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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.161 by elmex, Tue Jun 13 18:14:02 2006 UTC vs.
Revision 1.210 by root, Tue Jul 18 06:56:35 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: recording multiple macros results in only one macro recorded 11- the inventory needs separate scrollbars. unfortunately, that means
12- IMPORTANT: texture reload not working on scaras machine 12 addign a manual scrollbar to the other panes (skills and spells :()
13- IMPORTANT: gauge size adjustment wreaks havoc 13- spells ordering for complete different for different users (maybe stored in hash?)
14- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
15 => either using bg attribute, or something else. neither way is currently implementable, imho
16 => or maybe using an extra icon for curses/magic items?)
17 maybe drag&drop, otherwise two containers side-by-side makes little sense.
18 show player weight/max weight in inventory
19 offer common options such as use_skill sense xxx etc. in inventory via menu?
20 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
21 make simple inventory filters: most recently added/changed, normal, only unlocked
22- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
23- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
24- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
25- all dialogs should be closable with "Esc"
26- close completer when connection dies
27- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
28- notebook should provide a visual feedback (support from button class?)
29- buttons should support hovering visually
30- experience change messages should include skill experience
31- minor: skill list which lets u bind stuff
32- floorbox should show currently open container
33- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit)
36- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
14 37
15should be solved/investitaged before BETA release: 38should be solved/investigated before 1.0 release:
16- the binding dialog is sometimes behind all windows 39- playerbook/skills should have sensible tooltips with skill descriptions
40- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
41- NPC dialog box should have close button which finishes the dialog
42- mapmap (overview) - scroll visible area by clicking/dragging
43- binding window and editor layout broken for long recordings => use scroller
44- maybe open the help viewer on the first start, or a simple dialog that
45 initially lists keybidings for gcfclient converts.
17- maybe support mb4/mb5 on selected widgets to facilitate scrolling 46- maybe support mb4/mb5 on selected widgets to facilitate scrolling
18 (inventory, spell list, messge log...) => marc 47 (inventory, spell list, messge log...) => marc
19- add lmb mouse = cast, mmb2 = invoke or so to spell list. 48- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
20- maybe open the help viewer on the first start, or a simple dialog that 49- but fullscreen => minimize (alt-esc) => no way to go back [windows]
21 initially lists keybidings for gcfclient converts. 50- spell list => scroll down => "Pickup" => scrollbar not updated
22- binding window and editor layout broken for long recordings
23- minor: skill list which shows XP and lets u bind stuff
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, press quit)
26- mapmap (overview) - scroll visible area by clicking/dragging
27- maybe move window managing functionality into toplevel: better window management (graphical feedback)
28- the player weight somehow updates strangely when dropping/picking up
29 (update: is this still the case?)
30
31should be solved/investigated before 1.0 release:
32- what happened to the dialog being shown when modifiera are pressed, showing 51- what happened to the dialog being shown when modifiers are pressed, showing
33 keybindings for this modifier? 52 keybindings for this modifier?
34- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 53- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
35- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 54
55post-1.0:
56- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
57 (maybe sth. else causes the slowness, such as database?)
58- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
59- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
60 affect neighbouring visible pixels (border bleeding).
61- examine etc., should use extendeddrawinfo or sth. similar
62- player list from server for tell etc. commands
63- save only dirty cached maps, and save dirty maps != current map
64- look into extendedmapinfo
65- completer should know more about arguments, e.g. cast summon pet monster,
66 or that some commands do not take arguments ("drop all").
67- sliders do not change size after reconfigure.
36- enter runmode when cursor-key repeats (maybe not?) 68- enter runmode when cursor-key repeats (maybe not?)
37- better focus management: put focus onto active windows, remove it again later
38 (mainly to speed up gui interaction when map isn't important).
39- cairo/win32 looks like shit (premultiplied alpha bug?) 69- cairo/win32 looks like shit (premultiplied alpha bug?)
40 (despite horrendous efforts, this is likely not fixable except by building a custom 70 (despite horrendous efforts, this is likely not fixable except by building a custom
41 libcairo for win32). 71 libcairo for win32).
42 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 72 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
43- the binding editor should have a append-record mode or something like that
44- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
45 and add column titles (also for other tables like inventory and bindings)
46- sliders do not change size after reconfigure.
47- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
48- investigate fill widget option.
49- win32, fow_tetxure sometimes nukes other textures
50 (mostly fixed, but still there: displays list and texture uploads do not go well together)
51- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
52- completer should know more about arguments, e.g. cast summon pet monster,
53 or that some commands do not take arguments ("drop all").
54- textview should not snap to bottom on resize.
55- alt+cursor == diagonal
56- look into extendedmapinfo
57- save only dirty cached maps, and save dirty maps != current map
58- try to synchronize local animation speed with server updates to save on screen refreshes.
59- player list from server for tell etc. commands
60- examine etc., should use extendeddrawinfo or sth. similar
61- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 73- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
62- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
63- performance: use texture collections for upstream server data instead if gobs 74- performance: use texture collections for upstream server data instead if gobs
64 of small textures. 75 of small textures.
65- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
66 affect neighbouring visible pixels (border bleeding).
67- pango fontsize measure and decrease to achieve real pixel height
68 76
69TEMPORARY SERVER TODO: 77TEMPORARY SERVER TODO:
78- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
70- palyer peaceful setting should be independen of game peaceful setting 79- palyer peaceful setting should be independen of game peaceful setting
71 (i.e. one should be able to become hostile against guards but still 80 (i.e. one should be able to become hostile against guards but still
72 be peaceful - the palyer peaceful would be toggled by priests and shown 81 be peaceful - the palyer peaceful would be toggled by priests and shown
73 in who, the game peaceful steting would be toggled by the peaceful command 82 in who, the game peaceful steting would be toggled by the peaceful command
74 but not otherwise shown). 83 but not otherwise shown).
80- 3) jumping into monsters does no damage, even though it's supposed to 89- 3) jumping into monsters does no damage, even though it's supposed to
81 be an attack (mentioned before). You also get no exp for this 90 be an attack (mentioned before). You also get no exp for this
82- 10) (feature request): bug/typo/idea commands to automatically log 91- 10) (feature request): bug/typo/idea commands to automatically log
83 your comments, with the mentioning of the current map (and perhaps an 92 your comments, with the mentioning of the current map (and perhaps an
84 item, if you do 'bug <item>'). 93 item, if you do 'bug <item>').
94
95
96 #TODO#d# display texture cache
97 {
98 glEnable GL_TEXTURE_2D;
99 glBindTexture GL_TEXTURE_2D, 41;
100 glColor 1, 1, 1, 1;
101 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
102 glEnable GL_BLEND;
103 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
104 glBegin GL_QUADS;
105 glTexCoord 0,1; glVertex 0,0;
106 glTexCoord 1,1; glVertex 255,0;
107 glTexCoord 1,0; glVertex 255,255;
108 glTexCoord 0,0; glVertex 0,255;
109 glEnd;
110 glDisable GL_BLEND;
111 glDisable GL_TEXTURE_2D;
112 }
85 113
86set_face 4783 => 70 114set_face 4783 => 70
87libpng warning: Ignoring gAMA chunk with gamma=0 115libpng warning: Ignoring gAMA chunk with gamma=0
88allocating id 71 116allocating id 71
89OK 117OK

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