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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.148 by root, Wed Jun 7 05:48:52 2006 UTC vs.
Revision 1.193 by root, Tue Jul 4 23:44:23 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: recording multiple macros results in only one macro recorded 11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579.
12- IMPORTANT: texture reload not working on scaras machine 12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
13- IMPORTANT: pickup ratio not settable? 13 => either using bg attribute, or something else. neither way is currently implementable, imho
14- IMPORTANT: history for completer (cursor-up) 14 => or maybe using an extra icon for curses/magic items?)
15- IMPORTANT: bind keys using the completer 15 maybe drag&drop, otherwise two containers side-by-side makes little sense.
16- IMPORTANT: map-clicking is still off-by-one randomly 16 show player weight/max weight in inventory
17- IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog 17 offer common options such as use_skill sense xxx etc. in inventory via menu?
18- IMPORTANT: pickup, spell-list etc. try to send commands to the server even when $CONN is not available 18 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
19- notebook should provide a visual feedback (support form button class?)
20- IMPORTANT: store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
21- skill page in playerbook
22- enable autopickup/disable in right-click menĂ¼ for map
23- help window close button
24- floorbox should show currently open container
25- make simple inventory filters: most recently added/changed, normal, only unlocked
26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
27- minor: skill list which shows XP and lets u bind stuff
28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
29 (after starting, press quit)
30- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
19 31
20should be solved/investitaged before BETA release: 32should be solved/investigated before 1.0 release:
33- mapmap (overview) - scroll visible area by clicking/dragging
34- binding window and editor layout broken for long recordings
35- maybe open the help viewer on the first start, or a simple dialog that
36 initially lists keybidings for gcfclient converts.
21- maybe support mb4/mb5 on selected widgets to facilitate scrolling 37- maybe support mb4/mb5 on selected widgets to facilitate scrolling
22 (inventory, spell list, messge log...) => marc 38 (inventory, spell list, messge log...) => marc
23- add lmb mouse = cast, mmb2 = invoke or so to spell list. 39- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
24- maybe open the help viewer on the first start, or a simple dialog that 40- but fullscreen => minimize (alt-esc) => no way to go back [windows]
25 initially lists keybidings for gcfclient converts. 41- spell list => scroll down => "Pickup" => scrollbar not updated
26- add a "serve rinfo" setup page that tells you what the server supports
27 and more importantly what it does not support.
28- binding window and editor layout broken for long recordings
29- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
30 (use popups, not buttons)
31- minor: skill list which shows XP and lets u bind stuff
32- adding another notebook page "Debug" that sets debnugging flags might or
33 might not help tracking down bugs in the field?
34- log messages received and commands sent to ~/.crossfire/log.$ip
35- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit)
37- mapmap (overview) - scroll visible area by clicking/dragging
38- maybe move window managing functionality into toplevel: better window management (graphical feedback)
39- the player weight somehow updates strangely when dropping/picking up
40 (update: is this still the case?)
41
42should be solved/investigated before 1.0 release:
43- what happened to the dialog being shown when modifiera are pressed, showing 42- what happened to the dialog being shown when modifiera are pressed, showing
44 keybindings for this modifier? 43 keybindings for this modifier?
45- slider e.g. in setup/Spells is not updated when becoming visible
46- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
47- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 45
46post-1.0:
47- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
49 affect neighbouring visible pixels (border bleeding).
50- examine etc., should use extendeddrawinfo or sth. similar
51- player list from server for tell etc. commands
52- save only dirty cached maps, and save dirty maps != current map
53- look into extendedmapinfo
54- completer should know more about arguments, e.g. cast summon pet monster,
55 or that some commands do not take arguments ("drop all").
56- sliders do not change size after reconfigure.
48- enter runmode when cursor-key repeats (maybe not?) 57- enter runmode when cursor-key repeats (maybe not?)
49- better focus management: put focus onto active windows, remove it again later
50 (mainly to speed up gui interaction when map isn't important).
51- cairo/win32 looks like shit (premultiplied alpha bug?) 58- cairo/win32 looks like shit (premultiplied alpha bug?)
52 (despite horrendous efforts, this is likely not fixable except by building a custom 59 (despite horrendous efforts, this is likely not fixable except by building a custom
53 libcairo for win32). 60 libcairo for win32).
54 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 61 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
55- the binding editor should have a append-record mode or something like that
56- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
57 and add column titles (also for other tables like inventory and bindings)
58- sliders do not change size after reconfigure.
59- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
60- investigate fill widget option.
61- win32, fow_tetxure sometimes nukes other textures
62 (mostly fixed, but still there: displays list and texture uploads do not go well together)
63- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
64- completer should know more about arguments, e.g. cast summon pet monster,
65 or that some commands do not take arguments ("drop all").
66- textview should not snap to bottom on resize.
67- alt+cursor == diagonal
68- look into extendedmapinfo
69- save only dirty cached maps, and save dirty maps != current map
70- try to synchronize local animation speed with server updates to save on screen refreshes.
71- player list from server for tell etc. commands
72- examine etc., should use extendeddrawinfo or sth. similar
73- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
74- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
75- performance: use texture collections for upstream server data instead if gobs 63- performance: use texture collections for upstream server data instead if gobs
76 of small textures. 64 of small textures.
77- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
78 affect neighbouring visible pixels (border bleeding).
79- pango fontsize measure and decrease to achieve real pixel height
80 65
81TEMPORARY SERVER TODO: 66TEMPORARY SERVER TODO:
82- palyer peaceful setting should be independen of game peaceful setting 67- palyer peaceful setting should be independen of game peaceful setting
83 (i.e. one should be able to become hostile against guards but still 68 (i.e. one should be able to become hostile against guards but still
84 be peaceful - the palyer peaceful would be toggled by priests and shown 69 be peaceful - the palyer peaceful would be toggled by priests and shown
92- 3) jumping into monsters does no damage, even though it's supposed to 77- 3) jumping into monsters does no damage, even though it's supposed to
93 be an attack (mentioned before). You also get no exp for this 78 be an attack (mentioned before). You also get no exp for this
94- 10) (feature request): bug/typo/idea commands to automatically log 79- 10) (feature request): bug/typo/idea commands to automatically log
95 your comments, with the mentioning of the current map (and perhaps an 80 your comments, with the mentioning of the current map (and perhaps an
96 item, if you do 'bug <item>'). 81 item, if you do 'bug <item>').
82
83
84 #TODO#d# display texture cache
85 {
86 glEnable GL_TEXTURE_2D;
87 glBindTexture GL_TEXTURE_2D, 41;
88 glColor 1, 1, 1, 1;
89 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
90 glEnable GL_BLEND;
91 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
92 glBegin GL_QUADS;
93 glTexCoord 0,1; glVertex 0,0;
94 glTexCoord 1,1; glVertex 255,0;
95 glTexCoord 1,0; glVertex 255,255;
96 glTexCoord 0,0; glVertex 0,255;
97 glEnd;
98 glDisable GL_BLEND;
99 glDisable GL_TEXTURE_2D;
100 }
97 101
98set_face 4783 => 70 102set_face 4783 => 70
99libpng warning: Ignoring gAMA chunk with gamma=0 103libpng warning: Ignoring gAMA chunk with gamma=0
100allocating id 71 104allocating id 71
101OK 105OK

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