--- deliantra/Deliantra-Client/TODO 2006/06/07 06:28:28 1.149 +++ deliantra/Deliantra-Client/TODO 2006/07/23 16:46:06 1.219 @@ -1,6 +1,6 @@ http://www.vionline.com/sound.html http://www.stonewashed.net/2.html - + http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 12:17 <@schmorp> i do list all libs manually for pclient @@ -8,76 +8,76 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: recording multiple macros results in only one macro recorded -- IMPORTANT: texture reload not working on scaras machine -- IMPORTANT: pickup ratio not settable? -- IMPORTANT: history for completer (cursor-up) -- IMPORTANT: bind keys using the completer -- IMPORTANT: map-clicking is still off-by-one randomly -- IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog - -should be solved/investitaged before BETA release: -- maybe support mb4/mb5 on selected widgets to facilitate scrolling - (inventory, spell list, messge log...) => marc -- add lmb mouse = cast, mmb2 = invoke or so to spell list. -- maybe open the help viewer on the first start, or a simple dialog that - initially lists keybidings for gcfclient converts. -- add a "serve rinfo" setup page that tells you what the server supports - and more importantly what it does not support. -- binding window and editor layout broken for long recordings -- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction - (use popups, not buttons) -- minor: skill list which shows XP and lets u bind stuff -- adding another notebook page "Debug" that sets debnugging flags might or - might not help tracking down bugs in the field? -- log messages received and commands sent to ~/.crossfire/log.$ip +- PANGO: create upstream-patch for inclusion into pango +- SERVER: on shtudown: wanted to save map with player => map not being saved? +- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. + +- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) +- spells ordering completely different for different users (maybe stored in hash?) +- speed up Table::find_widget etc. with interval => values type data structure. +- newbiew* image has wrogn size when shown in Help. +- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) + => either using bg attribute, or something else. neither way is currently implementable, imho + => or maybe using an extra icon for curses/magic items?) + maybe drag&drop, otherwise two containers side-by-side makes little sense. + offer common options such as use_skill sense xxx etc. in inventory via menu? + maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not + make simple inventory filters: most recently added/changed, normal, only unlocked +- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked) +- floorbox out-of-screen after resizing (schmorp) +- inventoy window (and probably others) too large after resizing (schmorp) +- skill book - tooltips with description and bind-to-key (schmorp) +- all dialogs should be closable with "Esc" +- maybe Quit menu point into map menu (with dialog when logge din, as usual?) +- notebook should provide a visual feedback (support from button class?) +- buttons should support hovering visually +- minor: skill list which lets u bind stuff +- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. (after starting, press quit) -- mapmap (overview) - scroll visible area by clicking/dragging -- maybe move window managing functionality into toplevel: better window management (graphical feedback) -- the player weight somehow updates strangely when dropping/picking up - (update: is this still the case?) +- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory should be solved/investigated before 1.0 release: -- what happened to the dialog being shown when modifiera are pressed, showing +- playerbook/skills should have sensible tooltips with skill descriptions +- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) +- NPC dialog box should have close button which finishes the dialog +- mapmap (overview) - scroll visible area by clicking/dragging +- binding window and editor layout broken for long recordings => use scroller +- maybe open the help viewer on the first start, or a simple dialog that + initially lists keybidings for gcfclient converts. +- maybe support mb4/mb5 on selected widgets to facilitate scrolling + (inventory, spell list, messge log...) => marc +- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) +- but fullscreen => minimize (alt-esc) => no way to go back [windows] +- spell list => scroll down => "Pickup" => scrollbar not updated +- what happened to the dialog being shown when modifiers are pressed, showing keybindings for this modifier? -- slider e.g. in setup/Spells is not updated when becoming visible - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. -- split up gauges into: head, body and foot, so that contents begin in the interior of gauges + +post-1.0: +- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) + (maybe sth. else causes the slowness, such as database?) +- currently the font texture cache lacks "memory" (see texcache.c:tc_put) +- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively + affect neighbouring visible pixels (border bleeding). +- examine etc., should use extendeddrawinfo or sth. similar +- player list from server for tell etc. commands +- save only dirty cached maps, and save dirty maps != current map +- look into extendedmapinfo +- completer should know more about arguments, e.g. cast summon pet monster, + or that some commands do not take arguments ("drop all"). +- sliders do not change size after reconfigure. - enter runmode when cursor-key repeats (maybe not?) -- better focus management: put focus onto active windows, remove it again later - (mainly to speed up gui interaction when map isn't important). - cairo/win32 looks like shit (premultiplied alpha bug?) (despite horrendous efforts, this is likely not fixable except by building a custom libcairo for win32). (update: disabled antialiasing, this looks bad, but much better than antialiasing) -- the binding editor should have a append-record mode or something like that -- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) - and add column titles (also for other tables like inventory and bindings) -- sliders do not change size after reconfigure. -- use more graphical frames/separators to make dialogs more eye-pleasing/clean. -- investigate fill widget option. -- win32, fow_tetxure sometimes nukes other textures - (mostly fixed, but still there: displays list and texture uploads do not go well together) -- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. -- completer should know more about arguments, e.g. cast summon pet monster, - or that some commands do not take arguments ("drop all"). -- textview should not snap to bottom on resize. -- alt+cursor == diagonal -- look into extendedmapinfo -- save only dirty cached maps, and save dirty maps != current map -- try to synchronize local animation speed with server updates to save on screen refreshes. -- player list from server for tell etc. commands -- examine etc., should use extendeddrawinfo or sth. similar - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). -- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too - performance: use texture collections for upstream server data instead if gobs of small textures. -- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively - affect neighbouring visible pixels (border bleeding). -- pango fontsize measure and decrease to achieve real pixel height TEMPORARY SERVER TODO: +- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) - palyer peaceful setting should be independen of game peaceful setting (i.e. one should be able to become hostile against guards but still be peaceful - the palyer peaceful would be toggled by priests and shown @@ -94,6 +94,25 @@ your comments, with the mentioning of the current map (and perhaps an item, if you do 'bug '). + + #TODO#d# display texture cache + { + glEnable GL_TEXTURE_2D; + glBindTexture GL_TEXTURE_2D, 41; + glColor 1, 1, 1, 1; + glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; + glEnable GL_BLEND; + glBlendFunc GL_SRC_ALPHA, GL_ZERO; + glBegin GL_QUADS; + glTexCoord 0,1; glVertex 0,0; + glTexCoord 1,1; glVertex 255,0; + glTexCoord 1,0; glVertex 255,255; + glTexCoord 0,0; glVertex 0,255; + glEnd; + glDisable GL_BLEND; + glDisable GL_TEXTURE_2D; + } + set_face 4783 => 70 libpng warning: Ignoring gAMA chunk with gamma=0 allocating id 71