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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.138 by root, Mon Jun 5 22:07:43 2006 UTC vs.
Revision 1.203 by root, Tue Jul 11 11:06:20 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: pickup ratio not settable? 11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
12- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 12 => either using bg attribute, or something else. neither way is currently implementable, imho
13 together with removing query dialog altogether. 13 => or maybe using an extra icon for curses/magic items?)
14- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 14 maybe drag&drop, otherwise two containers side-by-side makes little sense.
15- IMPORTANT: history for completer (cursor-up) 15 show player weight/max weight in inventory
16- IMPORTANT: bind keys using the completer 16 offer common options such as use_skill sense xxx etc. in inventory via menu?
17- IMPORTANT: map-clicking is still off-by-one randomly 17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes
19- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
20- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
21- IMPORTANT: -Turning (<= full message, no attuned etc. prefix)
22- IMPORTANT: character creation dialogs broken (stats window etc.): fix
23- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
24- the inventory needs separate scrollbars. unfortunately, that means
25 addign a manual scrollbar to the other panes (skills and spells :()
26- notebook should provide a visual feedback (support form button class?)
27- buttons should support hovering visually
28- experience change messages should include skill experience
29- skill page in playerbook (minor: skill list which shows XP and lets u bind stuff)
30- floorbox should show currently open container
31- make simple inventory filters: most recently added/changed, normal, only unlocked
32- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
33- experience
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit)
36- client sometimes crashes on Mapmenu=>Toggle autopickup
37- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
18 38
19should be solved/investitaged before BETA release: 39should be solved/investigated before 1.0 release:
40- NPC dialog box should have close button which finishes the dialog
41- mapmap (overview) - scroll visible area by clicking/dragging
42- binding window and editor layout broken for long recordings => use scroller
20- maybe open the help viewer on the first start, or a simple dialog that 43- maybe open the help viewer on the first start, or a simple dialog that
21 initially lists keybidings for gcfclient converts. 44 initially lists keybidings for gcfclient converts.
22- add a "serve rinfo" setup page that tells you what the server supports 45- maybe support mb4/mb5 on selected widgets to facilitate scrolling
23 and more importantly what it does not support. 46 (inventory, spell list, messge log...) => marc
24- put metaserver list into scrolled viewport, move Use button to back, 47- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
25 add tooltips, close together with setup dialog or even notebook page 48- but fullscreen => minimize (alt-esc) => no way to go back [windows]
26 becoming invisible. 49- spell list => scroll down => "Pickup" => scrollbar not updated
27- message log/textview flickers on update. 50- what happened to the dialog being shown when modifiers are pressed, showing
28- binding window and editor layout broken for long recordings 51 keybindings for this modifier?
29- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 52- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
30 (use popups, not buttons)
31- minor: skill list which shows XP and lets u bind stuff
32- adding another notebook page "Debug" that sets debnugging flags might or
33 might not help tracking down bugs in the field?
34- log messages received and commands sent to ~/.crossfire/log.$ip
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit)
37- mapmap (overview) - scroll visible area by clicking/dragging
38- maybe move window managing functionality into toplevel: better window management (graphical feedback)
39- the player weight somehow updates strangely when dropping/picking up
40 (update: is this still the case?)
41 53
42should be solved/investigated before 1.0 release: 54post-1.0:
43- slider e.g. in setup/Spells is not updated when becoming visible 55- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 56 (maybe sth. else causes the slowness, such as database?)
45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 57- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
58- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
59 affect neighbouring visible pixels (border bleeding).
60- examine etc., should use extendeddrawinfo or sth. similar
61- player list from server for tell etc. commands
62- save only dirty cached maps, and save dirty maps != current map
63- look into extendedmapinfo
64- completer should know more about arguments, e.g. cast summon pet monster,
65 or that some commands do not take arguments ("drop all").
66- sliders do not change size after reconfigure.
46- enter runmode when cursor-key repeats (maybe not?) 67- enter runmode when cursor-key repeats (maybe not?)
47- better focus management: put focus onto active windows, remove it again later
48 (mainly to speed up gui interaction when map isn't important).
49- cairo/win32 looks like shit (premultiplied alpha bug?) 68- cairo/win32 looks like shit (premultiplied alpha bug?)
50 (despite horrendous efforts, this is likely not fixable except by building a custom 69 (despite horrendous efforts, this is likely not fixable except by building a custom
51 libcairo for win32). 70 libcairo for win32).
52 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 71 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
53- the binding editor should have a append-record mode or something like that
54- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
55 and add column titles (also for other tables like inventory and bindings)
56- sliders do not change size after reconfigure.
57- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
58- investigate fill widget option.
59- win32, fow_tetxure sometimes nukes other textures
60 (mostly fixed, but still there: displays list and texture uploads do not go well together)
61- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
62- completer should know more about arguments, e.g. cast summon pet monster,
63 or that some commands do not take arguments ("drop all").
64- textview should not snap to bottom on resize.
65- alt+cursor == diagonal
66- look into extendedmapinfo
67- save only dirty cached maps, and save dirty maps != current map
68- try to synchronize local animation speed with server updates to save on screen refreshes.
69- player list from server for tell etc. commands
70- examine etc., should use extendeddrawinfo or sth. similar
71- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 72- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
72- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
73- performance: use texture collections for upstream server data instead if gobs 73- performance: use texture collections for upstream server data instead if gobs
74 of small textures. 74 of small textures.
75- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
76 affect neighbouring visible pixels (border bleeding).
77- pango fontsize measure and decrease to achieve real pixel height
78 75
79TEMPORARY SERVER TODO: 76TEMPORARY SERVER TODO:
77- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
80- palyer peaceful setting should be independen of game peaceful setting 78- palyer peaceful setting should be independen of game peaceful setting
81 (i.e. one should be able to become hostile against guards but still 79 (i.e. one should be able to become hostile against guards but still
82 be peaceful - the palyer peaceful would be toggled by priests and shown 80 be peaceful - the palyer peaceful would be toggled by priests and shown
83 in who, the game peaceful steting would be toggled by the peaceful command 81 in who, the game peaceful steting would be toggled by the peaceful command
84 but not otherwise shown). 82 but not otherwise shown).
90- 3) jumping into monsters does no damage, even though it's supposed to 88- 3) jumping into monsters does no damage, even though it's supposed to
91 be an attack (mentioned before). You also get no exp for this 89 be an attack (mentioned before). You also get no exp for this
92- 10) (feature request): bug/typo/idea commands to automatically log 90- 10) (feature request): bug/typo/idea commands to automatically log
93 your comments, with the mentioning of the current map (and perhaps an 91 your comments, with the mentioning of the current map (and perhaps an
94 item, if you do 'bug <item>'). 92 item, if you do 'bug <item>').
93
94
95 #TODO#d# display texture cache
96 {
97 glEnable GL_TEXTURE_2D;
98 glBindTexture GL_TEXTURE_2D, 41;
99 glColor 1, 1, 1, 1;
100 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
101 glEnable GL_BLEND;
102 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
103 glBegin GL_QUADS;
104 glTexCoord 0,1; glVertex 0,0;
105 glTexCoord 1,1; glVertex 255,0;
106 glTexCoord 1,0; glVertex 255,255;
107 glTexCoord 0,0; glVertex 0,255;
108 glEnd;
109 glDisable GL_BLEND;
110 glDisable GL_TEXTURE_2D;
111 }
95 112
96set_face 4783 => 70 113set_face 4783 => 70
97libpng warning: Ignoring gAMA chunk with gamma=0 114libpng warning: Ignoring gAMA chunk with gamma=0
98allocating id 71 115allocating id 71
99OK 116OK

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