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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.149 by root, Wed Jun 7 06:28:28 2006 UTC vs.
Revision 1.224 by root, Sat Jul 29 16:02:53 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: recording multiple macros results in only one macro recorded 11- PANGO: create upstream-patch for inclusion into pango
12- IMPORTANT: texture reload not working on scaras machine 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- IMPORTANT: pickup ratio not settable? 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14- IMPORTANT: history for completer (cursor-up) 14- SERVER: document ext/mapinfo and cfplus.ext
15- IMPORTANT: bind keys using the completer 15- SERVER: utf8-ify client-side messages
16- IMPORTANT: map-clicking is still off-by-one randomly
17- IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog
18 16
17- REPRODUCTION: mousebutton-down on a corner of the inventory => press tab to hide the window => mousebutton-up => press tab to get the inv. window again => there it is
18- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
19- skill book - tooltips with description and bind-to-key (schmorp)
20- IMPORTANT: server-protocol/upgrade etc.
21- IMPORTANT: good installation instructions/problem faq.
22
19should be solved/investitaged before BETA release: 23should be solved/investigated before 1.0 release:
24- offer common options such as use_skill sense xxx etc. in inventory via menu?
25- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
26- buttons should support hovering visually
27- notebooks should provide visual feedback (support from button class?)
28- floorbox out-of-screen after resizing (schmorp)
29- identify inventory hover slowness and fix it (schmorp)
30- use more graphical frames/separators to make dialogs more eye-pleasing/clean
31- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
32- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
33- playerbook/skills should have sensible tooltips with skill descriptions
34- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
35- NPC dialog box should have close button which finishes the dialog
36- mapmap (overview) - scroll visible area by clicking/dragging
37- binding window and editor layout broken for long recordings => use scroller
38- maybe open the help viewer on the first start, or a simple dialog that
39 initially lists keybidings for gcfclient converts.
20- maybe support mb4/mb5 on selected widgets to facilitate scrolling 40- maybe support mb4/mb5 on selected widgets to facilitate scrolling
21 (inventory, spell list, messge log...) => marc 41 (inventory, spell list, messge log...) => marc
22- add lmb mouse = cast, mmb2 = invoke or so to spell list. 42- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
23- maybe open the help viewer on the first start, or a simple dialog that 43- but fullscreen => minimize (alt-esc) => no way to go back [windows]
24 initially lists keybidings for gcfclient converts. 44- spell list => scroll down => "Pickup" => scrollbar not updated
25- add a "serve rinfo" setup page that tells you what the server supports 45- what happened to the dialog being shown when modifiers are pressed, showing
26 and more importantly what it does not support. 46 keybindings for this modifier?
27- binding window and editor layout broken for long recordings 47- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
28- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 48
29 (use popups, not buttons) 49post-1.0:
30- minor: skill list which shows XP and lets u bind stuff
31- adding another notebook page "Debug" that sets debnugging flags might or
32 might not help tracking down bugs in the field?
33- log messages received and commands sent to ~/.crossfire/log.$ip
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 50- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit) 51 (after starting, press quit)
36- mapmap (overview) - scroll visible area by clicking/dragging 52- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
37- maybe move window managing functionality into toplevel: better window management (graphical feedback) 53- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
38- the player weight somehow updates strangely when dropping/picking up 54 affect neighbouring visible pixels (border bleeding).
39 (update: is this still the case?) 55- examine etc., should use extendeddrawinfo or sth. similar
40 56- player list from server for tell etc. commands
41should be solved/investigated before 1.0 release: 57- save only dirty cached maps, and save dirty maps != current map
42- what happened to the dialog being shown when modifiera are pressed, showing 58- look into extendedmapinfo
43 keybindings for this modifier?
44- slider e.g. in setup/Spells is not updated when becoming visible
45- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
46- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
47- enter runmode when cursor-key repeats (maybe not?)
48- better focus management: put focus onto active windows, remove it again later
49 (mainly to speed up gui interaction when map isn't important).
50- cairo/win32 looks like shit (premultiplied alpha bug?)
51 (despite horrendous efforts, this is likely not fixable except by building a custom
52 libcairo for win32).
53 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
54- the binding editor should have a append-record mode or something like that
55- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
56 and add column titles (also for other tables like inventory and bindings)
57- sliders do not change size after reconfigure.
58- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
59- investigate fill widget option.
60- win32, fow_tetxure sometimes nukes other textures
61 (mostly fixed, but still there: displays list and texture uploads do not go well together)
62- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
63- completer should know more about arguments, e.g. cast summon pet monster, 59- completer should know more about arguments, e.g. cast summon pet monster,
64 or that some commands do not take arguments ("drop all"). 60 or that some commands do not take arguments ("drop all").
65- textview should not snap to bottom on resize. 61- sliders do not change size after reconfigure.
66- alt+cursor == diagonal 62- enter runmode when cursor-key repeats (maybe not?)
67- look into extendedmapinfo
68- save only dirty cached maps, and save dirty maps != current map
69- try to synchronize local animation speed with server updates to save on screen refreshes.
70- player list from server for tell etc. commands
71- examine etc., should use extendeddrawinfo or sth. similar
72- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 63- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
73- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
74- performance: use texture collections for upstream server data instead if gobs 64- performance: use texture collections for upstream server data instead if gobs
75 of small textures. 65 of small textures.
76- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
77 affect neighbouring visible pixels (border bleeding).
78- pango fontsize measure and decrease to achieve real pixel height
79 66
80TEMPORARY SERVER TODO: 67TEMPORARY SERVER TODO:
68- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
81- palyer peaceful setting should be independen of game peaceful setting 69- palyer peaceful setting should be independen of game peaceful setting
82 (i.e. one should be able to become hostile against guards but still 70 (i.e. one should be able to become hostile against guards but still
83 be peaceful - the palyer peaceful would be toggled by priests and shown 71 be peaceful - the palyer peaceful would be toggled by priests and shown
84 in who, the game peaceful steting would be toggled by the peaceful command 72 in who, the game peaceful steting would be toggled by the peaceful command
85 but not otherwise shown). 73 but not otherwise shown).
91- 3) jumping into monsters does no damage, even though it's supposed to 79- 3) jumping into monsters does no damage, even though it's supposed to
92 be an attack (mentioned before). You also get no exp for this 80 be an attack (mentioned before). You also get no exp for this
93- 10) (feature request): bug/typo/idea commands to automatically log 81- 10) (feature request): bug/typo/idea commands to automatically log
94 your comments, with the mentioning of the current map (and perhaps an 82 your comments, with the mentioning of the current map (and perhaps an
95 item, if you do 'bug <item>'). 83 item, if you do 'bug <item>').
84
85
86 #TODO#d# display texture cache
87 {
88 glEnable GL_TEXTURE_2D;
89 glBindTexture GL_TEXTURE_2D, 41;
90 glColor 1, 1, 1, 1;
91 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
92 glEnable GL_BLEND;
93 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
94 glBegin GL_QUADS;
95 glTexCoord 0,1; glVertex 0,0;
96 glTexCoord 1,1; glVertex 255,0;
97 glTexCoord 1,0; glVertex 255,255;
98 glTexCoord 0,0; glVertex 0,255;
99 glEnd;
100 glDisable GL_BLEND;
101 glDisable GL_TEXTURE_2D;
102 }
96 103
97set_face 4783 => 70 104set_face 4783 => 70
98libpng warning: Ignoring gAMA chunk with gamma=0 105libpng warning: Ignoring gAMA chunk with gamma=0
99allocating id 71 106allocating id 71
100OK 107OK

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