--- deliantra/Deliantra-Client/TODO 2006/06/26 21:59:03 1.175 +++ deliantra/Deliantra-Client/TODO 2006/06/28 23:39:14 1.182 @@ -13,27 +13,25 @@ ... .. many dangers, great rew< - - -- IMPORTANT²: if the metaserver dialog is open while save confgi was used, the client - crashe son every startup. -- IMPORTANT: running over or pickung up large stacks is etxremely slow. -- IMPORTANT: bind to key should always be verbose (DONE) - (elmex: what is meant by 'verbose' ?) - (^ whats being bound to a key, see other, similar, menu entries?) +- IMPORTANT: running over or pickung up large stacks is etxremely slow + = it still takes "long", but is orders of magnitude faster - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) - (documenting as found: the binding window is behind other windows, since it forcefully grabs focus, - - it should always be topmost (z => 1000 or so) -- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour? - (or maybe even better: not have an Arm value anymore if its not used in the protocol?) - IMPORTANT: texture reload not working on scaras machine (maybe now) + tetxure reload works. but fullscreen => minimize => no way to go back - IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls - IMPORTANT: discuss topmost menu, minor issues +01:17 ich habs grad nochmal getestet, es ist so das wenn ein item mit shift + + leftclick gedropped wird verbliebt ein bild davon im inventory, anders + wenn man mit dem befehl "drop *" etwas dropped verschwindet es aus dem + inventory, wird etwas mit middle click gegessen bleibt es auch im + inventory, auch wenn es eigendlich nicht dort ist + should be solved/investitaged before BETA release: +- floorbox should show currently open container +- make simple inventory filters: most recently added/changed, normal, only unlocked - binding keys is too complicated in the general case => disucss - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) -- the binding dialog is sometimes behind all windows - maybe support mb4/mb5 on selected widgets to facilitate scrolling (inventory, spell list, messge log...) => marc - add lmb mouse = cast, mmb2 = invoke or so to spell list. @@ -45,8 +43,6 @@ (after starting, press quit) - mapmap (overview) - scroll visible area by clicking/dragging - maybe move window managing functionality into toplevel: better window management (graphical feedback) -- the player weight somehow updates strangely when dropping/picking up - (update: is this still the case?) should be solved/investigated before 1.0 release: - spell list => scroll down => "Pickup" => scrollbar not updated