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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.158 by elmex, Tue Jun 13 11:01:54 2006 UTC vs.
Revision 1.243 by root, Sat Nov 18 22:35:59 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 6- PANGO: create upstream-patch for inclusion into pango
712:17 <@schmorp> will have to do that for gce too 7- SERVER: document ext/mapinfo and cfplus.ext
812:17 <@schmorp> remind me of it 8- SERVER: memleak like hell: probably event-related? (probably not real)
912:17 <@schmorp> qwhen i next bundle it 9- LONG-TERM: party member health etc. status (needs player list, then trivial)
10- LONG-TERM: map landmark labels
11- LONG-TERM: player on map name
10 12
11- IMPORTANT: recording multiple macros results in only one macro recorded 13- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
12- IMPORTANT: texture reload not working on scaras machine 14- IMPORTANT: server-protocol/upgrade etc.
13- IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog 15- IMPORTANT: good installation instructions/problem faq.
14- IMPORTANT: gauge size adjustment wreaks havoc 16- IMPORTANT: database creation parameters borked - fix and find upgrad epath
17- FEATURE: beside the floorbox, have a recent inventory items box
18- embedded widgets not always shown at corretc position initially.
19- fix the pod referencing - L<glossary/space> does not get you anywhere.
20 * possibly look into auto-marking (wiki-style) certain key sequences.
15 21
16should be solved/investitaged before BETA release: 22should be solved/investigated before 1.0 release:
17- the binding dialog is sometimes behind all windows 23- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
18- maybe support mb4/mb5 on selected widgets to facilitate scrolling 24- should not segfault when no soundcard installed.
19 (inventory, spell list, messge log...) => marc 25- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
20- add lmb mouse = cast, mmb2 = invoke or so to spell list. 26- when in history "mode", completer cannot access completions at all
27- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
28- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
29 ^^^^ when pressing shift-insert
30- offer common options such as use_skill sense xxx etc. in inventory via menu?
31- buttons should support hovering visually
32- notebooks should provide visual feedback (support from button class?)
33- floorbox out-of-screen after resizing (schmorp)
34- identify inventory hover slowness and fix it (schmorp)
35- use more graphical frames/separators to make dialogs more eye-pleasing/clean
36- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
37- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
38- playerbook/skills should have sensible tooltips with skill descriptions
39- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
40- NPC dialog box should have close button which finishes the dialog
41- mapmap (overview) - scroll visible area by clicking/dragging
42- binding window and editor layout broken for long recordings => use scroller
21- maybe open the help viewer on the first start, or a simple dialog that 43- maybe open the help viewer on the first start, or a simple dialog that
22 initially lists keybidings for gcfclient converts. 44 initially lists keybidings for gcfclient converts.
23- binding window and editor layout broken for long recordings 45- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
24- minor: skill list which shows XP and lets u bind stuff 46- but fullscreen => minimize (alt-esc) => no way to go back [windows]
25- log messages received and commands sent to ~/.crossfire/log.$ip 47- spell list => scroll down => "Pickup" => scrollbar not updated
48- what happened to the dialog being shown when modifiers are pressed, showing
49 keybindings for this modifier?
50
51post-1.0:
26- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 52- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
27 (after starting, press quit) 53 (after starting, press quit)
28- mapmap (overview) - scroll visible area by clicking/dragging 54- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
29- maybe move window managing functionality into toplevel: better window management (graphical feedback) 55- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
30- the player weight somehow updates strangely when dropping/picking up 56 affect neighbouring visible pixels (border bleeding).
31 (update: is this still the case?) 57- examine etc., should use extendeddrawinfo or sth. similar
32 58- player list from server for tell etc. commands
33should be solved/investigated before 1.0 release: 59- save only dirty cached maps, and save dirty maps != current map
34- what happened to the dialog being shown when modifiera are pressed, showing 60- look into extendedmapinfo
35 keybindings for this modifier?
36- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
37- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
38- enter runmode when cursor-key repeats (maybe not?)
39- better focus management: put focus onto active windows, remove it again later
40 (mainly to speed up gui interaction when map isn't important).
41- cairo/win32 looks like shit (premultiplied alpha bug?)
42 (despite horrendous efforts, this is likely not fixable except by building a custom
43 libcairo for win32).
44 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
45- the binding editor should have a append-record mode or something like that
46- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
47 and add column titles (also for other tables like inventory and bindings)
48- sliders do not change size after reconfigure.
49- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
50- investigate fill widget option.
51- win32, fow_tetxure sometimes nukes other textures
52 (mostly fixed, but still there: displays list and texture uploads do not go well together)
53- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
54- completer should know more about arguments, e.g. cast summon pet monster, 61- completer should know more about arguments, e.g. cast summon pet monster,
55 or that some commands do not take arguments ("drop all"). 62 or that some commands do not take arguments ("drop all").
56- textview should not snap to bottom on resize. 63- sliders do not change size after reconfigure.
57- alt+cursor == diagonal 64- enter runmode when cursor-key repeats (maybe not?)
58- look into extendedmapinfo
59- save only dirty cached maps, and save dirty maps != current map
60- try to synchronize local animation speed with server updates to save on screen refreshes.
61- player list from server for tell etc. commands
62- examine etc., should use extendeddrawinfo or sth. similar
63- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 65- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
64- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
65- performance: use texture collections for upstream server data instead if gobs 66- performance: use texture collections for upstream server data instead if gobs
66 of small textures. 67 of small textures.
67- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
68 affect neighbouring visible pixels (border bleeding).
69- pango fontsize measure and decrease to achieve real pixel height
70 68
71TEMPORARY SERVER TODO: 69TEMPORARY SERVER TODO:
70- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
72- palyer peaceful setting should be independen of game peaceful setting 71- palyer peaceful setting should be independen of game peaceful setting
73 (i.e. one should be able to become hostile against guards but still 72 (i.e. one should be able to become hostile against guards but still
74 be peaceful - the palyer peaceful would be toggled by priests and shown 73 be peaceful - the palyer peaceful would be toggled by priests and shown
75 in who, the game peaceful steting would be toggled by the peaceful command 74 in who, the game peaceful steting would be toggled by the peaceful command
76 but not otherwise shown). 75 but not otherwise shown).
82- 3) jumping into monsters does no damage, even though it's supposed to 81- 3) jumping into monsters does no damage, even though it's supposed to
83 be an attack (mentioned before). You also get no exp for this 82 be an attack (mentioned before). You also get no exp for this
84- 10) (feature request): bug/typo/idea commands to automatically log 83- 10) (feature request): bug/typo/idea commands to automatically log
85 your comments, with the mentioning of the current map (and perhaps an 84 your comments, with the mentioning of the current map (and perhaps an
86 item, if you do 'bug <item>'). 85 item, if you do 'bug <item>').
86
87
88 #TODO#d# display texture cache
89 {
90 glEnable GL_TEXTURE_2D;
91 glBindTexture GL_TEXTURE_2D, 41;
92 glColor 1, 1, 1, 1;
93 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
94 glEnable GL_BLEND;
95 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
96 glBegin GL_QUADS;
97 glTexCoord 0,1; glVertex 0,0;
98 glTexCoord 1,1; glVertex 255,0;
99 glTexCoord 1,0; glVertex 255,255;
100 glTexCoord 0,0; glVertex 0,255;
101 glEnd;
102 glDisable GL_BLEND;
103 glDisable GL_TEXTURE_2D;
104 }
87 105
88set_face 4783 => 70 106set_face 4783 => 70
89libpng warning: Ignoring gAMA chunk with gamma=0 107libpng warning: Ignoring gAMA chunk with gamma=0
90allocating id 71 108allocating id 71
91OK 109OK

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