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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.167 by root, Sat Jun 17 15:07:52 2006 UTC vs.
Revision 1.193 by root, Tue Jul 4 23:44:23 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? 11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579.
12 (or maybe even better: not have an Arm value anymore if its not used in the protocol?) 12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
13- IMPORTANT: new key bindings not shown, pleae look over the whole keybinding thing, there are myriads of little bugs (elmex) 13 => either using bg attribute, or something else. neither way is currently implementable, imho
14- IMPORTANT: recording multiple macros results in only one macro recorded 14 => or maybe using an extra icon for curses/magic items?)
15- IMPORTANT: texture reload not working on scaras machine (maybe now) 15 maybe drag&drop, otherwise two containers side-by-side makes little sense.
16- IMPORTANT: make close button optional to the very few windows that support it 16 show player weight/max weight in inventory
17- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls 17 offer common options such as use_skill sense xxx etc. in inventory via menu?
18- IMPORTANT: put keybindings and loginname and related info into $CFG->{profile}{default} so 18 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
19 we can add profiles *later*. 19- notebook should provide a visual feedback (support form button class?)
20 20- IMPORTANT: store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
21should be solved/investitaged before BETA release: 21- skill page in playerbook
22- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 22- enable autopickup/disable in right-click menĂ¼ for map
23- the binding dialog is sometimes behind all windows 23- help window close button
24- maybe support mb4/mb5 on selected widgets to facilitate scrolling 24- floorbox should show currently open container
25 (inventory, spell list, messge log...) => marc 25- make simple inventory filters: most recently added/changed, normal, only unlocked
26- add lmb mouse = cast, mmb2 = invoke or so to spell list. 26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
27- maybe open the help viewer on the first start, or a simple dialog that
28 initially lists keybidings for gcfclient converts.
29- binding window and editor layout broken for long recordings
30- minor: skill list which shows XP and lets u bind stuff 27- minor: skill list which shows XP and lets u bind stuff
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit) 29 (after starting, press quit)
33- mapmap (overview) - scroll visible area by clicking/dragging 30- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
34- maybe move window managing functionality into toplevel: better window management (graphical feedback)
35- the player weight somehow updates strangely when dropping/picking up
36 (update: is this still the case?)
37 31
38should be solved/investigated before 1.0 release: 32should be solved/investigated before 1.0 release:
33- mapmap (overview) - scroll visible area by clicking/dragging
34- binding window and editor layout broken for long recordings
35- maybe open the help viewer on the first start, or a simple dialog that
36 initially lists keybidings for gcfclient converts.
37- maybe support mb4/mb5 on selected widgets to facilitate scrolling
38 (inventory, spell list, messge log...) => marc
39- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
40- but fullscreen => minimize (alt-esc) => no way to go back [windows]
41- spell list => scroll down => "Pickup" => scrollbar not updated
39- what happened to the dialog being shown when modifiera are pressed, showing 42- what happened to the dialog being shown when modifiera are pressed, showing
40 keybindings for this modifier? 43 keybindings for this modifier?
41- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
42- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 45
46post-1.0:
47- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
49 affect neighbouring visible pixels (border bleeding).
50- examine etc., should use extendeddrawinfo or sth. similar
51- player list from server for tell etc. commands
52- save only dirty cached maps, and save dirty maps != current map
53- look into extendedmapinfo
54- completer should know more about arguments, e.g. cast summon pet monster,
55 or that some commands do not take arguments ("drop all").
56- sliders do not change size after reconfigure.
43- enter runmode when cursor-key repeats (maybe not?) 57- enter runmode when cursor-key repeats (maybe not?)
44- better focus management: put focus onto active windows, remove it again later
45 (mainly to speed up gui interaction when map isn't important).
46- cairo/win32 looks like shit (premultiplied alpha bug?) 58- cairo/win32 looks like shit (premultiplied alpha bug?)
47 (despite horrendous efforts, this is likely not fixable except by building a custom 59 (despite horrendous efforts, this is likely not fixable except by building a custom
48 libcairo for win32). 60 libcairo for win32).
49 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 61 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
50- the binding editor should have a append-record mode or something like that
51- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
52 and add column titles (also for other tables like inventory and bindings)
53- sliders do not change size after reconfigure.
54- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
55- investigate fill widget option.
56- win32, fow_tetxure sometimes nukes other textures
57 (mostly fixed, but still there: displays list and texture uploads do not go well together)
58- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
59- completer should know more about arguments, e.g. cast summon pet monster,
60 or that some commands do not take arguments ("drop all").
61- textview should not snap to bottom on resize.
62- alt+cursor == diagonal
63- look into extendedmapinfo
64- save only dirty cached maps, and save dirty maps != current map
65- try to synchronize local animation speed with server updates to save on screen refreshes.
66- player list from server for tell etc. commands
67- examine etc., should use extendeddrawinfo or sth. similar
68- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 62- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
69- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
70- performance: use texture collections for upstream server data instead if gobs 63- performance: use texture collections for upstream server data instead if gobs
71 of small textures. 64 of small textures.
72- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
73 affect neighbouring visible pixels (border bleeding).
74- pango fontsize measure and decrease to achieve real pixel height
75 65
76TEMPORARY SERVER TODO: 66TEMPORARY SERVER TODO:
77- palyer peaceful setting should be independen of game peaceful setting 67- palyer peaceful setting should be independen of game peaceful setting
78 (i.e. one should be able to become hostile against guards but still 68 (i.e. one should be able to become hostile against guards but still
79 be peaceful - the palyer peaceful would be toggled by priests and shown 69 be peaceful - the palyer peaceful would be toggled by priests and shown
87- 3) jumping into monsters does no damage, even though it's supposed to 77- 3) jumping into monsters does no damage, even though it's supposed to
88 be an attack (mentioned before). You also get no exp for this 78 be an attack (mentioned before). You also get no exp for this
89- 10) (feature request): bug/typo/idea commands to automatically log 79- 10) (feature request): bug/typo/idea commands to automatically log
90 your comments, with the mentioning of the current map (and perhaps an 80 your comments, with the mentioning of the current map (and perhaps an
91 item, if you do 'bug <item>'). 81 item, if you do 'bug <item>').
82
83
84 #TODO#d# display texture cache
85 {
86 glEnable GL_TEXTURE_2D;
87 glBindTexture GL_TEXTURE_2D, 41;
88 glColor 1, 1, 1, 1;
89 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
90 glEnable GL_BLEND;
91 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
92 glBegin GL_QUADS;
93 glTexCoord 0,1; glVertex 0,0;
94 glTexCoord 1,1; glVertex 255,0;
95 glTexCoord 1,0; glVertex 255,255;
96 glTexCoord 0,0; glVertex 0,255;
97 glEnd;
98 glDisable GL_BLEND;
99 glDisable GL_TEXTURE_2D;
100 }
92 101
93set_face 4783 => 70 102set_face 4783 => 70
94libpng warning: Ignoring gAMA chunk with gamma=0 103libpng warning: Ignoring gAMA chunk with gamma=0
95allocating id 71 104allocating id 71
96OK 105OK

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