ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
(Generate patch)

Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.175 by root, Mon Jun 26 21:59:03 2006 UTC vs.
Revision 1.223 by elmex, Fri Jul 28 10:15:28 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IPORTANT³: server crashes 11- PANGO: create upstream-patch for inclusion into pango
12>In the ruins of Narcopin lies the tomb of Aljwaf. 12- SERVER: on shtudown: wanted to save map with player => map not being saved?
13... 13- EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works.
14..
15many dangers, great rew<
16 14
15- REPRODUCTION: mousebutton-down on a corner of the inventory => press tab to hide the window => mousebutton-up => press tab to get the inv. window again => there it is
17 16
18- IMPORTANT²: if the metaserver dialog is open while save confgi was used, the client 17- utf8-ify client-side messages
19 crashe son every startup.
20- IMPORTANT: running over or pickung up large stacks is etxremely slow.
21- IMPORTANT: bind to key should always be verbose (DONE)
22 (elmex: what is meant by 'verbose' ?)
23 (^ whats being bound to a key, see other, similar, menu entries?)
24- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
25 (documenting as found: the binding window is behind other windows, since it forcefully grabs focus,
26 - it should always be topmost (z => 1000 or so)
27- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour?
28 (or maybe even better: not have an Arm value anymore if its not used in the protocol?)
29- IMPORTANT: texture reload not working on scaras machine (maybe now)
30- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
31- IMPORTANT: discuss topmost menu, minor issues
32 18
19- check whether fog-of-war is off by one, (elmex; i've seen this the last time i played)
20- spells ordering completely different for different users (maybe stored in hash?)
21- identify inventory hover slowness and fix it (schmorp)
22- IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!)
23 => either using bg attribute, or something else. neither way is currently implementable, imho
24 => or maybe using an extra icon for curses/magic items?)
25 offer common options such as use_skill sense xxx etc. in inventory via menu?
26 make simple inventory filters: most recently added/changed, normal, only unlocked
27- floorbox out-of-screen after resizing (schmorp)
28- skill book - tooltips with description and bind-to-key (schmorp)
29- all dialogs should be closable with "Esc"
30- notebooks should provide visual feedback (support from button class?)
31- buttons should support hovering visually
32- minor: skill list which lets u bind stuff
33- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
34
33should be solved/investitaged before BETA release: 35should be solved/investigated before 1.0 release:
34- binding keys is too complicated in the general case => disucss 36- use more graphical frames/separators to make dialogs more eye-pleasing/clean
35- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) 37- inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense.
36- the binding dialog is sometimes behind all windows 38- inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
39- playerbook/skills should have sensible tooltips with skill descriptions
40- error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message)
41- NPC dialog box should have close button which finishes the dialog
42- mapmap (overview) - scroll visible area by clicking/dragging
43- binding window and editor layout broken for long recordings => use scroller
44- maybe open the help viewer on the first start, or a simple dialog that
45 initially lists keybidings for gcfclient converts.
37- maybe support mb4/mb5 on selected widgets to facilitate scrolling 46- maybe support mb4/mb5 on selected widgets to facilitate scrolling
38 (inventory, spell list, messge log...) => marc 47 (inventory, spell list, messge log...) => marc
39- add lmb mouse = cast, mmb2 = invoke or so to spell list. 48- maybe the top fancyframe border should be larger (for close button and title to be more visible?)
40- maybe open the help viewer on the first start, or a simple dialog that 49- but fullscreen => minimize (alt-esc) => no way to go back [windows]
41 initially lists keybidings for gcfclient converts. 50- spell list => scroll down => "Pickup" => scrollbar not updated
42- binding window and editor layout broken for long recordings 51- what happened to the dialog being shown when modifiers are pressed, showing
43- minor: skill list which shows XP and lets u bind stuff 52 keybindings for this modifier?
53- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
54
55post-1.0:
44- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 56- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
45 (after starting, press quit) 57 (after starting, press quit)
46- mapmap (overview) - scroll visible area by clicking/dragging 58- currently the font texture cache leaks "memory" (see texcache.c:tc_put)
47- maybe move window managing functionality into toplevel: better window management (graphical feedback) 59- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
48- the player weight somehow updates strangely when dropping/picking up 60 affect neighbouring visible pixels (border bleeding).
