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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.163 by root, Wed Jun 14 07:57:42 2006 UTC vs.
Revision 1.214 by elmex, Sat Jul 22 12:18:01 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: recording multiple macros results in only one macro recorded 11- PANGO: create upstream-patch for inclusion into pango
12- IMPORTANT: texture reload not working on scaras machine 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- IMPORTANT: for texture final fix do it manually (schmorp) 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14- IMPORTANT: make close button optional to the very few windows that support it
15- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
16- IMPORTANT: magic mapping, anybody?
17- IMPORTANT: put keybindings and loginname and related info into $CFG->{profile}{default} so
18 we can add profiles *later*.
19 14
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- spells ordering for complete different for different users (maybe stored in hash?)
17- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
18 => either using bg attribute, or something else. neither way is currently implementable, imho
19 => or maybe using an extra icon for curses/magic items?)
20 maybe drag&drop, otherwise two containers side-by-side makes little sense.
21 show player weight/max weight in inventory
22 offer common options such as use_skill sense xxx etc. in inventory via menu?
23 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
24 make simple inventory filters: most recently added/changed, normal, only unlocked
25- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
26- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
27- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
28- all dialogs should be closable with "Esc"
29- close completer when connection dies
30- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
31- notebook should provide a visual feedback (support from button class?)
32- buttons should support hovering visually
33- experience change messages should include skill experience
34- minor: skill list which lets u bind stuff
35- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
36- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
37 (after starting, press quit)
38- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
39
20should be solved/investitaged before BETA release: 40should be solved/investigated before 1.0 release:
21- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 41- playerbook/skills should have sensible tooltips with skill descriptions
22- the binding dialog is sometimes behind all windows 42- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
43- NPC dialog box should have close button which finishes the dialog
44- mapmap (overview) - scroll visible area by clicking/dragging
45- binding window and editor layout broken for long recordings => use scroller
46- maybe open the help viewer on the first start, or a simple dialog that
47 initially lists keybidings for gcfclient converts.
23- maybe support mb4/mb5 on selected widgets to facilitate scrolling 48- maybe support mb4/mb5 on selected widgets to facilitate scrolling
24 (inventory, spell list, messge log...) => marc 49 (inventory, spell list, messge log...) => marc
25- add lmb mouse = cast, mmb2 = invoke or so to spell list. 50- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
26- maybe open the help viewer on the first start, or a simple dialog that 51- but fullscreen => minimize (alt-esc) => no way to go back [windows]
27 initially lists keybidings for gcfclient converts. 52- spell list => scroll down => "Pickup" => scrollbar not updated
28- binding window and editor layout broken for long recordings
29- minor: skill list which shows XP and lets u bind stuff
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, press quit)
32- mapmap (overview) - scroll visible area by clicking/dragging
33- maybe move window managing functionality into toplevel: better window management (graphical feedback)
34- the player weight somehow updates strangely when dropping/picking up
35 (update: is this still the case?)
36
37should be solved/investigated before 1.0 release:
38- what happened to the dialog being shown when modifiera are pressed, showing 53- what happened to the dialog being shown when modifiers are pressed, showing
39 keybindings for this modifier? 54 keybindings for this modifier?
40- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 55- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
41- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 56
57post-1.0:
58- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
59 (maybe sth. else causes the slowness, such as database?)
60- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
61- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
62 affect neighbouring visible pixels (border bleeding).
63- examine etc., should use extendeddrawinfo or sth. similar
64- player list from server for tell etc. commands
65- save only dirty cached maps, and save dirty maps != current map
66- look into extendedmapinfo
67- completer should know more about arguments, e.g. cast summon pet monster,
68 or that some commands do not take arguments ("drop all").
69- sliders do not change size after reconfigure.
42- enter runmode when cursor-key repeats (maybe not?) 70- enter runmode when cursor-key repeats (maybe not?)
43- better focus management: put focus onto active windows, remove it again later
44 (mainly to speed up gui interaction when map isn't important).
45- cairo/win32 looks like shit (premultiplied alpha bug?) 71- cairo/win32 looks like shit (premultiplied alpha bug?)
46 (despite horrendous efforts, this is likely not fixable except by building a custom 72 (despite horrendous efforts, this is likely not fixable except by building a custom
47 libcairo for win32). 73 libcairo for win32).
48 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 74 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
49- the binding editor should have a append-record mode or something like that
50- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
51 and add column titles (also for other tables like inventory and bindings)
52- sliders do not change size after reconfigure.
53- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
54- investigate fill widget option.
55- win32, fow_tetxure sometimes nukes other textures
56 (mostly fixed, but still there: displays list and texture uploads do not go well together)
57- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
58- completer should know more about arguments, e.g. cast summon pet monster,
59 or that some commands do not take arguments ("drop all").
60- textview should not snap to bottom on resize.
61- alt+cursor == diagonal
62- look into extendedmapinfo
63- save only dirty cached maps, and save dirty maps != current map
64- try to synchronize local animation speed with server updates to save on screen refreshes.
65- player list from server for tell etc. commands
66- examine etc., should use extendeddrawinfo or sth. similar
67- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 75- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
68- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
69- performance: use texture collections for upstream server data instead if gobs 76- performance: use texture collections for upstream server data instead if gobs
70 of small textures. 77 of small textures.
71- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
72 affect neighbouring visible pixels (border bleeding).
73- pango fontsize measure and decrease to achieve real pixel height
74 78
75TEMPORARY SERVER TODO: 79TEMPORARY SERVER TODO:
80- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
76- palyer peaceful setting should be independen of game peaceful setting 81- palyer peaceful setting should be independen of game peaceful setting
77 (i.e. one should be able to become hostile against guards but still 82 (i.e. one should be able to become hostile against guards but still
78 be peaceful - the palyer peaceful would be toggled by priests and shown 83 be peaceful - the palyer peaceful would be toggled by priests and shown
79 in who, the game peaceful steting would be toggled by the peaceful command 84 in who, the game peaceful steting would be toggled by the peaceful command
80 but not otherwise shown). 85 but not otherwise shown).
86- 3) jumping into monsters does no damage, even though it's supposed to 91- 3) jumping into monsters does no damage, even though it's supposed to
87 be an attack (mentioned before). You also get no exp for this 92 be an attack (mentioned before). You also get no exp for this
88- 10) (feature request): bug/typo/idea commands to automatically log 93- 10) (feature request): bug/typo/idea commands to automatically log
89 your comments, with the mentioning of the current map (and perhaps an 94 your comments, with the mentioning of the current map (and perhaps an
90 item, if you do 'bug <item>'). 95 item, if you do 'bug <item>').
96
97
98 #TODO#d# display texture cache
99 {
100 glEnable GL_TEXTURE_2D;
101 glBindTexture GL_TEXTURE_2D, 41;
102 glColor 1, 1, 1, 1;
103 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
104 glEnable GL_BLEND;
105 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
106 glBegin GL_QUADS;
107 glTexCoord 0,1; glVertex 0,0;
108 glTexCoord 1,1; glVertex 255,0;
109 glTexCoord 1,0; glVertex 255,255;
110 glTexCoord 0,0; glVertex 0,255;
111 glEnd;
112 glDisable GL_BLEND;
113 glDisable GL_TEXTURE_2D;
114 }
91 115
92set_face 4783 => 70 116set_face 4783 => 70
93libpng warning: Ignoring gAMA chunk with gamma=0 117libpng warning: Ignoring gAMA chunk with gamma=0
94allocating id 71 118allocating id 71
95OK 119OK

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