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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.149 by root, Wed Jun 7 06:28:28 2006 UTC vs.
Revision 1.196 by root, Wed Jul 5 02:16:49 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: recording multiple macros results in only one macro recorded 11- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
12- IMPORTANT: texture reload not working on scaras machine 12 => either using bg attribute, or something else. neither way is currently implementable, imho
13- IMPORTANT: pickup ratio not settable? 13 => or maybe using an extra icon for curses/magic items?)
14- IMPORTANT: history for completer (cursor-up) 14 maybe drag&drop, otherwise two containers side-by-side makes little sense.
15- IMPORTANT: bind keys using the completer 15 show player weight/max weight in inventory
16- IMPORTANT: map-clicking is still off-by-one randomly 16 offer common options such as use_skill sense xxx etc. in inventory via menu?
17- IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog 17 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
18- IMPORTANT: min_w/h MUST be respected at leats on interactive resizes
19- the inventory needs separate scrollbars. unfortunately, that means
20 addign a manual scrollbar to the other panes (skills and spells :()
21- notebook should provide a visual feedback (support form button class?)
22- buttons should support hovering visually
23- experience change messages should include skill experience
24- skill page in playerbook
25- help window close button
26- floorbox should show currently open container
27- make simple inventory filters: most recently added/changed, normal, only unlocked
28- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
29- minor: skill list which shows XP and lets u bind stuff
30- experience
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit)
33- client sometimes crashes on Mapmenu=>Toggle autopickup
34- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
18 35
19should be solved/investitaged before BETA release: 36should be solved/investigated before 1.0 release:
37- NPC dialog box should have close button which finishes the dialog
38- mapmap (overview) - scroll visible area by clicking/dragging
39- binding window and editor layout broken for long recordings => use scroller
40- maybe open the help viewer on the first start, or a simple dialog that
41 initially lists keybidings for gcfclient converts.
20- maybe support mb4/mb5 on selected widgets to facilitate scrolling 42- maybe support mb4/mb5 on selected widgets to facilitate scrolling
21 (inventory, spell list, messge log...) => marc 43 (inventory, spell list, messge log...) => marc
22- add lmb mouse = cast, mmb2 = invoke or so to spell list. 44- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
23- maybe open the help viewer on the first start, or a simple dialog that 45- but fullscreen => minimize (alt-esc) => no way to go back [windows]
24 initially lists keybidings for gcfclient converts. 46- spell list => scroll down => "Pickup" => scrollbar not updated
25- add a "serve rinfo" setup page that tells you what the server supports 47- what happened to the dialog being shown when modifiers are pressed, showing
26 and more importantly what it does not support. 48 keybindings for this modifier?
27- binding window and editor layout broken for long recordings 49- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
28- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
29 (use popups, not buttons)
30- minor: skill list which shows XP and lets u bind stuff
31- adding another notebook page "Debug" that sets debnugging flags might or
32 might not help tracking down bugs in the field?
33- log messages received and commands sent to ~/.crossfire/log.$ip
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit)
36- mapmap (overview) - scroll visible area by clicking/dragging
37- maybe move window managing functionality into toplevel: better window management (graphical feedback)
38- the player weight somehow updates strangely when dropping/picking up
39 (update: is this still the case?)
40 50
41should be solved/investigated before 1.0 release: 51post-1.0:
42- what happened to the dialog being shown when modifiera are pressed, showing 52- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
43 keybindings for this modifier? 53 (maybe sth. else causes the slowness, such as database?)
44- slider e.g. in setup/Spells is not updated when becoming visible 54- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
45- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 55- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
46- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 56 affect neighbouring visible pixels (border bleeding).
57- examine etc., should use extendeddrawinfo or sth. similar
58- player list from server for tell etc. commands
59- save only dirty cached maps, and save dirty maps != current map
60- look into extendedmapinfo
61- completer should know more about arguments, e.g. cast summon pet monster,
62 or that some commands do not take arguments ("drop all").
