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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.146 by root, Tue Jun 6 08:35:22 2006 UTC vs.
Revision 1.189 by root, Mon Jul 3 00:40:56 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: recording multiple macros results in only one macro recorded 11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579.
12- IMPORTANT: texture reload not working on scaras machine 12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
13- IMPORTANT: pickup ratio not settable? 13 maybe drag&drop, otherwise two containers side-by-side makes little sense.
14- IMPORTANT: tooltips that are near the bottom of the screen should be completely visible. 14 show player weight/max weight in inventory
15- IMPORTANT: history for completer (cursor-up) 15 offer common options such as use_skill sense xxx etc. in inventory via menu?
16- IMPORTANT: bind keys using the completer 16 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
17- IMPORTANT: map-clicking is still off-by-one randomly 17- skill page in playerbook
18- IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog 18- enable autopickup/disable in right-click menĂ¼ for map
19- IMPORTANT: pickup, spell-list etc. try to send commands to the server even when $CONN is not available 19- help window close button
20- floorbox should show currently open container
21- make simple inventory filters: most recently added/changed, normal, only unlocked
22- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
23- minor: skill list which shows XP and lets u bind stuff
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, press quit)
26- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
27- show stat changes in statusbox
20 28
21should be solved/investitaged before BETA release: 29should be solved/investigated before 1.0 release:
30- mapmap (overview) - scroll visible area by clicking/dragging
31- binding window and editor layout broken for long recordings
32- maybe open the help viewer on the first start, or a simple dialog that
33 initially lists keybidings for gcfclient converts.
22- maybe support mb4/mb5 on selected widgets to facilitate scrolling 34- maybe support mb4/mb5 on selected widgets to facilitate scrolling
23 (inventory, spell list, messge log...) => marc 35 (inventory, spell list, messge log...) => marc
24- add lmb mouse = cast, mmb2 = invoke or so to spell list. 36- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
25- maybe open the help viewer on the first start, or a simple dialog that 37- but fullscreen => minimize (alt-esc) => no way to go back [windows]
26 initially lists keybidings for gcfclient converts. 38- spell list => scroll down => "Pickup" => scrollbar not updated
27- add a "serve rinfo" setup page that tells you what the server supports
28 and more importantly what it does not support.
29- message log/textview flickers on update.
30- binding window and editor layout broken for long recordings
31- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
32 (use popups, not buttons)
33- minor: skill list which shows XP and lets u bind stuff
34- adding another notebook page "Debug" that sets debnugging flags might or
35 might not help tracking down bugs in the field?
36- log messages received and commands sent to ~/.crossfire/log.$ip
37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
38 (after starting, press quit)
39- mapmap (overview) - scroll visible area by clicking/dragging
40- maybe move window managing functionality into toplevel: better window management (graphical feedback)
41- the player weight somehow updates strangely when dropping/picking up
42 (update: is this still the case?)
43
44should be solved/investigated before 1.0 release:
45- what happened to the dialog being shown when modifiera are pressed, showing 39- what happened to the dialog being shown when modifiera are pressed, showing
46 keybindings for this modifier? 40 keybindings for this modifier?
47- slider e.g. in setup/Spells is not updated when becoming visible
48- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 41- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
49- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 42
43post-1.0:
44- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
45 affect neighbouring visible pixels (border bleeding).
46- examine etc., should use extendeddrawinfo or sth. similar
47- player list from server for tell etc. commands
48- save only dirty cached maps, and save dirty maps != current map
49- look into extendedmapinfo
50- completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all").
52- sliders do not change size after reconfigure.
50- enter runmode when cursor-key repeats (maybe not?) 53- enter runmode when cursor-key repeats (maybe not?)
51- better focus management: put focus onto active windows, remove it again later
52 (mainly to speed up gui interaction when map isn't important).
53- cairo/win32 looks like shit (premultiplied alpha bug?) 54- cairo/win32 looks like shit (premultiplied alpha bug?)
54 (despite horrendous efforts, this is likely not fixable except by building a custom 55 (despite horrendous efforts, this is likely not fixable except by building a custom
55 libcairo for win32). 56 libcairo for win32).
56 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 57 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
57- the binding editor should have a append-record mode or something like that
58- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
59 and add column titles (also for other tables like inventory and bindings)
60- sliders do not change size after reconfigure.
61- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
62- investigate fill widget option.
63- win32, fow_tetxure sometimes nukes other textures
64 (mostly fixed, but still there: displays list and texture uploads do not go well together)
65- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
66- completer should know more about arguments, e.g. cast summon pet monster,
67 or that some commands do not take arguments ("drop all").
68- textview should not snap to bottom on resize.
69- alt+cursor == diagonal
70- look into extendedmapinfo
71- save only dirty cached maps, and save dirty maps != current map
72- try to synchronize local animation speed with server updates to save on screen refreshes.
73- player list from server for tell etc. commands
74- examine etc., should use extendeddrawinfo or sth. similar
75- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 58- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
76- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
77- performance: use texture collections for upstream server data instead if gobs 59- performance: use texture collections for upstream server data instead if gobs
78 of small textures. 60 of small textures.
79- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
80 affect neighbouring visible pixels (border bleeding).
81- pango fontsize measure and decrease to achieve real pixel height
82 61
83TEMPORARY SERVER TODO: 62TEMPORARY SERVER TODO:
84- palyer peaceful setting should be independen of game peaceful setting 63- palyer peaceful setting should be independen of game peaceful setting
85 (i.e. one should be able to become hostile against guards but still 64 (i.e. one should be able to become hostile against guards but still
86 be peaceful - the palyer peaceful would be toggled by priests and shown 65 be peaceful - the palyer peaceful would be toggled by priests and shown

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