--- deliantra/Deliantra-Client/TODO 2006/04/16 17:35:47 1.14 +++ deliantra/Deliantra-Client/TODO 2006/04/20 16:29:39 1.25 @@ -1,25 +1,44 @@ http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html +- IMPIMPIMP-ORA-ANT: history for commandline :) - IMPORTANT: map scroll darken code does not work -- IMPORTANT: message window entry widget should defocus automatically when invoked - from the map widget. -- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too -- message window layout broken (entry too small). -- mesa-rendering of textview shows only garbage and/or another texture - IMPORTANT: user interface (window positions etc.) should be saved, but a) switching modes clears/recreates all widgets (has to, as parameters are not resolution-independent) b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview (but updates will be slow UPDATE updates are not at all slow). -- labels are generally shown too small -- labels have an extra " " at the end that affects size calculations(?) + +- enter runmode when cursor-key repeats +- mapmap (overview) + - convetr to real window + - draw rectangle around visible area + - scroll visible area + - make size configurable/reesizable +- use real mapmap size in map caching, not hardcoded 250 size +- save only dirty cached maps, and save dirty maps != current map +- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges +- the stats for the gauges which get into the stats_update function are somehow weird +- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too +- message window layout broken (entry too small). +- mesa-rendering of textview shows only garbage and/or another texture - label needs "expected char width" -- make font description copy: font size changes hurt A LOT (really?) - toplevel should enforce that windows always be partially visible - maybe move window managing functionality into toplevel +- implement suicide command for server - cavehippo wants hashstring to be changed to hash name +- pippij wants playerstealing to work between hostile players +- schmorp wants to rework the who output format +- attempt_jump tries to kick jumped-into monster,s but doesn't work +- 1) If you hide, and someone can see you trying to hide, you'll get a + message, even when you can't see that other person. +- 2) hiding exp is always 1, independant of how difficult it is to hide +- 3) jumping into monsters does no damage, even though it's supposed to + be an attack (mentioned before). You also get no exp for this +- 10) (feature request): bug/typo/idea commands to automatically log + your comments, with the mentioning of the current map (and perhaps an + item, if you do 'bug '). "workarounded" but not solved: (- IMPORTANT: move widgets to integer coordinates - fix containers!)