63- sliders do not change size after reconfigure.
47- enter runmode when cursor-key repeats (maybe not?) 64- enter runmode when cursor-key repeats (maybe not?)
48- better focus management: put focus onto active windows, remove it again later
49 (mainly to speed up gui interaction when map isn't important).
50- cairo/win32 looks like shit (premultiplied alpha bug?) 65- cairo/win32 looks like shit (premultiplied alpha bug?)
51 (despite horrendous efforts, this is likely not fixable except by building a custom 66 (despite horrendous efforts, this is likely not fixable except by building a custom
52 libcairo for win32). 67 libcairo for win32).
53 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 68 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
54- the binding editor should have a append-record mode or something like that
55- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
56 and add column titles (also for other tables like inventory and bindings)
57- sliders do not change size after reconfigure.
58- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
59- investigate fill widget option.
60- win32, fow_tetxure sometimes nukes other textures
61 (mostly fixed, but still there: displays list and texture uploads do not go well together)
62- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
63- completer should know more about arguments, e.g. cast summon pet monster,
64 or that some commands do not take arguments ("drop all").
65- textview should not snap to bottom on resize.
66- alt+cursor == diagonal
67- look into extendedmapinfo
68- save only dirty cached maps, and save dirty maps != current map
69- try to synchronize local animation speed with server updates to save on screen refreshes.
70- player list from server for tell etc. commands
71- examine etc., should use extendeddrawinfo or sth. similar
72- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 69- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
73- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
74- performance: use texture collections for upstream server data instead if gobs 70- performance: use texture collections for upstream server data instead if gobs
75 of small textures. 71 of small textures.
76- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
77 affect neighbouring visible pixels (border bleeding).
78- pango fontsize measure and decrease to achieve real pixel height
79 72
80TEMPORARY SERVER TODO: 73TEMPORARY SERVER TODO:
74- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
81- palyer peaceful setting should be independen of game peaceful setting 75- palyer peaceful setting should be independen of game peaceful setting
82 (i.e. one should be able to become hostile against guards but still 76 (i.e. one should be able to become hostile against guards but still
83 be peaceful - the palyer peaceful would be toggled by priests and shown 77 be peaceful - the palyer peaceful would be toggled by priests and shown
84 in who, the game peaceful steting would be toggled by the peaceful command 78 in who, the game peaceful steting would be toggled by the peaceful command
85 but not otherwise shown). 79 but not otherwise shown).
91- 3) jumping into monsters does no damage, even though it's supposed to 85- 3) jumping into monsters does no damage, even though it's supposed to
92 be an attack (mentioned before). You also get no exp for this 86 be an attack (mentioned before). You also get no exp for this
93- 10) (feature request): bug/typo/idea commands to automatically log 87- 10) (feature request): bug/typo/idea commands to automatically log
94 your comments, with the mentioning of the current map (and perhaps an 88 your comments, with the mentioning of the current map (and perhaps an
95 item, if you do 'bug <item>'). 89 item, if you do 'bug <item>').
90
91
92 #TODO#d# display texture cache
93 {
94 glEnable GL_TEXTURE_2D;
95 glBindTexture GL_TEXTURE_2D, 41;
96 glColor 1, 1, 1, 1;
97 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
98 glEnable GL_BLEND;
99 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
100 glBegin GL_QUADS;
101 glTexCoord 0,1; glVertex 0,0;
102 glTexCoord 1,1; glVertex 255,0;
103 glTexCoord 1,0; glVertex 255,255;
104 glTexCoord 0,0; glVertex 0,255;
105 glEnd;
106 glDisable GL_BLEND;
107 glDisable GL_TEXTURE_2D;
108 }
96 109
97set_face 4783 => 70 110set_face 4783 => 70
98libpng warning: Ignoring gAMA chunk with gamma=0 111libpng warning: Ignoring gAMA chunk with gamma=0
99allocating id 71 112allocating id 71
100OK 113OK

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