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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.15 by elmex, Sun Apr 16 17:43:17 2006 UTC vs.
Revision 1.72 by root, Tue May 23 00:31:28 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPORTANT: map scroll darken code does not work 612:17 <@schmorp> i do list all libs manually for pclient
4- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 712:17 <@schmorp> will have to do that for gce too
5- message window layout broken (entry too small). 812:17 <@schmorp> remind me of it
6- mesa-rendering of textview shows only garbage and/or another texture 912:17 <@schmorp> qwhen i next bundle it
10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12 (maybe also for floorbox)
13- IMPORTANT: quit-button, somewhere!
14 * dialog, der warnt ein savebed aufzusuchen.
15- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
16- IMPORTANT: lose/regain mapping might clear messgae log
17 (maybe this happens when its being updated when the window isn't mapped => no
18 window context?)
19 (this might be fixed now, watch out for it)
20- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better.
21- IMPORTANT:_ map feedback... e.g. when clicking on it
22- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
23- IMPORTANT: '.' in map should repeat last command
24- important: center and improve dialogs (create cFClient::UI::Dialog)
7- IMPORTANT: user interface (window positions etc.) should be saved, but 25- IMPORTANT: user interface (window positions etc.) should be saved, but
8 a) switching modes clears/recreates all widgets (has to, as parameters
9 are not resolution-independent)
10 b) widget layout is nontrivial as to not obscure map 26 b) widget layout is nontrivial as to not obscure map
11 c) need better way to center map then middle-button, maybe map overview 27 c) need better way to center map then middle-button, maybe map overview
12 (but updates will be slow UPDATE updates are not at all slow). 28 (but updates will be slow UPDATE updates are not at all slow).
13- labels are generally shown too small 29- IMPORTANT: verify and correct connection-dependent texture management
14- labels have an extra " " at the end that affects size calculations(?) 30- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
15- label needs "expected char width" 31- IMPORTANT: message log slider goes too far down.
16- make font description copy: font size changes hurt A LOT (really?) 32- IMPORTANT: focus mapwidget on login
17- toplevel should enforce that windows always be partially visible 33- IMPORTANT: font reconfigure works very badly.
34
35should be solved/investitaged before release:
36- many sliders should have labels attached.
37- widgets need to know about their visibility. the inventory
38 completely redraws itself on every animation change, even when its not visible.
39- cairo/win32 looks like shit (premultiplied alpha bug?)
40- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
41 (after starting, pressing login with connection refused, then close window)
42- flopper/menu imrpovement:
43 * things that are menus should act more like menus
44 * inmventory etc. should fade-in automatically when used
45- add menu itemds for inventory items: mark/inscribe etc.
46- remove wrap_mode hack from texture and make it a per-texture operation
47- enter runmode when cursor-key repeats
48- mapmap (overview) - scroll visible area by clicking/dragging
49- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
18- maybe move window managing functionality into toplevel 50- maybe move window managing functionality into toplevel
51- better window management (graphical feedback)
19 52
20- cavehippo wants hashstring to be changed to hash name 53low priority:
54- look into extendedmapinfo
55- save only dirty cached maps, and save dirty maps != current map
56- inventory update must be incremental (too slow) (really? check)
57- try to synchronize local animation speed with server updates to save on screen refreshes.
58- player list from server for tell etc. commands
59- examine etc., should use extendeddrawinfo or sth. similar
60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
61- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
62- performance: use texture collections for upstream server data instead if gobs
63 of small textures.
64- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
65 affect neighbouring visible pixels (border bleeding).
66- pango fontsize measure and decrease to achieve real pixel height
21 67
22"workarounded" but not solved: 68TEMPORARY SERVER TODO:
23(- IMPORTANT: move widgets to integer coordinates - fix containers!) 69- palyer peaceful setting should be independen of game peaceful setting
24(- pango fontsize measure and decrease to achieve real pixel height) 70 (i.e. one should be able to become hostile against guards but still
71 be peaceful - the palyer peaceful would be toggled by priests and shown
72 in who, the game peaceful steting would be toggled by the peaceful command
73 but not otherwise shown).
74- pippij wants playerstealing to work between hostile players
75- attempt_jump tries to kick jumped-into monster,s but doesn't work
76- 1) If you hide, and someone can see you trying to hide, you'll get a
77 message, even when you can't see that other person.
78- 2) hiding exp is always 1, independant of how difficult it is to hide
79- 3) jumping into monsters does no damage, even though it's supposed to
80 be an attack (mentioned before). You also get no exp for this
81- 10) (feature request): bug/typo/idea commands to automatically log
82 your comments, with the mentioning of the current map (and perhaps an
83 item, if you do 'bug <item>').
25 84
26set_face 4783 => 70 85set_face 4783 => 70
27libpng warning: Ignoring gAMA chunk with gamma=0 86libpng warning: Ignoring gAMA chunk with gamma=0
28allocating id 71 87allocating id 71
29OK 88OK

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