- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
39- playerbook/skills should have sensible tooltips with skill descriptions
40- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
41- NPC dialog box should have close button which finishes the dialog
42- mapmap (overview) - scroll visible area by clicking/dragging
43- binding window and editor layout broken for long recordings => use scroller
18- maybe open the help viewer on the first start, or a simple dialog that 44- maybe open the help viewer on the first start, or a simple dialog that
19 initially lists keybidings for gcfclient converts. 45 initially lists keybidings for gcfclient converts.
20- put metaserver list into scrolled viewport, move Use button to back, 46- maybe support mb4/mb5 on selected widgets to facilitate scrolling
21 add tooltips, close together with setup dialog or even notebook page 47 (inventory, spell list, messge log...) => marc
22 becoming invisible. 48- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
23- message log/textview flickers on update. 49- but fullscreen => minimize (alt-esc) => no way to go back [windows]
24- binding window and editor layout broken for long recordings 50- spell list => scroll down => "Pickup" => scrollbar not updated
25- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 51- what happened to the dialog being shown when modifiers are pressed, showing
26 (use popups, not buttons) 52 keybindings for this modifier?
27- minor: skill list which shows XP and lets u bind stuff 53- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
28- adding another notebook page "Debug" that sets debnugging flags might or 54
29 might not help tracking down bugs in the field? 55post-1.0:
30- log messages received and commands sent to ~/.crossfire/log.$ip
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 56- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit) 57 (after starting, press quit)
33- mapmap (overview) - scroll visible area by clicking/dragging 58- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
34- maybe move window managing functionality into toplevel: better window management (graphical feedback) 59- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
35- the player weight somehow updates strangely when dropping/picking up 60 affect neighbouring visible pixels (border bleeding).
36 (update: is this still the case?) 61- examine etc., should use extendeddrawinfo or sth. similar
37 62- player list from server for tell etc. commands
38should be solved/investigated before 1.0 release: 63- save only dirty cached maps, and save dirty maps != current map
39- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 64- look into extendedmapinfo
40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41- enter runmode when cursor-key repeats (maybe not?)
42- better focus management: put focus onto active windows, remove it again later
43 (mainly to speed up gui interaction when map isn't important).
44- cairo/win32 looks like shit (premultiplied alpha bug?)
45 (despite horrendous efforts, this is likely not fixable except by building a custom
46 libcairo for win32).
47 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
48- the binding editor should have a append-record mode or something like that
49- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
50 and add column titles (also for other tables like inventory and bindings)
51- sliders do not change size after reconfigure.
52- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
53- investigate fill widget option.
54- win32, fow_tetxure sometimes nukes other textures
55 (mostly fixed, but still there: displays list and texture uploads do not go well together)
56- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
57- completer should know more about arguments, e.g. cast summon pet monster, 65- completer should know more about arguments, e.g. cast summon pet monster,
58 or that some commands do not take arguments ("drop all"). 66 or that some commands do not take arguments ("drop all").
59- textview should not snap to bottom on resize. 67- sliders do not change size after reconfigure.
60- alt+cursor == diagonal 68- enter runmode when cursor-key repeats (maybe not?)
61- look into extendedmapinfo
62- save only dirty cached maps, and save dirty maps != current map
63- try to synchronize local animation speed with server updates to save on screen refreshes.
64- player list from server for tell etc. commands
65- examine etc., should use extendeddrawinfo or sth. similar
66- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 69- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
67- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
68- performance: use texture collections for upstream server data instead if gobs 70- performance: use texture collections for upstream server data instead if gobs
69 of small textures. 71 of small textures.
70- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
71 affect neighbouring visible pixels (border bleeding).
72- pango fontsize measure and decrease to achieve real pixel height
73 72
74TEMPORARY SERVER TODO: 73TEMPORARY SERVER TODO:
74- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
75- palyer peaceful setting should be independen of game peaceful setting 75- palyer peaceful setting should be independen of game peaceful setting
76 (i.e. one should be able to become hostile against guards but still 76 (i.e. one should be able to become hostile against guards but still
77 be peaceful - the palyer peaceful would be toggled by priests and shown 77 be peaceful - the palyer peaceful would be toggled by priests and shown
78 in who, the game peaceful steting would be toggled by the peaceful command 78 in who, the game peaceful steting would be toggled by the peaceful command
79 but not otherwise shown). 79 but not otherwise shown).
85- 3) jumping into monsters does no damage, even though it's supposed to 85- 3) jumping into monsters does no damage, even though it's supposed to
86 be an attack (mentioned before). You also get no exp for this 86 be an attack (mentioned before). You also get no exp for this
87- 10) (feature request): bug/typo/idea commands to automatically log 87- 10) (feature request): bug/typo/idea commands to automatically log
88 your comments, with the mentioning of the current map (and perhaps an 88 your comments, with the mentioning of the current map (and perhaps an
89 item, if you do 'bug <item>'). 89 item, if you do 'bug <item>').
90
91
92 #TODO#d# display texture cache
93 {
94 glEnable GL_TEXTURE_2D;
95 glBindTexture GL_TEXTURE_2D, 41;
96 glColor 1, 1, 1, 1;
97 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
98 glEnable GL_BLEND;
99 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
100 glBegin GL_QUADS;
101 glTexCoord 0,1; glVertex 0,0;
102 glTexCoord 1,1; glVertex 255,0;
103 glTexCoord 1,0; glVertex 255,255;
104 glTexCoord 0,0; glVertex 0,255;
105 glEnd;
106 glDisable GL_BLEND;
107 glDisable GL_TEXTURE_2D;
108 }
90 109
91set_face 4783 => 70 110set_face 4783 => 70
92libpng warning: Ignoring gAMA chunk with gamma=0 111libpng warning: Ignoring gAMA chunk with gamma=0
93allocating id 71 112allocating id 71
94OK 113OK

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