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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.139 by root, Mon Jun 5 22:14:57 2006 UTC vs.
Revision 1.194 by root, Wed Jul 5 00:23:06 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: pickup ratio not settable? 11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579.
12- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
13 together with removing query dialog altogether. 13 => either using bg attribute, or something else. neither way is currently implementable, imho
14- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 14 => or maybe using an extra icon for curses/magic items?)
15- IMPORTANT: history for completer (cursor-up) 15 maybe drag&drop, otherwise two containers side-by-side makes little sense.
16- IMPORTANT: bind keys using the completer 16 show player weight/max weight in inventory
17- IMPORTANT: map-clicking is still off-by-one randomly 17 offer common options such as use_skill sense xxx etc. in inventory via menu?
18- IMPORTANT: client freezes when applyign savebed due to rebuild_spell_list taking 18 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
19 seconds due to repeated calls. 19- notebook should provide a visual feedback (support form button class?)
20- IMPORTANT: spell list doens't even remove spells(??) 20- IMPORTANT: store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
21- skill page in playerbook
22- enable autopickup/disable in right-click menĂ¼ for map
23- help window close button
24- floorbox should show currently open container
25- make simple inventory filters: most recently added/changed, normal, only unlocked
26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
27- minor: skill list which shows XP and lets u bind stuff
28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
29 (after starting, press quit)
30- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
21 31
22should be solved/investitaged before BETA release: 32should be solved/investigated before 1.0 release:
33- mapmap (overview) - scroll visible area by clicking/dragging
34- binding window and editor layout broken for long recordings
23- maybe open the help viewer on the first start, or a simple dialog that 35- maybe open the help viewer on the first start, or a simple dialog that
24 initially lists keybidings for gcfclient converts. 36 initially lists keybidings for gcfclient converts.
25- add a "serve rinfo" setup page that tells you what the server supports 37- maybe support mb4/mb5 on selected widgets to facilitate scrolling
26 and more importantly what it does not support. 38 (inventory, spell list, messge log...) => marc
27- put metaserver list into scrolled viewport, move Use button to back, 39- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
28 add tooltips, close together with setup dialog or even notebook page 40- but fullscreen => minimize (alt-esc) => no way to go back [windows]
29 becoming invisible. 41- spell list => scroll down => "Pickup" => scrollbar not updated
30- message log/textview flickers on update. 42- what happened to the dialog being shown when modifiera are pressed, showing
31- binding window and editor layout broken for long recordings 43 keybindings for this modifier?
32- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
33 (use popups, not buttons)
34- minor: skill list which shows XP and lets u bind stuff
35- adding another notebook page "Debug" that sets debnugging flags might or
36 might not help tracking down bugs in the field?
37- log messages received and commands sent to ~/.crossfire/log.$ip
38- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
39 (after starting, press quit)
40- mapmap (overview) - scroll visible area by clicking/dragging
41- maybe move window managing functionality into toplevel: better window management (graphical feedback)
42- the player weight somehow updates strangely when dropping/picking up
43 (update: is this still the case?)
44 45
45should be solved/investigated before 1.0 release: 46post-1.0:
46- slider e.g. in setup/Spells is not updated when becoming visible 47- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
47- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
48- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 49 affect neighbouring visible pixels (border bleeding).
50- examine etc., should use extendeddrawinfo or sth. similar
51- player list from server for tell etc. commands
52- save only dirty cached maps, and save dirty maps != current map
53- look into extendedmapinfo
54- completer should know more about arguments, e.g. cast summon pet monster,
55 or that some commands do not take arguments ("drop all").
56- sliders do not change size after reconfigure.
49- enter runmode when cursor-key repeats (maybe not?) 57- enter runmode when cursor-key repeats (maybe not?)
50- better focus management: put focus onto active windows, remove it again later
51 (mainly to speed up gui interaction when map isn't important).
52- cairo/win32 looks like shit (premultiplied alpha bug?) 58- cairo/win32 looks like shit (premultiplied alpha bug?)
53 (despite horrendous efforts, this is likely not fixable except by building a custom 59 (despite horrendous efforts, this is likely not fixable except by building a custom
54 libcairo for win32). 60 libcairo for win32).
55 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 61 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
56- the binding editor should have a append-record mode or something like that
57- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
58 and add column titles (also for other tables like inventory and bindings)
59- sliders do not change size after reconfigure.
60- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
61- investigate fill widget option.
62- win32, fow_tetxure sometimes nukes other textures
63 (mostly fixed, but still there: displays list and texture uploads do not go well together)
64- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
65- completer should know more about arguments, e.g. cast summon pet monster,
66 or that some commands do not take arguments ("drop all").
67- textview should not snap to bottom on resize.
68- alt+cursor == diagonal
69- look into extendedmapinfo
70- save only dirty cached maps, and save dirty maps != current map
71- try to synchronize local animation speed with server updates to save on screen refreshes.
72- player list from server for tell etc. commands
73- examine etc., should use extendeddrawinfo or sth. similar
74- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
75- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
76- performance: use texture collections for upstream server data instead if gobs 63- performance: use texture collections for upstream server data instead if gobs
77 of small textures. 64 of small textures.
78- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
79 affect neighbouring visible pixels (border bleeding).
80- pango fontsize measure and decrease to achieve real pixel height
81 65
82TEMPORARY SERVER TODO: 66TEMPORARY SERVER TODO:
67- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
83- palyer peaceful setting should be independen of game peaceful setting 68- palyer peaceful setting should be independen of game peaceful setting
84 (i.e. one should be able to become hostile against guards but still 69 (i.e. one should be able to become hostile against guards but still
85 be peaceful - the palyer peaceful would be toggled by priests and shown 70 be peaceful - the palyer peaceful would be toggled by priests and shown
86 in who, the game peaceful steting would be toggled by the peaceful command 71 in who, the game peaceful steting would be toggled by the peaceful command
87 but not otherwise shown). 72 but not otherwise shown).
93- 3) jumping into monsters does no damage, even though it's supposed to 78- 3) jumping into monsters does no damage, even though it's supposed to
94 be an attack (mentioned before). You also get no exp for this 79 be an attack (mentioned before). You also get no exp for this
95- 10) (feature request): bug/typo/idea commands to automatically log 80- 10) (feature request): bug/typo/idea commands to automatically log
96 your comments, with the mentioning of the current map (and perhaps an 81 your comments, with the mentioning of the current map (and perhaps an
97 item, if you do 'bug <item>'). 82 item, if you do 'bug <item>').
83
84
85 #TODO#d# display texture cache
86 {
87 glEnable GL_TEXTURE_2D;
88 glBindTexture GL_TEXTURE_2D, 41;
89 glColor 1, 1, 1, 1;
90 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
91 glEnable GL_BLEND;
92 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
93 glBegin GL_QUADS;
94 glTexCoord 0,1; glVertex 0,0;
95 glTexCoord 1,1; glVertex 255,0;
96 glTexCoord 1,0; glVertex 255,255;
97 glTexCoord 0,0; glVertex 0,255;
98 glEnd;
99 glDisable GL_BLEND;
100 glDisable GL_TEXTURE_2D;
101 }
98 102
99set_face 4783 => 70 103set_face 4783 => 70
100libpng warning: Ignoring gAMA chunk with gamma=0 104libpng warning: Ignoring gAMA chunk with gamma=0
101allocating id 71 105allocating id 71
102OK 106OK

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