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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.173 by elmex, Wed Jun 21 12:59:22 2006 UTC vs.
Revision 1.209 by root, Sun Jul 16 23:30:07 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: bind to key in complete has no effect 11- the inventory needs separate scrollbars. unfortunately, that means
12 + fixed 12 addign a manual scrollbar to the other panes (skills and spells :()
13 - (and should be verbose) (elmex: what is meant by 'verbose' ?) 13- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
14- IMPORTANT: new key bindings not shown, 14 => either using bg attribute, or something else. neither way is currently implementable, imho
15 + key bindings do refresh now correctly 15 => or maybe using an extra icon for curses/magic items?)
16 - please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) 16 maybe drag&drop, otherwise two containers side-by-side makes little sense.
17- IMPORTANT: recording multiple macros results in only one macro recorded 17 show player weight/max weight in inventory
18 - how to 'record multiple macros'? (elmex: please explain) 18 offer common options such as use_skill sense xxx etc. in inventory via menu?
19- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? 19 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
20 (or maybe even better: not have an Arm value anymore if its not used in the protocol?) 20 make simple inventory filters: most recently added/changed, normal, only unlocked
21- IMPORTANT: texture reload not working on scaras machine (maybe now) 21- IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies)
22- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls 22- IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419.
23- IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked)
24- all dialogs should be closable with "Esc"
25- close completer when connection dies
26- maybe Quit menu point into map menu (with dialog when logge din, as usual?)
27- notebook should provide a visual feedback (support from button class?)
28- buttons should support hovering visually
29- experience change messages should include skill experience
30- minor: skill list which lets u bind stuff
31- floorbox should show currently open container
32- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
34 (after starting, press quit)
35- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
23 36
24should be solved/investitaged before BETA release: 37should be solved/investigated before 1.0 release:
25- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 38- playerbook/skills should have sensible tooltips with skill descriptions
26- the binding dialog is sometimes behind all windows 39- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
40- NPC dialog box should have close button which finishes the dialog
41- mapmap (overview) - scroll visible area by clicking/dragging
42- binding window and editor layout broken for long recordings => use scroller
43- maybe open the help viewer on the first start, or a simple dialog that
44 initially lists keybidings for gcfclient converts.
27- maybe support mb4/mb5 on selected widgets to facilitate scrolling 45- maybe support mb4/mb5 on selected widgets to facilitate scrolling
28 (inventory, spell list, messge log...) => marc 46 (inventory, spell list, messge log...) => marc
29- add lmb mouse = cast, mmb2 = invoke or so to spell list. 47- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
30- maybe open the help viewer on the first start, or a simple dialog that 48- but fullscreen => minimize (alt-esc) => no way to go back [windows]
31 initially lists keybidings for gcfclient converts. 49- spell list => scroll down => "Pickup" => scrollbar not updated
32- binding window and editor layout broken for long recordings
33- minor: skill list which shows XP and lets u bind stuff
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit)
36- mapmap (overview) - scroll visible area by clicking/dragging
37- maybe move window managing functionality into toplevel: better window management (graphical feedback)
38- the player weight somehow updates strangely when dropping/picking up
39 (update: is this still the case?)
40
41should be solved/investigated before 1.0 release:
42- what happened to the dialog being shown when modifiera are pressed, showing 50- what happened to the dialog being shown when modifiers are pressed, showing
43 keybindings for this modifier? 51 keybindings for this modifier?
44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 52- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 53
54post-1.0:
55- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
56 (maybe sth. else causes the slowness, such as database?)
57- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
58- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
59 affect neighbouring visible pixels (border bleeding).
60- examine etc., should use extendeddrawinfo or sth. similar
61- player list from server for tell etc. commands
62- save only dirty cached maps, and save dirty maps != current map
63- look into extendedmapinfo
64- completer should know more about arguments, e.g. cast summon pet monster,
65 or that some commands do not take arguments ("drop all").
66- sliders do not change size after reconfigure.
46- enter runmode when cursor-key repeats (maybe not?) 67- enter runmode when cursor-key repeats (maybe not?)
47- better focus management: put focus onto active windows, remove it again later
48 (mainly to speed up gui interaction when map isn't important).
49- cairo/win32 looks like shit (premultiplied alpha bug?) 68- cairo/win32 looks like shit (premultiplied alpha bug?)
50 (despite horrendous efforts, this is likely not fixable except by building a custom 69 (despite horrendous efforts, this is likely not fixable except by building a custom
51 libcairo for win32). 70 libcairo for win32).
52 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 71 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
53- the binding editor should have a append-record mode or something like that
54- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
55 and add column titles (also for other tables like inventory and bindings)
56- sliders do not change size after reconfigure.
57- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
58- investigate fill widget option.
59- win32, fow_tetxure sometimes nukes other textures
60 (mostly fixed, but still there: displays list and texture uploads do not go well together)
61- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
62- completer should know more about arguments, e.g. cast summon pet monster,
63 or that some commands do not take arguments ("drop all").
64- textview should not snap to bottom on resize.
65- alt+cursor == diagonal
66- look into extendedmapinfo
67- save only dirty cached maps, and save dirty maps != current map
68- try to synchronize local animation speed with server updates to save on screen refreshes.
69- player list from server for tell etc. commands
70- examine etc., should use extendeddrawinfo or sth. similar
71- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 72- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
72- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
73- performance: use texture collections for upstream server data instead if gobs 73- performance: use texture collections for upstream server data instead if gobs
74 of small textures. 74 of small textures.
75- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
76 affect neighbouring visible pixels (border bleeding).
77- pango fontsize measure and decrease to achieve real pixel height
78 75
79TEMPORARY SERVER TODO: 76TEMPORARY SERVER TODO:
77- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
80- palyer peaceful setting should be independen of game peaceful setting 78- palyer peaceful setting should be independen of game peaceful setting
81 (i.e. one should be able to become hostile against guards but still 79 (i.e. one should be able to become hostile against guards but still
82 be peaceful - the palyer peaceful would be toggled by priests and shown 80 be peaceful - the palyer peaceful would be toggled by priests and shown
83 in who, the game peaceful steting would be toggled by the peaceful command 81 in who, the game peaceful steting would be toggled by the peaceful command
84 but not otherwise shown). 82 but not otherwise shown).
90- 3) jumping into monsters does no damage, even though it's supposed to 88- 3) jumping into monsters does no damage, even though it's supposed to
91 be an attack (mentioned before). You also get no exp for this 89 be an attack (mentioned before). You also get no exp for this
92- 10) (feature request): bug/typo/idea commands to automatically log 90- 10) (feature request): bug/typo/idea commands to automatically log
93 your comments, with the mentioning of the current map (and perhaps an 91 your comments, with the mentioning of the current map (and perhaps an
94 item, if you do 'bug <item>'). 92 item, if you do 'bug <item>').
93
94
95 #TODO#d# display texture cache
96 {
97 glEnable GL_TEXTURE_2D;
98 glBindTexture GL_TEXTURE_2D, 41;
99 glColor 1, 1, 1, 1;
100 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
101 glEnable GL_BLEND;
102 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
103 glBegin GL_QUADS;
104 glTexCoord 0,1; glVertex 0,0;
105 glTexCoord 1,1; glVertex 255,0;
106 glTexCoord 1,0; glVertex 255,255;
107 glTexCoord 0,0; glVertex 0,255;
108 glEnd;
109 glDisable GL_BLEND;
110 glDisable GL_TEXTURE_2D;
111 }
95 112
96set_face 4783 => 70 113set_face 4783 => 70
97libpng warning: Ignoring gAMA chunk with gamma=0 114libpng warning: Ignoring gAMA chunk with gamma=0
98allocating id 71 115allocating id 71
99OK 116OK

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