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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.157 by elmex, Tue Jun 13 11:01:04 2006 UTC vs.
Revision 1.235 by root, Mon Aug 14 05:04:01 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: recording multiple macros results in only one macro recorded 11- PANGO: create upstream-patch for inclusion into pango
12- IMPORTANT: texture reload not working on scaras machine 12- SERVER: document ext/mapinfo and cfplus.ext
13- IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog 13- SERVER: memleak like hell: probably event-related?
14- IMPORTANT: gauge size adjustment wreaks havoc 14- LONG-TERM: party member health etc. status
15- LONG-TERM: map landmark labels
16- LONG-TERM: player on map name
17- LONG-TERM: monster health-bars on map
15 18
19- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
20- skill book - tooltips with description (schmorp)
21- IMPORTANT: server-protocol/upgrade etc.
22- IMPORTANT: good installation instructions/problem faq.
23
16should be solved/investitaged before BETA release: 24should be solved/investigated before 1.0 release:
25- (schmorp) put resources/arch into docwiki
26- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
27- when in history "mode", completer cannot access completions at all
28- <tt> not working on windows ?!
29- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
30- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
31 ^^^^ when pressing shift-insert
32- offer common options such as use_skill sense xxx etc. in inventory via menu?
33- buttons should support hovering visually
34- notebooks should provide visual feedback (support from button class?)
35- floorbox out-of-screen after resizing (schmorp)
36- identify inventory hover slowness and fix it (schmorp)
37- use more graphical frames/separators to make dialogs more eye-pleasing/clean
38- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
39- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
40- playerbook/skills should have sensible tooltips with skill descriptions
41- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
42- NPC dialog box should have close button which finishes the dialog
43- mapmap (overview) - scroll visible area by clicking/dragging
44- binding window and editor layout broken for long recordings => use scroller
45- maybe open the help viewer on the first start, or a simple dialog that
46 initially lists keybidings for gcfclient converts.
17- maybe support mb4/mb5 on selected widgets to facilitate scrolling 47- maybe support mb4/mb5 on selected widgets to facilitate scrolling
18 (inventory, spell list, messge log...) => marc 48 (inventory, spell list, messge log...) => marc
19- add lmb mouse = cast, mmb2 = invoke or so to spell list. 49- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
20- maybe open the help viewer on the first start, or a simple dialog that 50- but fullscreen => minimize (alt-esc) => no way to go back [windows]
21 initially lists keybidings for gcfclient converts. 51- spell list => scroll down => "Pickup" => scrollbar not updated
22- binding window and editor layout broken for long recordings 52- what happened to the dialog being shown when modifiers are pressed, showing
23- minor: skill list which shows XP and lets u bind stuff 53 keybindings for this modifier?
24- log messages received and commands sent to ~/.crossfire/log.$ip 54- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
55
56post-1.0:
25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 57- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
26 (after starting, press quit) 58 (after starting, press quit)
27- mapmap (overview) - scroll visible area by clicking/dragging 59- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
28- maybe move window managing functionality into toplevel: better window management (graphical feedback) 60- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
29- the player weight somehow updates strangely when dropping/picking up 61 affect neighbouring visible pixels (border bleeding).
30 (update: is this still the case?) 62- examine etc., should use extendeddrawinfo or sth. similar
31 63- player list from server for tell etc. commands
32should be solved/investigated before 1.0 release: 64- save only dirty cached maps, and save dirty maps != current map
33- what happened to the dialog being shown when modifiera are pressed, showing 65- look into extendedmapinfo
34 keybindings for this modifier?
35- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
36- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
37- enter runmode when cursor-key repeats (maybe not?)
38- better focus management: put focus onto active windows, remove it again later
39 (mainly to speed up gui interaction when map isn't important).
40- cairo/win32 looks like shit (premultiplied alpha bug?)
41 (despite horrendous efforts, this is likely not fixable except by building a custom
42 libcairo for win32).
43 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
44- the binding editor should have a append-record mode or something like that
45- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
46 and add column titles (also for other tables like inventory and bindings)
47- sliders do not change size after reconfigure.
48- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
49- investigate fill widget option.
50- win32, fow_tetxure sometimes nukes other textures
51 (mostly fixed, but still there: displays list and texture uploads do not go well together)
52- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
53- completer should know more about arguments, e.g. cast summon pet monster, 66- completer should know more about arguments, e.g. cast summon pet monster,
54 or that some commands do not take arguments ("drop all"). 67 or that some commands do not take arguments ("drop all").
55- textview should not snap to bottom on resize. 68- sliders do not change size after reconfigure.
56- alt+cursor == diagonal 69- enter runmode when cursor-key repeats (maybe not?)
57- look into extendedmapinfo
58- save only dirty cached maps, and save dirty maps != current map
59- try to synchronize local animation speed with server updates to save on screen refreshes.
60- player list from server for tell etc. commands
61- examine etc., should use extendeddrawinfo or sth. similar
62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 70- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
63- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
64- performance: use texture collections for upstream server data instead if gobs 71- performance: use texture collections for upstream server data instead if gobs
65 of small textures. 72 of small textures.
66- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
67 affect neighbouring visible pixels (border bleeding).
68- pango fontsize measure and decrease to achieve real pixel height
69 73
70TEMPORARY SERVER TODO: 74TEMPORARY SERVER TODO:
75- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
71- palyer peaceful setting should be independen of game peaceful setting 76- palyer peaceful setting should be independen of game peaceful setting
72 (i.e. one should be able to become hostile against guards but still 77 (i.e. one should be able to become hostile against guards but still
73 be peaceful - the palyer peaceful would be toggled by priests and shown 78 be peaceful - the palyer peaceful would be toggled by priests and shown
74 in who, the game peaceful steting would be toggled by the peaceful command 79 in who, the game peaceful steting would be toggled by the peaceful command
75 but not otherwise shown). 80 but not otherwise shown).
81- 3) jumping into monsters does no damage, even though it's supposed to 86- 3) jumping into monsters does no damage, even though it's supposed to
82 be an attack (mentioned before). You also get no exp for this 87 be an attack (mentioned before). You also get no exp for this
83- 10) (feature request): bug/typo/idea commands to automatically log 88- 10) (feature request): bug/typo/idea commands to automatically log
84 your comments, with the mentioning of the current map (and perhaps an 89 your comments, with the mentioning of the current map (and perhaps an
85 item, if you do 'bug <item>'). 90 item, if you do 'bug <item>').
91
92
93 #TODO#d# display texture cache
94 {
95 glEnable GL_TEXTURE_2D;
96 glBindTexture GL_TEXTURE_2D, 41;
97 glColor 1, 1, 1, 1;
98 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
99 glEnable GL_BLEND;
100 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
101 glBegin GL_QUADS;
102 glTexCoord 0,1; glVertex 0,0;
103 glTexCoord 1,1; glVertex 255,0;
104 glTexCoord 1,0; glVertex 255,255;
105 glTexCoord 0,0; glVertex 0,255;
106 glEnd;
107 glDisable GL_BLEND;
108 glDisable GL_TEXTURE_2D;
109 }
86 110
87set_face 4783 => 70 111set_face 4783 => 70
88libpng warning: Ignoring gAMA chunk with gamma=0 112libpng warning: Ignoring gAMA chunk with gamma=0
89allocating id 71 113allocating id 71
90OK 114OK

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