--- deliantra/Deliantra-Client/TODO 2006/06/18 17:13:25 1.168 +++ deliantra/Deliantra-Client/TODO 2006/06/29 21:47:48 1.183 @@ -1,6 +1,6 @@ http://www.vionline.com/sound.html http://www.stonewashed.net/2.html - + http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 12:17 <@schmorp> i do list all libs manually for pclient @@ -8,18 +8,31 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? - (or maybe even better: not have an Arm value anymore if its not used in the protocol?) -- IMPORTANT: new key bindings not shown, pleae look over the whole keybinding thing, there are myriads of little bugs (elmex) -- IMPORTANT: recording multiple macros results in only one macro recorded +- IPORTANT³: server crashes +>In the ruins of Narcopin lies the tomb of Aljwaf. +... +.. +many dangers, great rew< +- IMPORTANT: wreight doesn't get updated on taking something, only when dropping. +- IMPORTANT: running over or pickung up large stacks is etxremely slow + = it still takes "long", but is orders of magnitude faster +- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) - IMPORTANT: texture reload not working on scaras machine (maybe now) + tetxure reload works. but fullscreen => minimize => no way to go back - IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls -- IMPORTANT: put keybindings and loginname and related info into $CFG->{profile}{default} so - we can add profiles *later*. +- IMPORTANT: discuss topmost menu, minor issues +01:17 ich habs grad nochmal getestet, es ist so das wenn ein item mit shift + + leftclick gedropped wird verbliebt ein bild davon im inventory, anders + wenn man mit dem befehl "drop *" etwas dropped verschwindet es aus dem + inventory, wird etwas mit middle click gegessen bleibt es auch im + inventory, auch wenn es eigendlich nicht dort ist + should be solved/investitaged before BETA release: +- floorbox should show currently open container +- make simple inventory filters: most recently added/changed, normal, only unlocked +- binding keys is too complicated in the general case => disucss - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) -- the binding dialog is sometimes behind all windows - maybe support mb4/mb5 on selected widgets to facilitate scrolling (inventory, spell list, messge log...) => marc - add lmb mouse = cast, mmb2 = invoke or so to spell list. @@ -31,10 +44,9 @@ (after starting, press quit) - mapmap (overview) - scroll visible area by clicking/dragging - maybe move window managing functionality into toplevel: better window management (graphical feedback) -- the player weight somehow updates strangely when dropping/picking up - (update: is this still the case?) should be solved/investigated before 1.0 release: +- spell list => scroll down => "Pickup" => scrollbar not updated - what happened to the dialog being shown when modifiera are pressed, showing keybindings for this modifier? - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.