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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.129 by root, Mon Jun 5 05:06:21 2006 UTC vs.
Revision 1.143 by root, Tue Jun 6 03:13:00 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: vidmode change considered harmful 11- IMPORTANT: recording multiple macros results in only one macro recorded
12- IMPORTANT: why is windows many times faster at displaying the documentation? 12- IMPORTANT: texture reload not working on scaras machine
13- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 13- IMPORTANT: pickup ratio not settable?
14 together with removing query dialog altogether. 14- IMPORTANT: tooltips that are near the bottom of the screen should be completely visible.
15- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
16- IMPORTANT: history for completer (cursor-up) 15- IMPORTANT: history for completer (cursor-up)
16- IMPORTANT: bind keys using the completer
17- IMPORTANT: map-clicking is still off-by-one randomly
17 18
19should be solved/investitaged before BETA release:
20- maybe support mb4/mb5 on selected widgets to facilitate scrolling
21 (inventory, spell list, messge log...) => marc
22- add lmb mouse = cast, mmb2 = invoke or so to spell list.
23- maybe open the help viewer on the first start, or a simple dialog that
24 initially lists keybidings for gcfclient converts.
25- add a "serve rinfo" setup page that tells you what the server supports
26 and more importantly what it does not support.
27- put metaserver list into scrolled viewport, move Use button to back,
28 add tooltips, close together with setup dialog or even notebook page
29 becoming invisible.
18- message log/textview flickers on update. 30- message log/textview flickers on update.
19- binding window and editor layout broken for long recordings 31- binding window and editor layout broken for long recordings
20- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 32- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
21 (use popups, not buttons) 33 (use popups, not buttons)
22- minor: skill list which shows XP and lets u bind stuff 34- minor: skill list which shows XP and lets u bind stuff
35- adding another notebook page "Debug" that sets debnugging flags might or
36 might not help tracking down bugs in the field?
37- log messages received and commands sent to ~/.crossfire/log.$ip
38- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
39 (after starting, press quit)
40- mapmap (overview) - scroll visible area by clicking/dragging
41- maybe move window managing functionality into toplevel: better window management (graphical feedback)
42- the player weight somehow updates strangely when dropping/picking up
43 (update: is this still the case?)
23 44
24should be solved/investitaged before release: 45should be solved/investigated before 1.0 release:
25- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 46- slider e.g. in setup/Spells is not updated when becoming visible
26 and add column titles (also for other tables like inventory and bindings) 47- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
27- log messages received and commands sent to ~/.crossfire/log.$ip 48- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
28- the binding editor should have a append-record mode or something like that 49- enter runmode when cursor-key repeats (maybe not?)
50- better focus management: put focus onto active windows, remove it again later
51 (mainly to speed up gui interaction when map isn't important).
29- cairo/win32 looks like shit (premultiplied alpha bug?) 52- cairo/win32 looks like shit (premultiplied alpha bug?)
30 (despite horrendous efforts, this is likely not fixable except by building a custom 53 (despite horrendous efforts, this is likely not fixable except by building a custom
31 libcairo for win32). 54 libcairo for win32).
32- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 55 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
33 (after starting, press quit) 56- the binding editor should have a append-record mode or something like that
34- better focus management: put focus onto active windows, remove it again later 57- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
35 (mainly to speed up gui interaction when map isn't important). 58 and add column titles (also for other tables like inventory and bindings)
36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 59- sliders do not change size after reconfigure.
37- enter runmode when cursor-key repeats (maybe not?)
38- mapmap (overview) - scroll visible area by clicking/dragging
39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
40- maybe move window managing functionality into toplevel
41- better window management (graphical feedback)
42- the player weight somehow updates strangely when dropping/picking up
43
44low priority:
45- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 60- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
46- investigate fill widget option. 61- investigate fill widget option.
47- win32, fow_tetxure sometimes nukes other textures 62- win32, fow_tetxure sometimes nukes other textures
48 (mostly fixed, but still there: displays list and texture uploads do not go well together) 63 (mostly fixed, but still there: displays list and texture uploads do not go well together)
49- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 64- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.

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