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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.167 by root, Sat Jun 17 15:07:52 2006 UTC vs.
Revision 1.245 by root, Sun Nov 19 20:31:28 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 6- PANGO: create upstream-patch for inclusion into pango
712:17 <@schmorp> will have to do that for gce too 7- SERVER: document ext/mapinfo and cfplus.ext
812:17 <@schmorp> remind me of it 8- SERVER: memleak like hell: probably event-related? (probably not real)
912:17 <@schmorp> qwhen i next bundle it 9- LONG-TERM: party member health etc. status (needs player list, then trivial)
10- LONG-TERM: map landmark labels
11- LONG-TERM: player on map name
10 12
11- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? 13- IMPORTANT: server-protocol/upgrade etc.
12 (or maybe even better: not have an Arm value anymore if its not used in the protocol?) 14- IMPORTANT: good installation instructions/problem faq.
13- IMPORTANT: new key bindings not shown, pleae look over the whole keybinding thing, there are myriads of little bugs (elmex) 15- IMPORTANT: database creation parameters borked - fix and find upgrad epath
14- IMPORTANT: recording multiple macros results in only one macro recorded 16- FEATURE: beside the floorbox, have a recent inventory items box
15- IMPORTANT: texture reload not working on scaras machine (maybe now) 17- embedded widgets not always shown at corretc position initially.
16- IMPORTANT: make close button optional to the very few windows that support it 18- fix the pod referencing - L<glossary/space> does not get you anywhere.
17- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls 19 * possibly look into auto-marking (wiki-style) certain key sequences.
18- IMPORTANT: put keybindings and loginname and related info into $CFG->{profile}{default} so
19 we can add profiles *later*.
20 20
21should be solved/investitaged before BETA release: 21should be solved/investigated before 1.0 release:
22- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 22- maybe embed buttons for stuff liek accept-invitation, bind spell etc.
23- the binding dialog is sometimes behind all windows 23- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
24- maybe support mb4/mb5 on selected widgets to facilitate scrolling 24- when in history "mode", completer cannot access completions at all
25 (inventory, spell list, messge log...) => marc 25- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
26- add lmb mouse = cast, mmb2 = invoke or so to spell list. 26- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
27 ^^^^ when pressing shift-insert
28- offer common options such as use_skill sense xxx etc. in inventory via menu?
29- buttons should support hovering visually
30- notebooks should provide visual feedback (support from button class?)
31- floorbox out-of-screen after resizing (schmorp)
32- identify inventory hover slowness and fix it (schmorp)
33- use more graphical frames/separators to make dialogs more eye-pleasing/clean
34- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
35- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
36- playerbook/skills should have sensible tooltips with skill descriptions
37- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
38- mapmap (overview) - scroll visible area by clicking/dragging
39- binding window and editor layout broken for long recordings => use scroller
27- maybe open the help viewer on the first start, or a simple dialog that 40- maybe open the help viewer on the first start, or a simple dialog that
28 initially lists keybidings for gcfclient converts. 41 initially lists keybidings for gcfclient converts.
29- binding window and editor layout broken for long recordings 42- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
30- minor: skill list which shows XP and lets u bind stuff 43- what happened to the dialog being shown when modifiers are pressed, showing
44 keybindings for this modifier?
45
46post-1.0:
31- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 47- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
32 (after starting, press quit) 48 (after starting, press quit)
33- mapmap (overview) - scroll visible area by clicking/dragging 49- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
34- maybe move window managing functionality into toplevel: better window management (graphical feedback) 50- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
35- the player weight somehow updates strangely when dropping/picking up 51 affect neighbouring visible pixels (border bleeding).
36 (update: is this still the case?) 52- examine etc., should use extendeddrawinfo or sth. similar
37 53- player list from server for tell etc. commands
38should be solved/investigated before 1.0 release: 54- save only dirty cached maps, and save dirty maps != current map
39- what happened to the dialog being shown when modifiera are pressed, showing 55- look into extendedmapinfo
40 keybindings for this modifier?
41- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
42- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
43- enter runmode when cursor-key repeats (maybe not?)
44- better focus management: put focus onto active windows, remove it again later
45 (mainly to speed up gui interaction when map isn't important).
46- cairo/win32 looks like shit (premultiplied alpha bug?)
47 (despite horrendous efforts, this is likely not fixable except by building a custom
48 libcairo for win32).
49 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
50- the binding editor should have a append-record mode or something like that
51- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
52 and add column titles (also for other tables like inventory and bindings)
53- sliders do not change size after reconfigure.
54- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
55- investigate fill widget option.
56- win32, fow_tetxure sometimes nukes other textures
57 (mostly fixed, but still there: displays list and texture uploads do not go well together)
58- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
59- completer should know more about arguments, e.g. cast summon pet monster, 56- completer should know more about arguments, e.g. cast summon pet monster,
60 or that some commands do not take arguments ("drop all"). 57 or that some commands do not take arguments ("drop all").
61- textview should not snap to bottom on resize. 58- sliders do not change size after reconfigure.
62- alt+cursor == diagonal 59- enter runmode when cursor-key repeats (maybe not?)
63- look into extendedmapinfo
64- save only dirty cached maps, and save dirty maps != current map
65- try to synchronize local animation speed with server updates to save on screen refreshes.
66- player list from server for tell etc. commands
67- examine etc., should use extendeddrawinfo or sth. similar
68- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 60- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
69- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
70- performance: use texture collections for upstream server data instead if gobs 61- performance: use texture collections for upstream server data instead if gobs
71 of small textures. 62 of small textures.
72- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
73 affect neighbouring visible pixels (border bleeding).
74- pango fontsize measure and decrease to achieve real pixel height
75 63
76TEMPORARY SERVER TODO: 64TEMPORARY SERVER TODO:
65- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
77- palyer peaceful setting should be independen of game peaceful setting 66- palyer peaceful setting should be independen of game peaceful setting
78 (i.e. one should be able to become hostile against guards but still 67 (i.e. one should be able to become hostile against guards but still
79 be peaceful - the palyer peaceful would be toggled by priests and shown 68 be peaceful - the palyer peaceful would be toggled by priests and shown
80 in who, the game peaceful steting would be toggled by the peaceful command 69 in who, the game peaceful steting would be toggled by the peaceful command
81 but not otherwise shown). 70 but not otherwise shown).
87- 3) jumping into monsters does no damage, even though it's supposed to 76- 3) jumping into monsters does no damage, even though it's supposed to
88 be an attack (mentioned before). You also get no exp for this 77 be an attack (mentioned before). You also get no exp for this
89- 10) (feature request): bug/typo/idea commands to automatically log 78- 10) (feature request): bug/typo/idea commands to automatically log
90 your comments, with the mentioning of the current map (and perhaps an 79 your comments, with the mentioning of the current map (and perhaps an
91 item, if you do 'bug <item>'). 80 item, if you do 'bug <item>').
81
82
83 #TODO#d# display texture cache
84 {
85 glEnable GL_TEXTURE_2D;
86 glBindTexture GL_TEXTURE_2D, 41;
87 glColor 1, 1, 1, 1;
88 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
89 glEnable GL_BLEND;
90 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
91 glBegin GL_QUADS;
92 glTexCoord 0,1; glVertex 0,0;
93 glTexCoord 1,1; glVertex 255,0;
94 glTexCoord 1,0; glVertex 255,255;
95 glTexCoord 0,0; glVertex 0,255;
96 glEnd;
97 glDisable GL_BLEND;
98 glDisable GL_TEXTURE_2D;
99 }
92 100
93set_face 4783 => 70 101set_face 4783 => 70
94libpng warning: Ignoring gAMA chunk with gamma=0 102libpng warning: Ignoring gAMA chunk with gamma=0
95allocating id 71 103allocating id 71
96OK 104OK

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