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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.170 by root, Sun Jun 18 19:51:39 2006 UTC vs.
Revision 1.240 by root, Fri Sep 29 18:03:48 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: cursor-keys in complete do not work 11- PANGO: create upstream-patch for inclusion into pango
12- IMPORTANT: ctrl-insert does (no longeR?) open the binding editor 12- SERVER: document ext/mapinfo and cfplus.ext
13- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? 13- SERVER: memleak like hell: probably event-related?
14 (or maybe even better: not have an Arm value anymore if its not used in the protocol?) 14- LONG-TERM: party member health etc. status (needs player list, then trivial)
15- IMPORTANT: new key bindings not shown, pleae look over the whole keybinding thing, there are myriads of little bugs (elmex) 15- LONG-TERM: map landmark labels
16- IMPORTANT: recording multiple macros results in only one macro recorded 16- LONG-TERM: player on map name
17- IMPORTANT: texture reload not working on scaras machine (maybe now)
18- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
19 17
18- fog-of-war is off by one, (elmex; i've seen this the last time i played)
19- using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together
20- IMPORTANT: inventory sorting only works after having it selected, not initially after startup.
21- IMPORTANT: server-protocol/upgrade etc.
22- IMPORTANT: good installation instructions/problem faq.
23- IMPORTANT: database creation parameters borked - fix and find upgrad epath
24- FEATURE: beside the floorbox, have a recent inventory items box
25- embedded widgets not always shown at corretc position initially.
26- fix the pod referencing - L<glossary/space> does not get you anywhere.
27 * possibly look into auto-marking (wiki-style) certain key sequences.
28
20should be solved/investitaged before BETA release: 29should be solved/investigated before 1.0 release:
21- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 30- should not segfault when no soundcard installed.
22- the binding dialog is sometimes behind all windows 31- (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *?
32- when in history "mode", completer cannot access completions at all
33- <tt> not working on windows ?!
34- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
35- IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219.
36 ^^^^ when pressing shift-insert
37- offer common options such as use_skill sense xxx etc. in inventory via menu?
38- buttons should support hovering visually
39- notebooks should provide visual feedback (support from button class?)
40- floorbox out-of-screen after resizing (schmorp)
41- identify inventory hover slowness and fix it (schmorp)
42- use more graphical frames/separators to make dialogs more eye-pleasing/clean
43- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
44- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
45- playerbook/skills should have sensible tooltips with skill descriptions
46- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
47- NPC dialog box should have close button which finishes the dialog
48- mapmap (overview) - scroll visible area by clicking/dragging
49- binding window and editor layout broken for long recordings => use scroller
50- maybe open the help viewer on the first start, or a simple dialog that
51 initially lists keybidings for gcfclient converts.
23- maybe support mb4/mb5 on selected widgets to facilitate scrolling 52- maybe support mb4/mb5 on selected widgets to facilitate scrolling
24 (inventory, spell list, messge log...) => marc 53 (inventory, spell list, messge log...) => marc
25- add lmb mouse = cast, mmb2 = invoke or so to spell list. 54- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
26- maybe open the help viewer on the first start, or a simple dialog that 55- but fullscreen => minimize (alt-esc) => no way to go back [windows]
27 initially lists keybidings for gcfclient converts. 56- spell list => scroll down => "Pickup" => scrollbar not updated
28- binding window and editor layout broken for long recordings 57- what happened to the dialog being shown when modifiers are pressed, showing
29- minor: skill list which shows XP and lets u bind stuff 58 keybindings for this modifier?
59- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
60
61post-1.0:
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 62- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
31 (after starting, press quit) 63 (after starting, press quit)
32- mapmap (overview) - scroll visible area by clicking/dragging 64- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
33- maybe move window managing functionality into toplevel: better window management (graphical feedback) 65- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
34- the player weight somehow updates strangely when dropping/picking up 66 affect neighbouring visible pixels (border bleeding).
35 (update: is this still the case?) 67- examine etc., should use extendeddrawinfo or sth. similar
36 68- player list from server for tell etc. commands
37should be solved/investigated before 1.0 release: 69- save only dirty cached maps, and save dirty maps != current map
38- what happened to the dialog being shown when modifiera are pressed, showing 70- look into extendedmapinfo
39 keybindings for this modifier?
40- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
41- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
42- enter runmode when cursor-key repeats (maybe not?)
43- better focus management: put focus onto active windows, remove it again later
44 (mainly to speed up gui interaction when map isn't important).
45- cairo/win32 looks like shit (premultiplied alpha bug?)
46 (despite horrendous efforts, this is likely not fixable except by building a custom
47 libcairo for win32).
48 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
49- the binding editor should have a append-record mode or something like that
50- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
51 and add column titles (also for other tables like inventory and bindings)
52- sliders do not change size after reconfigure.
53- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
54- investigate fill widget option.
55- win32, fow_tetxure sometimes nukes other textures
56 (mostly fixed, but still there: displays list and texture uploads do not go well together)
57- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
58- completer should know more about arguments, e.g. cast summon pet monster, 71- completer should know more about arguments, e.g. cast summon pet monster,
59 or that some commands do not take arguments ("drop all"). 72 or that some commands do not take arguments ("drop all").
60- textview should not snap to bottom on resize. 73- sliders do not change size after reconfigure.
61- alt+cursor == diagonal 74- enter runmode when cursor-key repeats (maybe not?)
62- look into extendedmapinfo
63- save only dirty cached maps, and save dirty maps != current map
64- try to synchronize local animation speed with server updates to save on screen refreshes.
65- player list from server for tell etc. commands
66- examine etc., should use extendeddrawinfo or sth. similar
67- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 75- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
68- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
69- performance: use texture collections for upstream server data instead if gobs 76- performance: use texture collections for upstream server data instead if gobs
70 of small textures. 77 of small textures.
71- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
72 affect neighbouring visible pixels (border bleeding).
73- pango fontsize measure and decrease to achieve real pixel height
74 78
75TEMPORARY SERVER TODO: 79TEMPORARY SERVER TODO:
80- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
76- palyer peaceful setting should be independen of game peaceful setting 81- palyer peaceful setting should be independen of game peaceful setting
77 (i.e. one should be able to become hostile against guards but still 82 (i.e. one should be able to become hostile against guards but still
78 be peaceful - the palyer peaceful would be toggled by priests and shown 83 be peaceful - the palyer peaceful would be toggled by priests and shown
79 in who, the game peaceful steting would be toggled by the peaceful command 84 in who, the game peaceful steting would be toggled by the peaceful command
80 but not otherwise shown). 85 but not otherwise shown).
86- 3) jumping into monsters does no damage, even though it's supposed to 91- 3) jumping into monsters does no damage, even though it's supposed to
87 be an attack (mentioned before). You also get no exp for this 92 be an attack (mentioned before). You also get no exp for this
88- 10) (feature request): bug/typo/idea commands to automatically log 93- 10) (feature request): bug/typo/idea commands to automatically log
89 your comments, with the mentioning of the current map (and perhaps an 94 your comments, with the mentioning of the current map (and perhaps an
90 item, if you do 'bug <item>'). 95 item, if you do 'bug <item>').
96
97
98 #TODO#d# display texture cache
99 {
100 glEnable GL_TEXTURE_2D;
101 glBindTexture GL_TEXTURE_2D, 41;
102 glColor 1, 1, 1, 1;
103 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
104 glEnable GL_BLEND;
105 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
106 glBegin GL_QUADS;
107 glTexCoord 0,1; glVertex 0,0;
108 glTexCoord 1,1; glVertex 255,0;
109 glTexCoord 1,0; glVertex 255,255;
110 glTexCoord 0,0; glVertex 0,255;
111 glEnd;
112 glDisable GL_BLEND;
113 glDisable GL_TEXTURE_2D;
114 }
91 115
92set_face 4783 => 70 116set_face 4783 => 70
93libpng warning: Ignoring gAMA chunk with gamma=0 117libpng warning: Ignoring gAMA chunk with gamma=0
94allocating id 71 118allocating id 71
95OK 119OK

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