49 (update: is this still the case?) 61- examine etc., should use extendeddrawinfo or sth. similar
50 62- player list from server for tell etc. commands
51should be solved/investigated before 1.0 release: 63- save only dirty cached maps, and save dirty maps != current map
52- spell list => scroll down => "Pickup" => scrollbar not updated 64- look into extendedmapinfo
53- what happened to the dialog being shown when modifiera are pressed, showing
54 keybindings for this modifier?
55- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
56- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
57- enter runmode when cursor-key repeats (maybe not?)
58- better focus management: put focus onto active windows, remove it again later
59 (mainly to speed up gui interaction when map isn't important).
60- cairo/win32 looks like shit (premultiplied alpha bug?)
61 (despite horrendous efforts, this is likely not fixable except by building a custom
62 libcairo for win32).
63 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
64- the binding editor should have a append-record mode or something like that
65- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
66 and add column titles (also for other tables like inventory and bindings)
67- sliders do not change size after reconfigure.
68- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
69- investigate fill widget option.
70- win32, fow_tetxure sometimes nukes other textures
71 (mostly fixed, but still there: displays list and texture uploads do not go well together)
72- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
73- completer should know more about arguments, e.g. cast summon pet monster, 65- completer should know more about arguments, e.g. cast summon pet monster,
74 or that some commands do not take arguments ("drop all"). 66 or that some commands do not take arguments ("drop all").
75- textview should not snap to bottom on resize. 67- sliders do not change size after reconfigure.
76- alt+cursor == diagonal 68- enter runmode when cursor-key repeats (maybe not?)
77- look into extendedmapinfo
78- save only dirty cached maps, and save dirty maps != current map
79- try to synchronize local animation speed with server updates to save on screen refreshes.
80- player list from server for tell etc. commands
81- examine etc., should use extendeddrawinfo or sth. similar
82- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 69- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
83- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
84- performance: use texture collections for upstream server data instead if gobs 70- performance: use texture collections for upstream server data instead if gobs
85 of small textures. 71 of small textures.
86- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
87 affect neighbouring visible pixels (border bleeding).
88- pango fontsize measure and decrease to achieve real pixel height
89 72
90TEMPORARY SERVER TODO: 73TEMPORARY SERVER TODO:
74- implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :)
91- palyer peaceful setting should be independen of game peaceful setting 75- palyer peaceful setting should be independen of game peaceful setting
92 (i.e. one should be able to become hostile against guards but still 76 (i.e. one should be able to become hostile against guards but still
93 be peaceful - the palyer peaceful would be toggled by priests and shown 77 be peaceful - the palyer peaceful would be toggled by priests and shown
94 in who, the game peaceful steting would be toggled by the peaceful command 78 in who, the game peaceful steting would be toggled by the peaceful command
95 but not otherwise shown). 79 but not otherwise shown).
101- 3) jumping into monsters does no damage, even though it's supposed to 85- 3) jumping into monsters does no damage, even though it's supposed to
102 be an attack (mentioned before). You also get no exp for this 86 be an attack (mentioned before). You also get no exp for this
103- 10) (feature request): bug/typo/idea commands to automatically log 87- 10) (feature request): bug/typo/idea commands to automatically log
104 your comments, with the mentioning of the current map (and perhaps an 88 your comments, with the mentioning of the current map (and perhaps an
105 item, if you do 'bug <item>'). 89 item, if you do 'bug <item>').
90
91
92 #TODO#d# display texture cache
93 {
94 glEnable GL_TEXTURE_2D;
95 glBindTexture GL_TEXTURE_2D, 41;
96 glColor 1, 1, 1, 1;
97 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
98 glEnable GL_BLEND;
99 glBlendFunc GL_SRC_ALPHA, GL_ZERO;
100 glBegin GL_QUADS;
101 glTexCoord 0,1; glVertex 0,0;
102 glTexCoord 1,1; glVertex 255,0;
103 glTexCoord 1,0; glVertex 255,255;
104 glTexCoord 0,0; glVertex 0,255;
105 glEnd;
106 glDisable GL_BLEND;
107 glDisable GL_TEXTURE_2D;
108 }
106 109
107set_face 4783 => 70 110set_face 4783 => 70
108libpng warning: Ignoring gAMA chunk with gamma=0 111libpng warning: Ignoring gAMA chunk with gamma=0
109allocating id 71 112allocating id 71
110OK 113OK

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines