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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.17 by root, Mon Apr 17 09:08:54 2006 UTC vs.
Revision 1.22 by root, Wed Apr 19 06:06:43 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
3- IMPIMPIMP-ORA-ANT: history for commandline :)
4- enter runmode when cursor-key repeats
5- mapmap (overview)
6 - convetr to real window
7 - draw rectangle around visible area
8 - scroll visible area
9 - make size configurable/reesizable
10- use real mapmap size in map caching, not hardcoded 250 size
11- save only dirty cached maps, and save dirty maps != current map
12- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
13- the stats for the gauges which get into the stats_update function are somehow weird
3- IMPORTANT: map scroll darken code does not work 14- IMPORTANT: map scroll darken code does not work
4- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 15- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
5- message window layout broken (entry too small). 16- message window layout broken (entry too small).
6- mesa-rendering of textview shows only garbage and/or another texture 17- mesa-rendering of textview shows only garbage and/or another texture
7- IMPORTANT: user interface (window positions etc.) should be saved, but 18- IMPORTANT: user interface (window positions etc.) should be saved, but
8 a) switching modes clears/recreates all widgets (has to, as parameters 19 a) switching modes clears/recreates all widgets (has to, as parameters
9 are not resolution-independent) 20 are not resolution-independent)
10 b) widget layout is nontrivial as to not obscure map 21 b) widget layout is nontrivial as to not obscure map
11 c) need better way to center map then middle-button, maybe map overview 22 c) need better way to center map then middle-button, maybe map overview
12 (but updates will be slow UPDATE updates are not at all slow). 23 (but updates will be slow UPDATE updates are not at all slow).
13- labels are generally shown too small
14- labels have an extra " " at the end that affects size calculations(?)
15- label needs "expected char width" 24- label needs "expected char width"
16- make font description copy: font size changes hurt A LOT (really?)
17- toplevel should enforce that windows always be partially visible 25- toplevel should enforce that windows always be partially visible
18- maybe move window managing functionality into toplevel 26- maybe move window managing functionality into toplevel
19 27
20- cavehippo wants hashstring to be changed to hash name 28- cavehippo wants hashstring to be changed to hash name
21- pippij wants playerstealing to work between hostile players 29- pippij wants playerstealing to work between hostile players
22- schmorp wants to rework the who output format 30- schmorp wants to rework the who output format
31- attempt_jump tries to kick jumped-into monster,s but doesn't work
23 32
24"workarounded" but not solved: 33"workarounded" but not solved:
25(- IMPORTANT: move widgets to integer coordinates - fix containers!) 34(- IMPORTANT: move widgets to integer coordinates - fix containers!)
26(- pango fontsize measure and decrease to achieve real pixel height) 35(- pango fontsize measure and decrease to achieve real pixel height)
27 36

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