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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.175 by root, Mon Jun 26 21:59:03 2006 UTC vs.
Revision 1.189 by root, Mon Jul 3 00:40:56 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IPORTANT³: server crashes 11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579.
12>In the ruins of Narcopin lies the tomb of Aljwaf. 12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
13... 13 maybe drag&drop, otherwise two containers side-by-side makes little sense.
14.. 14 show player weight/max weight in inventory
15many dangers, great rew< 15 offer common options such as use_skill sense xxx etc. in inventory via menu?
16 16 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
17 17- skill page in playerbook
18- IMPORTANT²: if the metaserver dialog is open while save confgi was used, the client 18- enable autopickup/disable in right-click menü for map
19 crashe son every startup. 19- help window close button
20- IMPORTANT: running over or pickung up large stacks is etxremely slow. 20- floorbox should show currently open container
21- IMPORTANT: bind to key should always be verbose (DONE) 21- make simple inventory filters: most recently added/changed, normal, only unlocked
22 (elmex: what is meant by 'verbose' ?)
23 (^ whats being bound to a key, see other, similar, menu entries?)
24- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
25 (documenting as found: the binding window is behind other windows, since it forcefully grabs focus,
26 - it should always be topmost (z => 1000 or so)
27- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour?
28 (or maybe even better: not have an Arm value anymore if its not used in the protocol?)
29- IMPORTANT: texture reload not working on scaras machine (maybe now)
30- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
31- IMPORTANT: discuss topmost menu, minor issues
32
33should be solved/investitaged before BETA release:
34- binding keys is too complicated in the general case => disucss 22- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
35- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
36- the binding dialog is sometimes behind all windows
37- maybe support mb4/mb5 on selected widgets to facilitate scrolling
38 (inventory, spell list, messge log...) => marc
39- add lmb mouse = cast, mmb2 = invoke or so to spell list.
40- maybe open the help viewer on the first start, or a simple dialog that
41 initially lists keybidings for gcfclient converts.
42- binding window and editor layout broken for long recordings
43- minor: skill list which shows XP and lets u bind stuff 23- minor: skill list which shows XP and lets u bind stuff
44- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
45 (after starting, press quit) 25 (after starting, press quit)
46- mapmap (overview) - scroll visible area by clicking/dragging 26- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
47- maybe move window managing functionality into toplevel: better window management (graphical feedback) 27- show stat changes in statusbox
48- the player weight somehow updates strangely when dropping/picking up
49 (update: is this still the case?)
50 28
51should be solved/investigated before 1.0 release: 29should be solved/investigated before 1.0 release:
30- mapmap (overview) - scroll visible area by clicking/dragging
31- binding window and editor layout broken for long recordings
32- maybe open the help viewer on the first start, or a simple dialog that
33 initially lists keybidings for gcfclient converts.
34- maybe support mb4/mb5 on selected widgets to facilitate scrolling
35 (inventory, spell list, messge log...) => marc
36- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
37- but fullscreen => minimize (alt-esc) => no way to go back [windows]
52- spell list => scroll down => "Pickup" => scrollbar not updated 38- spell list => scroll down => "Pickup" => scrollbar not updated
53- what happened to the dialog being shown when modifiera are pressed, showing 39- what happened to the dialog being shown when modifiera are pressed, showing
54 keybindings for this modifier? 40 keybindings for this modifier?
55- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 41- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
56- split up gauges into: head, body and foot, so that contents begin in the interior of gauges 42
43post-1.0:
44- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
45 affect neighbouring visible pixels (border bleeding).
46- examine etc., should use extendeddrawinfo or sth. similar
47- player list from server for tell etc. commands
48- save only dirty cached maps, and save dirty maps != current map
49- look into extendedmapinfo
50- completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all").
52- sliders do not change size after reconfigure.
57- enter runmode when cursor-key repeats (maybe not?) 53- enter runmode when cursor-key repeats (maybe not?)
58- better focus management: put focus onto active windows, remove it again later
59 (mainly to speed up gui interaction when map isn't important).
60- cairo/win32 looks like shit (premultiplied alpha bug?) 54- cairo/win32 looks like shit (premultiplied alpha bug?)
61 (despite horrendous efforts, this is likely not fixable except by building a custom 55 (despite horrendous efforts, this is likely not fixable except by building a custom
62 libcairo for win32). 56 libcairo for win32).
63 (update: disabled antialiasing, this looks bad, but much better than antialiasing) 57 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
64- the binding editor should have a append-record mode or something like that
65- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
66 and add column titles (also for other tables like inventory and bindings)
67- sliders do not change size after reconfigure.
68- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
69- investigate fill widget option.
70- win32, fow_tetxure sometimes nukes other textures
71 (mostly fixed, but still there: displays list and texture uploads do not go well together)
72- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
73- completer should know more about arguments, e.g. cast summon pet monster,
74 or that some commands do not take arguments ("drop all").
75- textview should not snap to bottom on resize.
76- alt+cursor == diagonal
77- look into extendedmapinfo
78- save only dirty cached maps, and save dirty maps != current map
79- try to synchronize local animation speed with server updates to save on screen refreshes.
80- player list from server for tell etc. commands
81- examine etc., should use extendeddrawinfo or sth. similar
82- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 58- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
83- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
84- performance: use texture collections for upstream server data instead if gobs 59- performance: use texture collections for upstream server data instead if gobs
85 of small textures. 60 of small textures.
86- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
87 affect neighbouring visible pixels (border bleeding).
88- pango fontsize measure and decrease to achieve real pixel height
89 61
90TEMPORARY SERVER TODO: 62TEMPORARY SERVER TODO:
91- palyer peaceful setting should be independen of game peaceful setting 63- palyer peaceful setting should be independen of game peaceful setting
92 (i.e. one should be able to become hostile against guards but still 64 (i.e. one should be able to become hostile against guards but still
93 be peaceful - the palyer peaceful would be toggled by priests and shown 65 be peaceful - the palyer peaceful would be toggled by priests and shown

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