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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.167 by root, Sat Jun 17 15:07:52 2006 UTC vs.
Revision 1.220 by root, Mon Jul 24 04:24:42 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? 11- PANGO: create upstream-patch for inclusion into pango
12 (or maybe even better: not have an Arm value anymore if its not used in the protocol?) 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13- IMPORTANT: new key bindings not shown, pleae look over the whole keybinding thing, there are myriads of little bugs (elmex) 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14- IMPORTANT: recording multiple macros results in only one macro recorded
15- IMPORTANT: texture reload not working on scaras machine (maybe now)
16- IMPORTANT: make close button optional to the very few windows that support it
17- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
18- IMPORTANT: put keybindings and loginname and related info into $CFG->{profile}{default} so
19 we can add profiles *later*.
20 14
15- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
16- spells ordering completely different for different users (maybe stored in hash?)
17- identify inventory hover slowness and fix it (schmorp)
18- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!)
19 => either using bg attribute, or something else. neither way is currently implementable, imho
20 => or maybe using an extra icon for curses/magic items?)
21 offer common options such as use_skill sense xxx etc. in inventory via menu?
22 make simple inventory filters: most recently added/changed, normal, only unlocked
23- floorbox out-of-screen after resizing (schmorp)
24- skill book - tooltips with description and bind-to-key (schmorp)
25- all dialogs should be closable with "Esc"
26- maybe Quit menu point into map menu (with dialog when logged in, as usual?)
27- notebooks should provide visual feedback (support from button class?)
28- buttons should support hovering visually
29- minor: skill list which lets u bind stuff
30- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
31
21should be solved/investitaged before BETA release: 32should be solved/investigated before 1.0 release:
22- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 33- use more graphical frames/separators to make dialogs more eye-pleasing/clean
23- the binding dialog is sometimes behind all windows 34- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
35- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
36- playerbook/skills should have sensible tooltips with skill descriptions
37- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
38- NPC dialog box should have close button which finishes the dialog
39- mapmap (overview) - scroll visible area by clicking/dragging
40- binding window and editor layout broken for long recordings => use scroller
41- maybe open the help viewer on the first start, or a simple dialog that
42 initially lists keybidings for gcfclient converts.
24- maybe support mb4/mb5 on selected widgets to facilitate scrolling 43- maybe support mb4/mb5 on selected widgets to facilitate scrolling
25 (inventory, spell list, messge log...) => marc 44 (inventory, spell list, messge log...) => marc
26- add lmb mouse = cast, mmb2 = invoke or so to spell list. 45- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
27- maybe open the help viewer on the first start, or a simple dialog that 46- but fullscreen => minimize (alt-esc) => no way to go back [windows]
28 initially lists keybidings for gcfclient converts. 47- spell list => scroll down => "Pickup" => scrollbar not updated
29- binding window and editor layout broken for long recordings 48- what happened to the dialog being shown when modifiers are pressed, showing
30- minor: skill list which shows XP and lets u bind stuff 49 keybindings for this modifier?
50- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
51
52post-1.0:
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 53- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit) 54 (after starting, press quit)
33- mapmap (overview) - scroll visible area by clicking/dragging 55- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
34- maybe move window managing functionality into toplevel: better window management (graphical feedback) 56- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
35- the player weight somehow updates strangely when dropping/picking up 57 affect neighbouring visible pixels (border bleeding).
36 (update: is this still the case?) 58- examine etc., should use extendeddrawinfo or sth. similar
37 59- player list from server for tell etc. commands
38should be solved/investigated before 1.0 release: 60- save only dirty cached maps, and save dirty maps != current map
39- what happened to the dialog being shown when modifiera are pressed, showing 61- look into extendedmapinfo
40 keybindings for this modifier?
41- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
42- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
43- enter runmode when cursor-key repeats (maybe not?)
44- better focus management: put focus onto active windows, remove it again later
45 (mainly to speed up gui interaction when map isn't important).
46- cairo/win32 looks like shit (premultiplied alpha bug?)
47 (despite horrendous efforts, this is likely not fixable except by building a custom
48 libcairo for win32).
49 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
50- the binding editor should have a append-record mode or something like that
51- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
52 and add column titles (also for other tables like inventory and bindings)
53- sliders do not change size after reconfigure.
54- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
55- investigate fill widget option.
56- win32, fow_tetxure sometimes nukes other textures
57 (mostly fixed, but still there: displays list and texture uploads do not go well together)
58- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
59- completer should know more about arguments, e.g. cast summon pet monster, 62- completer should know more about arguments, e.g. cast summon pet monster,
60 or that some commands do not take arguments ("drop all"). 63 or that some commands do not take arguments ("drop all").
61- textview should not snap to bottom on resize. 64- sliders do not change size after reconfigure.
62- alt+cursor == diagonal 65- enter runmode when cursor-key repeats (maybe not?)
63- look into extendedmapinfo
64- save only dirty cached maps, and save dirty maps != current map
65- try to synchronize local animation speed with server updates to save on screen refreshes.
66- player list from server for tell etc. commands
67- examine etc., should use extendeddrawinfo or sth. similar
68- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 66- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
69- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
70- performance: use texture collections for upstream server data instead if gobs 67- performance: use texture collections for upstream server data instead if gobs
71 of small textures. 68 of small textures.
72- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
73 affect neighbouring visible pixels (border bleeding).
74- pango fontsize measure and decrease to achieve real pixel height
75 69
76TEMPORARY SERVER TODO: 70TEMPORARY SERVER TODO:
71- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
77- palyer peaceful setting should be independen of game peaceful setting 72- palyer peaceful setting should be independen of game peaceful setting
78 (i.e. one should be able to become hostile against guards but still 73 (i.e. one should be able to become hostile against guards but still
79 be peaceful - the palyer peaceful would be toggled by priests and shown 74 be peaceful - the palyer peaceful would be toggled by priests and shown
80 in who, the game peaceful steting would be toggled by the peaceful command 75 in who, the game peaceful steting would be toggled by the peaceful command
81 but not otherwise shown). 76 but not otherwise shown).
87- 3) jumping into monsters does no damage, even though it's supposed to 82- 3) jumping into monsters does no damage, even though it's supposed to
88 be an attack (mentioned before). You also get no exp for this 83 be an attack (mentioned before). You also get no exp for this
89- 10) (feature request): bug/typo/idea commands to automatically log 84- 10) (feature request): bug/typo/idea commands to automatically log
90 your comments, with the mentioning of the current map (and perhaps an 85 your comments, with the mentioning of the current map (and perhaps an
91 item, if you do 'bug <item>'). 86 item, if you do 'bug <item>').
87
88
89 #TODO#d# display texture cache
90 {
91 glEnable GL_TEXTURE_2D;
92 glBindTexture GL_TEXTURE_2D, 41;
93 glColor 1, 1, 1, 1;
94 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
95 glEnable GL_BLEND;
96 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
97 glBegin GL_QUADS;
98 glTexCoord 0,1; glVertex 0,0;
99 glTexCoord 1,1; glVertex 255,0;
100 glTexCoord 1,0; glVertex 255,255;
101 glTexCoord 0,0; glVertex 0,255;
102 glEnd;
103 glDisable GL_BLEND;
104 glDisable GL_TEXTURE_2D;
105 }
92 106
93set_face 4783 => 70 107set_face 4783 => 70
94libpng warning: Ignoring gAMA chunk with gamma=0 108libpng warning: Ignoring gAMA chunk with gamma=0
95allocating id 71 109allocating id 71
96OK 110OK

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