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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.162 by root, Wed Jun 14 07:39:38 2006 UTC vs.
Revision 1.177 by elmex, Wed Jun 28 09:45:10 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: recording multiple macros results in only one macro recorded 11- IPORTANT³: server crashes
12>In the ruins of Narcopin lies the tomb of Aljwaf.
13...
14..
15many dangers, great rew<
16- IMPORTANT²: if the metaserver dialog is open while save confgi was used, the client
17 crashe son every startup.
18- IMPORTANT: running over or pickung up large stacks is etxremely slow.
19- IMPORTANT: bind to key should always be verbose (DONE)
20 (elmex: what is meant by 'verbose' ?)
21 (^ whats being bound to a key, see other, similar, menu entries?)
22- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
23- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour?
24 (or maybe even better: not have an Arm value anymore if its not used in the protocol?)
12- IMPORTANT: texture reload not working on scaras machine 25- IMPORTANT: texture reload not working on scaras machine (maybe now)
13- IMPORTANT: for texture final fix do it manually (schmorp)
14- IMPORTANT: make close button optional to the very few windows that support it
15- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls 26- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
16- IMPORTANT: magic mapping, anybody? 27- IMPORTANT: discuss topmost menu, minor issues
17 28
18should be solved/investitaged before BETA release: 29should be solved/investitaged before BETA release:
30- binding keys is too complicated in the general case => disucss
19- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 31- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
20- the binding dialog is sometimes behind all windows 32- the binding dialog is sometimes behind all windows
21- maybe support mb4/mb5 on selected widgets to facilitate scrolling 33- maybe support mb4/mb5 on selected widgets to facilitate scrolling
22 (inventory, spell list, messge log...) => marc 34 (inventory, spell list, messge log...) => marc
23- add lmb mouse = cast, mmb2 = invoke or so to spell list. 35- add lmb mouse = cast, mmb2 = invoke or so to spell list.
31- maybe move window managing functionality into toplevel: better window management (graphical feedback) 43- maybe move window managing functionality into toplevel: better window management (graphical feedback)
32- the player weight somehow updates strangely when dropping/picking up 44- the player weight somehow updates strangely when dropping/picking up
33 (update: is this still the case?) 45 (update: is this still the case?)
34 46
35should be solved/investigated before 1.0 release: 47should be solved/investigated before 1.0 release:
48- spell list => scroll down => "Pickup" => scrollbar not updated
36- what happened to the dialog being shown when modifiera are pressed, showing 49- what happened to the dialog being shown when modifiera are pressed, showing
37 keybindings for this modifier? 50 keybindings for this modifier?
38- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 51- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
39- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 52- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
40- enter runmode when cursor-key repeats (maybe not?) 53- enter runmode when cursor-key repeats (maybe not?)

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