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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.140 by root, Mon Jun 5 22:30:35 2006 UTC vs.
Revision 1.190 by root, Mon Jul 3 22:04:25 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: pickup ratio not settable? 11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579.
12- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
13 together with removing query dialog altogether. 13 maybe drag&drop, otherwise two containers side-by-side makes little sense.
14- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 14 show player weight/max weight in inventory
15- IMPORTANT: history for completer (cursor-up) 15 offer common options such as use_skill sense xxx etc. in inventory via menu?
16- IMPORTANT: bind keys using the completer 16 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
17- IMPORTANT: map-clicking is still off-by-one randomly 17- notebook should provide a visual feedback (support form button class?)
18- skill page in playerbook
19- enable autopickup/disable in right-click menĂ¼ for map
20- help window close button
21- floorbox should show currently open container
22- make simple inventory filters: most recently added/changed, normal, only unlocked
23- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
24- minor: skill list which shows XP and lets u bind stuff
25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
26 (after starting, press quit)
27- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
28- show stat changes in statusbox
18 29
19should be solved/investitaged before BETA release: 30should be solved/investigated before 1.0 release:
31- mapmap (overview) - scroll visible area by clicking/dragging
32- binding window and editor layout broken for long recordings
20- maybe open the help viewer on the first start, or a simple dialog that 33- maybe open the help viewer on the first start, or a simple dialog that
21 initially lists keybidings for gcfclient converts. 34 initially lists keybidings for gcfclient converts.
22- add a "serve rinfo" setup page that tells you what the server supports 35- maybe support mb4/mb5 on selected widgets to facilitate scrolling
23 and more importantly what it does not support. 36 (inventory, spell list, messge log...) => marc
24- put metaserver list into scrolled viewport, move Use button to back, 37- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
25 add tooltips, close together with setup dialog or even notebook page 38- but fullscreen => minimize (alt-esc) => no way to go back [windows]
26 becoming invisible. 39- spell list => scroll down => "Pickup" => scrollbar not updated
27- message log/textview flickers on update. 40- what happened to the dialog being shown when modifiera are pressed, showing
28- binding window and editor layout broken for long recordings 41 keybindings for this modifier?
29- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 42- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
30 (use popups, not buttons)
31- minor: skill list which shows XP and lets u bind stuff
32- adding another notebook page "Debug" that sets debnugging flags might or
33 might not help tracking down bugs in the field?
34- log messages received and commands sent to ~/.crossfire/log.$ip
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit)
37- mapmap (overview) - scroll visible area by clicking/dragging
38- maybe move window managing functionality into toplevel: better window management (graphical feedback)
39- the player weight somehow updates strangely when dropping/picking up
40 (update: is this still the case?)
41 43
42should be solved/investigated before 1.0 release: 44post-1.0:
43- slider e.g. in setup/Spells is not updated when becoming visible 45- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 46 affect neighbouring visible pixels (border bleeding).
45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 47- examine etc., should use extendeddrawinfo or sth. similar
48- player list from server for tell etc. commands
49- save only dirty cached maps, and save dirty maps != current map
50- look into extendedmapinfo
51- completer should know more about arguments, e.g. cast summon pet monster,
52 or that some commands do not take arguments ("drop all").
53- sliders do not change size after reconfigure.
46- enter runmode when cursor-key repeats (maybe not?) 54- enter runmode when cursor-key repeats (maybe not?)
47- better focus management: put focus onto active windows, remove it again later
48 (mainly to speed up gui interaction when map isn't important).
49- cairo/win32 looks like shit (premultiplied alpha bug?) 55- cairo/win32 looks like shit (premultiplied alpha bug?)
50 (despite horrendous efforts, this is likely not fixable except by building a custom 56 (despite horrendous efforts, this is likely not fixable except by building a custom
51 libcairo for win32). 57 libcairo for win32).
52 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 58 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
53- the binding editor should have a append-record mode or something like that
54- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
55 and add column titles (also for other tables like inventory and bindings)
56- sliders do not change size after reconfigure.
57- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
58- investigate fill widget option.
59- win32, fow_tetxure sometimes nukes other textures
60 (mostly fixed, but still there: displays list and texture uploads do not go well together)
61- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
62- completer should know more about arguments, e.g. cast summon pet monster,
63 or that some commands do not take arguments ("drop all").
64- textview should not snap to bottom on resize.
65- alt+cursor == diagonal
66- look into extendedmapinfo
67- save only dirty cached maps, and save dirty maps != current map
68- try to synchronize local animation speed with server updates to save on screen refreshes.
69- player list from server for tell etc. commands
70- examine etc., should use extendeddrawinfo or sth. similar
71- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
72- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
73- performance: use texture collections for upstream server data instead if gobs 60- performance: use texture collections for upstream server data instead if gobs
74 of small textures. 61 of small textures.
75- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
76 affect neighbouring visible pixels (border bleeding).
77- pango fontsize measure and decrease to achieve real pixel height
78 62
79TEMPORARY SERVER TODO: 63TEMPORARY SERVER TODO:
80- palyer peaceful setting should be independen of game peaceful setting 64- palyer peaceful setting should be independen of game peaceful setting
81 (i.e. one should be able to become hostile against guards but still 65 (i.e. one should be able to become hostile against guards but still
82 be peaceful - the palyer peaceful would be toggled by priests and shown 66 be peaceful - the palyer peaceful would be toggled by priests and shown

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