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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.14 by root, Sun Apr 16 17:35:47 2006 UTC vs.
Revision 1.68 by root, Mon May 22 01:28:06 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: map scroll darken code does not work 612:17 <@schmorp> i do list all libs manually for pclient
4- IMPORTANT: message window entry widget should defocus automatically when invoked 712:17 <@schmorp> will have to do that for gce too
5 from the map widget. 812:17 <@schmorp> remind me of it
6- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 912:17 <@schmorp> qwhen i next bundle it
7- message window layout broken (entry too small). 10
8- mesa-rendering of textview shows only garbage and/or another texture 11- IMPORTANT: skill-pod benutzen!
12- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
13 (maybe also for floorbox)
14- IMPORTANT: quit-button, somewhere!
15 * dialog, der warnt ein savebed aufzusuchen.
16- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
17- IMPORTANT: lose/regain mapping might clear messgae log
18 (maybe this happens when its being updated when the window isn't mapped => no
19 window context?)
20- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
21- IMPORTANT:_ map feedback... e.g. when clicking on it
22- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
23- IMPORTANT: '.' in map should repeat last command
24- important: center and improve dialogs (create cFClient::UI::Dialog)
9- IMPORTANT: user interface (window positions etc.) should be saved, but 25- IMPORTANT: user interface (window positions etc.) should be saved, but
10 a) switching modes clears/recreates all widgets (has to, as parameters
11 are not resolution-independent)
12 b) widget layout is nontrivial as to not obscure map 26 b) widget layout is nontrivial as to not obscure map
13 c) need better way to center map then middle-button, maybe map overview 27 c) need better way to center map then middle-button, maybe map overview
14 (but updates will be slow UPDATE updates are not at all slow). 28 (but updates will be slow UPDATE updates are not at all slow).
15- labels are generally shown too small 29- IMPORTANT: verify and correct connection-dependent texture management
16- labels have an extra " " at the end that affects size calculations(?) 30- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
17- label needs "expected char width" 31- IMPORTANT: message log slider goes too far down.
18- make font description copy: font size changes hurt A LOT (really?) 32- IMPORTANT: focus mapwidget on login
19- toplevel should enforce that windows always be partially visible 33- IMPORTANT: font reconfigure works very badly.
34
35should be solved/investitaged before release:
36- cairo/win32 looks like shit (premultiplied alpha bug?)
37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
38 (after starting, pressing login with connection refused, then close window)
39- flopper/menu imrpovement:
40 * things that are menus should act more like menus
41 * inmventory etc. should fade-in automatically when used
42- add menu itemds for inventory items: mark/inscribe etc.
43- remove wrap_mode hack from texture and make it a per-texture operation
44- enter runmode when cursor-key repeats
45- mapmap (overview) - scroll visible area by clicking/dragging
46- save only dirty cached maps, and save dirty maps != current map
47- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
20- maybe move window managing functionality into toplevel 48- maybe move window managing functionality into toplevel
49- better window management (feedback)
50- look into extendedmapinfo
51- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
21 52
22- cavehippo wants hashstring to be changed to hash name 53low priority:
54- inventory update must be incremental (too slow) (really? check)
55- try to synchronize local animation speed with server updates to save on screen refreshes.
56- player list from server for tell etc. commands
57- examine etc., should use extendeddrawinfo or sth. similar
58- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
59- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
60- performance: use texture collections for upstream server data instead if gobs
61 of small textures.
62- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
63 affect neighbouring visible pixels (border bleeding).
64- pango fontsize measure and decrease to achieve real pixel height
23 65
24"workarounded" but not solved: 66TEMPORARY SERVER TODO:
25(- IMPORTANT: move widgets to integer coordinates - fix containers!) 67- palyer peaceful setting should be independen of game peaceful setting
26(- pango fontsize measure and decrease to achieve real pixel height) 68 (i.e. one should be able to become hostile against guards but still
69 be peaceful - the palyer peaceful would be toggled by priests and shown
70 in who, the game peaceful steting would be toggled by the peaceful command
71 but not otherwise shown).
72- pippij wants playerstealing to work between hostile players
73- attempt_jump tries to kick jumped-into monster,s but doesn't work
74- 1) If you hide, and someone can see you trying to hide, you'll get a
75 message, even when you can't see that other person.
76- 2) hiding exp is always 1, independant of how difficult it is to hide
77- 3) jumping into monsters does no damage, even though it's supposed to
78 be an attack (mentioned before). You also get no exp for this
79- 10) (feature request): bug/typo/idea commands to automatically log
80 your comments, with the mentioning of the current map (and perhaps an
81 item, if you do 'bug <item>').
27 82
28set_face 4783 => 70 83set_face 4783 => 70
29libpng warning: Ignoring gAMA chunk with gamma=0 84libpng warning: Ignoring gAMA chunk with gamma=0
30allocating id 71 85allocating id 71
31OK 86OK

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