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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.163 by root, Wed Jun 14 07:57:42 2006 UTC vs.
Revision 1.189 by root, Mon Jul 3 00:40:56 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: recording multiple macros results in only one macro recorded 11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579.
12- IMPORTANT: texture reload not working on scaras machine 12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
13- IMPORTANT: for texture final fix do it manually (schmorp) 13 maybe drag&drop, otherwise two containers side-by-side makes little sense.
14- IMPORTANT: make close button optional to the very few windows that support it 14 show player weight/max weight in inventory
15- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls 15 offer common options such as use_skill sense xxx etc. in inventory via menu?
16- IMPORTANT: magic mapping, anybody? 16 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
17- IMPORTANT: put keybindings and loginname and related info into $CFG->{profile}{default} so 17- skill page in playerbook
18 we can add profiles *later*. 18- enable autopickup/disable in right-click menĂ¼ for map
19 19- help window close button
20should be solved/investitaged before BETA release: 20- floorbox should show currently open container
21- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 21- make simple inventory filters: most recently added/changed, normal, only unlocked
22- the binding dialog is sometimes behind all windows 22- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
23- maybe support mb4/mb5 on selected widgets to facilitate scrolling
24 (inventory, spell list, messge log...) => marc
25- add lmb mouse = cast, mmb2 = invoke or so to spell list.
26- maybe open the help viewer on the first start, or a simple dialog that
27 initially lists keybidings for gcfclient converts.
28- binding window and editor layout broken for long recordings
29- minor: skill list which shows XP and lets u bind stuff 23- minor: skill list which shows XP and lets u bind stuff
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, press quit) 25 (after starting, press quit)
32- mapmap (overview) - scroll visible area by clicking/dragging 26- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
33- maybe move window managing functionality into toplevel: better window management (graphical feedback) 27- show stat changes in statusbox
34- the player weight somehow updates strangely when dropping/picking up
35 (update: is this still the case?)
36 28
37should be solved/investigated before 1.0 release: 29should be solved/investigated before 1.0 release:
30- mapmap (overview) - scroll visible area by clicking/dragging
31- binding window and editor layout broken for long recordings
32- maybe open the help viewer on the first start, or a simple dialog that
33 initially lists keybidings for gcfclient converts.
34- maybe support mb4/mb5 on selected widgets to facilitate scrolling
35 (inventory, spell list, messge log...) => marc
36- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
37- but fullscreen => minimize (alt-esc) => no way to go back [windows]
38- spell list => scroll down => "Pickup" => scrollbar not updated
38- what happened to the dialog being shown when modifiera are pressed, showing 39- what happened to the dialog being shown when modifiera are pressed, showing
39 keybindings for this modifier? 40 keybindings for this modifier?
40- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 41- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
41- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 42
43post-1.0:
44- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
45 affect neighbouring visible pixels (border bleeding).
46- examine etc., should use extendeddrawinfo or sth. similar
47- player list from server for tell etc. commands
48- save only dirty cached maps, and save dirty maps != current map
49- look into extendedmapinfo
50- completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all").
52- sliders do not change size after reconfigure.
42- enter runmode when cursor-key repeats (maybe not?) 53- enter runmode when cursor-key repeats (maybe not?)
43- better focus management: put focus onto active windows, remove it again later
44 (mainly to speed up gui interaction when map isn't important).
45- cairo/win32 looks like shit (premultiplied alpha bug?) 54- cairo/win32 looks like shit (premultiplied alpha bug?)
46 (despite horrendous efforts, this is likely not fixable except by building a custom 55 (despite horrendous efforts, this is likely not fixable except by building a custom
47 libcairo for win32). 56 libcairo for win32).
48 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 57 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
49- the binding editor should have a append-record mode or something like that
50- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
51 and add column titles (also for other tables like inventory and bindings)
52- sliders do not change size after reconfigure.
53- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
54- investigate fill widget option.
55- win32, fow_tetxure sometimes nukes other textures
56 (mostly fixed, but still there: displays list and texture uploads do not go well together)
57- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
58- completer should know more about arguments, e.g. cast summon pet monster,
59 or that some commands do not take arguments ("drop all").
60- textview should not snap to bottom on resize.
61- alt+cursor == diagonal
62- look into extendedmapinfo
63- save only dirty cached maps, and save dirty maps != current map
64- try to synchronize local animation speed with server updates to save on screen refreshes.
65- player list from server for tell etc. commands
66- examine etc., should use extendeddrawinfo or sth. similar
67- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 58- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
68- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
69- performance: use texture collections for upstream server data instead if gobs 59- performance: use texture collections for upstream server data instead if gobs
70 of small textures. 60 of small textures.
71- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
72 affect neighbouring visible pixels (border bleeding).
73- pango fontsize measure and decrease to achieve real pixel height
74 61
75TEMPORARY SERVER TODO: 62TEMPORARY SERVER TODO:
76- palyer peaceful setting should be independen of game peaceful setting 63- palyer peaceful setting should be independen of game peaceful setting
77 (i.e. one should be able to become hostile against guards but still 64 (i.e. one should be able to become hostile against guards but still
78 be peaceful - the palyer peaceful would be toggled by priests and shown 65 be peaceful - the palyer peaceful would be toggled by priests and shown

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