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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.128 by root, Mon Jun 5 03:06:04 2006 UTC vs.
Revision 1.175 by root, Mon Jun 26 21:59:03 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 11- IPORTANT³: server crashes
12 together with removing query dialog altogether. 12>In the ruins of Narcopin lies the tomb of Aljwaf.
13- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 13...
14- IMPORTANT: history for completer (cursor-up) 14..
15many dangers, great rew<
15 16
16- message log/textview flickers on update. 17
18- IMPORTANT²: if the metaserver dialog is open while save confgi was used, the client
19 crashe son every startup.
20- IMPORTANT: running over or pickung up large stacks is etxremely slow.
21- IMPORTANT: bind to key should always be verbose (DONE)
22 (elmex: what is meant by 'verbose' ?)
23 (^ whats being bound to a key, see other, similar, menu entries?)
24- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
25 (documenting as found: the binding window is behind other windows, since it forcefully grabs focus,
26 - it should always be topmost (z => 1000 or so)
27- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour?
28 (or maybe even better: not have an Arm value anymore if its not used in the protocol?)
29- IMPORTANT: texture reload not working on scaras machine (maybe now)
30- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
31- IMPORTANT: discuss topmost menu, minor issues
32
33should be solved/investitaged before BETA release:
34- binding keys is too complicated in the general case => disucss
35- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
36- the binding dialog is sometimes behind all windows
37- maybe support mb4/mb5 on selected widgets to facilitate scrolling
38 (inventory, spell list, messge log...) => marc
39- add lmb mouse = cast, mmb2 = invoke or so to spell list.
40- maybe open the help viewer on the first start, or a simple dialog that
41 initially lists keybidings for gcfclient converts.
17- binding window and editor layout broken for long recordings 42- binding window and editor layout broken for long recordings
18- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
19 (use popups, not buttons)
20- minor: skill list which shows XP and lets u bind stuff 43- minor: skill list which shows XP and lets u bind stuff
44- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
45 (after starting, press quit)
46- mapmap (overview) - scroll visible area by clicking/dragging
47- maybe move window managing functionality into toplevel: better window management (graphical feedback)
48- the player weight somehow updates strangely when dropping/picking up
49 (update: is this still the case?)
21 50
22should be solved/investitaged before release: 51should be solved/investigated before 1.0 release:
23- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 52- spell list => scroll down => "Pickup" => scrollbar not updated
24 and add column titles (also for other tables like inventory and bindings) 53- what happened to the dialog being shown when modifiera are pressed, showing
25- log messages received and commands sent to ~/.crossfire/log.$ip 54 keybindings for this modifier?
26- the binding editor should have a append-record mode or something like that 55- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
56- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
57- enter runmode when cursor-key repeats (maybe not?)
58- better focus management: put focus onto active windows, remove it again later
59 (mainly to speed up gui interaction when map isn't important).
27- cairo/win32 looks like shit (premultiplied alpha bug?) 60- cairo/win32 looks like shit (premultiplied alpha bug?)
28 (despite horrendous efforts, this is likely not fixable except by building a custom 61 (despite horrendous efforts, this is likely not fixable except by building a custom
29 libcairo for win32). 62 libcairo for win32).
30- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 63 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
31 (after starting, press quit) 64- the binding editor should have a append-record mode or something like that
32- better focus management: put focus onto active windows, remove it again later 65- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
33 (mainly to speed up gui interaction when map isn't important). 66 and add column titles (also for other tables like inventory and bindings)
34- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 67- sliders do not change size after reconfigure.
35- enter runmode when cursor-key repeats (maybe not?)
36- mapmap (overview) - scroll visible area by clicking/dragging
37- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
38- maybe move window managing functionality into toplevel
39- better window management (graphical feedback)
40- the player weight somehow updates strangely when dropping/picking up
41
42low priority:
43- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 68- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
44- investigate fill widget option. 69- investigate fill widget option.
45- win32, fow_tetxure sometimes nukes other textures 70- win32, fow_tetxure sometimes nukes other textures
46 (mostly fixed, but still there: displays list and texture uploads do not go well together) 71 (mostly fixed, but still there: displays list and texture uploads do not go well together)
47- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 72- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.

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